Hear ye, hear ye! Dungeons & Kingdoms dev update - new beta version 0.366

[h1]Dungeons & Kingdoms dev update - new beta version 0.366[/h1] [img]https://clan.akamai.steamstatic.com/images/45109403/904e9df594fcb3a396077f85b95a3bd23532c7f0.jpg[/img] [h3]Summary[/h3] [list] [*] First pass on the new Main Tutorial, 39 objectives that show you how to assign jobs, craft items, build structures, chop trees, includes end rewards [*] Adventures disabled [*] Updated build for beta testers on the main branch [/list] [h3]Changes[/h3] [list] [*] Apply a minimum volume when calculating volume for inventory items [*] Add inventory item 8002 - Journal [*] Fix inventory volume settings on 4003 - Copper Coin [*] Add generic attachment offset settings for attachment objects [*] Change default equipment for merchant [*] Has 8002 Journal [*] Swap 1037 for 1032 one handed sword [*] Add 10001 belt pouch [*] Add coins - 100 silver, 75 copper [*] Diagnostic UI no longer opens when log entries are made [*] Update inventory manager to support getting items from belt and backpack attachment slots [*] Add Leadership skill [*] Remove temp props (castle, volcano entrance) near volcano from main gameplay scene [*] Add new paired animation sequence - offer and take item [*] Fix mounting horse not working due to missing dialogue controller and other related issues [*] Fix diagnostic UI not appending text while UI is open [*] Cleanup player main menu in all scenes, add menu button for player Journal [*] Resize player menu icons [*] Add new input mapping for ToggleJournal [*] Add builder action map category to control bindings [*] Mouse axis invert off by default [*] Move time and weather canvas to be under main canvas in gameplay scene [*] Hide all player UI when journal is open [*] Destroy duplicate instances of dialogue manager [*] Fix new party selection sunken floor animation [*] Fix animation stutter when mounting horse [*] Remove merchant's extra face [*] Keep player camera locked until gameplay scene fully loaded [*] Fix non-hero head mesh using incorrect attachment points [*] Allow NPC head models to be loaded as default equipment by item ID [*] Set default starting camera zoom distance to 3 [*] Fix merchant seated position in new game boat sequence [*] Add new announcements manager and canvas - used for things like getting special items, leveling up skills etc [*] Major, Minor, and Quest Complete announcements [*] Add fixed resources to new game start on shoreline to suit main tutorial needs [*] Set default Sandbox mode starting party to 4 adults, 1 hero (the player) [*] Change merchant behaviour tree to be similar to other villagers (has combat, seeks comfort etc) [*] Add new behaviour tasks and modify merchant behaviour tree to deal with tutorial interactions and objectives [*] Fix merchant being stuck in animation state Action when letting new game sequence play fully [*] Modify BT task that checks new game state to allow running result to replace other BT task structure for boat rower (repeat/wait), fixes their BT when using skip intro [*] Fix merchant not being added to their community on spawn [*] Multiple changes to how kingdom and builder UIs can be shown or hidden as they are now driven by various quest, journal, and dialogue events [*] Added optional announcements when NPCs start/stop following player [*] Turn off UnlockAllBuilderSkills for default starting party in Sandbox mode, turn it on for all other test parties [*] Rework follow player commands to use proper aborts and behaviour branches [*] Add new behaviour abort states to simple AI [*] Fix ai follow commands for single agent [*] Add text to new game sequence UI for Hold E to Skip [*] Adjust default resources availability [*] Fix size and volume on small body pouch (10001) and simple axe handle (5006) [*] Disable Adventures Access [/list] For the Kingdom!