A medieval fantasy kingdom builder, management sim and dungeon delver RPG hybrid. Gather resources, hunt wild animals and build infrastructure. Then dive into the dungeons to face the monsters within. Reap the rewards, unlock new resources and advance your tech.
[h1]Dungeons & Kingdoms dev update - new beta version 0.366[/h1]
[img]https://clan.akamai.steamstatic.com/images/45109403/904e9df594fcb3a396077f85b95a3bd23532c7f0.jpg[/img]
[h3]Summary[/h3]
[list]
[*] First pass on the new Main Tutorial, 39 objectives that show you how to assign jobs, craft items, build structures, chop trees, includes end rewards
[*] Adventures disabled
[*] Updated build for beta testers on the main branch
[/list]
[h3]Changes[/h3]
[list]
[*] Apply a minimum volume when calculating volume for inventory items
[*] Add inventory item 8002 - Journal
[*] Fix inventory volume settings on 4003 - Copper Coin
[*] Add generic attachment offset settings for attachment objects
[*] Change default equipment for merchant
[*] Has 8002 Journal
[*] Swap 1037 for 1032 one handed sword
[*] Add 10001 belt pouch
[*] Add coins - 100 silver, 75 copper
[*] Diagnostic UI no longer opens when log entries are made
[*] Update inventory manager to support getting items from belt and backpack attachment slots
[*] Add Leadership skill
[*] Remove temp props (castle, volcano entrance) near volcano from main gameplay scene
[*] Add new paired animation sequence - offer and take item
[*] Fix mounting horse not working due to missing dialogue controller and other related issues
[*] Fix diagnostic UI not appending text while UI is open
[*] Cleanup player main menu in all scenes, add menu button for player Journal
[*] Resize player menu icons
[*] Add new input mapping for ToggleJournal
[*] Add builder action map category to control bindings
[*] Mouse axis invert off by default
[*] Move time and weather canvas to be under main canvas in gameplay scene
[*] Hide all player UI when journal is open
[*] Destroy duplicate instances of dialogue manager
[*] Fix new party selection sunken floor animation
[*] Fix animation stutter when mounting horse
[*] Remove merchant's extra face
[*] Keep player camera locked until gameplay scene fully loaded
[*] Fix non-hero head mesh using incorrect attachment points
[*] Allow NPC head models to be loaded as default equipment by item ID
[*] Set default starting camera zoom distance to 3
[*] Fix merchant seated position in new game boat sequence
[*] Add new announcements manager and canvas - used for things like getting special items, leveling up skills etc
[*] Major, Minor, and Quest Complete announcements
[*] Add fixed resources to new game start on shoreline to suit main tutorial needs
[*] Set default Sandbox mode starting party to 4 adults, 1 hero (the player)
[*] Change merchant behaviour tree to be similar to other villagers (has combat, seeks comfort etc)
[*] Add new behaviour tasks and modify merchant behaviour tree to deal with tutorial interactions and objectives
[*] Fix merchant being stuck in animation state Action when letting new game sequence play fully
[*] Modify BT task that checks new game state to allow running result to replace other BT task structure for boat rower (repeat/wait), fixes their BT when using skip intro
[*] Fix merchant not being added to their community on spawn
[*] Multiple changes to how kingdom and builder UIs can be shown or hidden as they are now driven by various quest, journal, and dialogue events
[*] Added optional announcements when NPCs start/stop following player
[*] Turn off UnlockAllBuilderSkills for default starting party in Sandbox mode, turn it on for all other test parties
[*] Rework follow player commands to use proper aborts and behaviour branches
[*] Add new behaviour abort states to simple AI
[*] Fix ai follow commands for single agent
[*] Add text to new game sequence UI for Hold E to Skip
[*] Adjust default resources availability
[*] Fix size and volume on small body pouch (10001) and simple axe handle (5006)
[*] Disable Adventures Access
[/list]
For the Kingdom!