[h1]Dungeons & Kingdoms dev update - new beta version 0.366[/h1]
[img]https://clan.akamai.steamstatic.com/images/45109403/904e9df594fcb3a396077f85b95a3bd23532c7f0.jpg[/img]
[h3]Summary[/h3]
[list]
[*] First pass on the new Main Tutorial, 39 objectives that show you how to assign jobs, craft items, build structures, chop trees, includes end rewards
[*] Adventures disabled
[*] Updated build for beta testers on the main branch
[/list]
[h3]Changes[/h3]
[list]
[*] Apply a minimum volume when calculating volume for inventory items
[*] Add inventory item 8002 - Journal
[*] Fix inventory volume settings on 4003 - Copper Coin
[*] Add generic attachment offset settings for attachment objects
[*] Change default equipment for merchant
[*] Has 8002 Journal
[*] Swap 1037 for 1032 one handed sword
[*] Add 10001 belt pouch
[*] Add coins - 100 silver, 75 copper
[*] Diagnostic UI no longer opens when log entries are made
[*] Update inventory manager to support getting items from belt and backpack attachment slots
[*] Add Leadership skill
[*] Remove temp props (castle, volcano entrance) near volcano from main gameplay scene
[*] Add new paired animation sequence - offer and take item
[*] Fix mounting horse not working due to missing dialogue controller and other related issues
[*] Fix diagnostic UI not appending text while UI is open
[*] Cleanup player main menu in all scenes, add menu button for player Journal
[*] Resize player menu icons
[*] Add new input mapping for ToggleJournal
[*] Add builder action map category to control bindings
[*] Mouse axis invert off by default
[*] Move time and weather canvas to be under main canvas in gameplay scene
[*] Hide all player UI when journal is open
[*] Destroy duplicate instances of dialogue manager
[*] Fix new party selection sunken floor animation
[*] Fix animation stutter when mounting horse
[*] Remove merchant's extra face
[*] Keep player camera locked until gameplay scene fully loaded
[*] Fix non-hero head mesh using incorrect attachment points
[*] Allow NPC head models to be loaded as default equipment by item ID
[*] Set default starting camera zoom distance to 3
[*] Fix merchant seated position in new game boat sequence
[*] Add new announcements manager and canvas - used for things like getting special items, leveling up skills etc
[*] Major, Minor, and Quest Complete announcements
[*] Add fixed resources to new game start on shoreline to suit main tutorial needs
[*] Set default Sandbox mode starting party to 4 adults, 1 hero (the player)
[*] Change merchant behaviour tree to be similar to other villagers (has combat, seeks comfort etc)
[*] Add new behaviour tasks and modify merchant behaviour tree to deal with tutorial interactions and objectives
[*] Fix merchant being stuck in animation state Action when letting new game sequence play fully
[*] Modify BT task that checks new game state to allow running result to replace other BT task structure for boat rower (repeat/wait), fixes their BT when using skip intro
[*] Fix merchant not being added to their community on spawn
[*] Multiple changes to how kingdom and builder UIs can be shown or hidden as they are now driven by various quest, journal, and dialogue events
[*] Added optional announcements when NPCs start/stop following player
[*] Turn off UnlockAllBuilderSkills for default starting party in Sandbox mode, turn it on for all other test parties
[*] Rework follow player commands to use proper aborts and behaviour branches
[*] Add new behaviour abort states to simple AI
[*] Fix ai follow commands for single agent
[*] Add text to new game sequence UI for Hold E to Skip
[*] Adjust default resources availability
[*] Fix size and volume on small body pouch (10001) and simple axe handle (5006)
[*] Disable Adventures Access
[/list]
For the Kingdom!