Dungeons & Kingdoms Dev Update - New Beta Version 0.393

Dungeons & Kingdoms

A medieval fantasy kingdom builder, management sim and dungeon delver RPG hybrid. Gather resources, hunt wild animals and build infrastructure. Then dive into the dungeons to face the monsters within. Reap the rewards, unlock new resources and advance your tech.

[h1]Beta Release Notes 0.393[/h1] [img]{STEAM_CLAN_IMAGE}/45109403/932eed976a3a0580d9f62a22f05cd81fbf538baf.gif[/img] • Camera zoom is now disabled when other camera input is disabled • Camera start position is now based on starting locations rather than character positions • Get unstuck utility now uses the cached player starting spawn point rather than the default index 0 spawn point • Fix camera starting/default rotation • Auto snap spawn points to terrain with vertical offset • Rebalance jolle boat audio for landing and oars in water • Add built-in splash screen loader, game now starts with a black screen and quick fade to logo • Set core to single instance • update build icon • Update footstep system to support various textures and surface type • Add footstep audio clips for supported surface types • Create tools for bulk editing audio clip rolloff curves • Scale footstep audio based on movement speed • Configure items, resources, and products to a suitable footstep surface type • Configure all build pieces to be included for demo • Build pieces list shows them as locked/disabled or unavailable and has wording on the popup about not being available in the demo, or needing to be unlocked via skills UI • Skills UI shows them as locked/disabled, mouse over tooltip gives explanation • Add new flags for build piece locked states • Modify text fields on Build Piece popup to accommodate new text for “not in demo” pieces • And reduce font size from 12 to 11 • Set values for scrollviews when they are loaded (fixes most scrollviews) • scrolling speed to system value • use clamped movement type when scenes load • Fix issues with deadspace preventing scrolling in scrollviews • Fix new game start jolle position when intro skipped • Fix merchant manager/jolle spline controller start/end positions were reversed • Turn off variable move speed in AI behaviour during new game intro sequence (NPC no longer run to their starting positions after disembarking) • Changes to AI rigidbody/gravity • Fix simple animation BT task to handle waiting for finish properly • Fix and cleanup boat exit gravity/ground snapping • Change timing of when the merchant turns to face the player during the opening cut scene • Remove merchant opening line since the tutorial has its own opening line • Add fixed position for opening main menu scene camera • Main menu background scene changes: • Remove chimney smoke on left house • Change chimney smoke on right house • Change skybox to match subscene • Move lighting from subscene to main • Lighten ambient color • Add fixed position dialogue camera that is set when dialogue starts • Cleanup camera transitions between new game cut scene ending, dialogue transitions etc • Remove all other adventure scenes except for demo • Cleanup starting parties for Creative Mode • Remove unused objects in main gameplay scene • Remove sandbox game mode objects when in Creative mode • Configure 2 Creative Mode starting parties including descriptions, equipment, journal • Update character customize postFX • Major changes to core camera rig to facilitate transitions and blending • Camera now auto positions when starting dialogue and returns to original position when dialogue ends • Dialogue UI now fades in/out when start/end dialogue • Clear main menu announcements panel to have placeholder text • Remove backpack (10002) from starting equipment for Sandbox/The Lone Hero • Add new onFinished events system for camera blends • Remove bokeh effect from dialogue focus camera • Add additional checks to block combat input when unwanted • Fix missing dialogue icon for common action stage • Clear action stage target after click when using player context menu • Fix bug when calculating resolve cost to attack when there is no combo move • Fix run by default • Cleared out main menu announcements • Improve camera starting position and control (should no longer start underwater/cursor enabled) • Fix journal FOV due to camera changes • Update build for prologue page • Add button to Quit to Menu from in-game menu • Reduce space between buttons on in-game menu • Refactor/cleanup main menu start methods to support new Quit to Menu feature • Restore Load Game button on main menu for trailer making • Modify splash/bootstrap screen to facilitate reloading game to main menu • Fix adventure spawns to allow using the default starting location for explicit spawn points • Reduce splash screen minimum time to 1 second • Fix adventures not loading when they don't have sky and weather systems enabled • Add in-game Steam workshop search/browser with sub/unsub buttons • Add steam username to Steam workshop UI • Add button that opens Steam Workshop Agreement webpage • Add simple system tooltips system for buttons etc • Fix grammar in blueprint upload help text • Remove background image for steam uploader UI • Fix cursor not showing when using freecam mode • Add ability to skip tutorial and still get journal • Add new adventure definition requirements for previously completed adventures • Add new ways to track in-game time • Fix completed adventure causing dialogue error • Add ability for adventures to be valid based on game time, weather events etc • Add tools to fix/regenerate adventure IDs • Add adventure triggers system to satisfy adventure objectives, eg. arriving at a location • Add adventure definition, triggers, dialogue etc for missing crewman • Add dialogue action to start/stop any audio clip • Clear NPC dialogue abort states when ending dialogue with player as the related hints could interrupt other announcements • Prevent new game sequence from running more than once • Fix new game sequence issues when loading adventures from main gameplay • Fix and cleanup starting adventures directly from dialogue in main builder gameplay • Fix journal to have a custom camera FOV when open • Add adventure completed reasons (success, failure, skipped) and related text stylesheet entries for journal • Add flag and label in journal to allow optional adventure stages which have no effect on adventure completion reason • Fix bug in right journal page detecting overflow text incorrectly • Add adventure stage notes when completed, eg. player observations upon completing a stage • Update popup manager to allow yes/no confirmation from player • Update demo adventure to provide confirmation that the demo will end when adventure is completed when final adventure adventure stage is approached • Adjust adventure 11 start position • Adjust popup UI to allow more text, shrink background image border size • Add demo notes intro and exit screens • Popup manager now handles show/hide cursor and enable/disable player when showing modal windows • Add demo exit screen music, fade out etc • Skip character skills and equipment screens during new game setup for all game modes for demo • Update starting demo party, replace teen Johana with adult Farahild, other tweaks to background stories, starting clothing, colorings • Hide Load Game button in main menu screens • Fix setting player community when loading adventure from main gameplay • Add more validation when checking for valid combat targets • Restore lighting in ritual chamber in adventure 11 • Add a few props to shore landing in adventure 11 • Increase detection radius on giant worms, raise detection offset to 2 • Change time settings in adventure 11, now have about 4 hours game time before nightfall (approx 1 hour realtime) • Increase red crystal lighting • Increase crystal material emission