[h1]Beta Release Notes 0.393[/h1]
[img]{STEAM_CLAN_IMAGE}/45109403/932eed976a3a0580d9f62a22f05cd81fbf538baf.gif[/img]
• Camera zoom is now disabled when other camera input is disabled
• Camera start position is now based on starting locations rather than character positions
• Get unstuck utility now uses the cached player starting spawn point rather than the default index 0 spawn point
• Fix camera starting/default rotation
• Auto snap spawn points to terrain with vertical offset
• Rebalance jolle boat audio for landing and oars in water
• Add built-in splash screen loader, game now starts with a black screen and quick fade to logo
• Set core to single instance
• update build icon
• Update footstep system to support various textures and surface type
• Add footstep audio clips for supported surface types
• Create tools for bulk editing audio clip rolloff curves
• Scale footstep audio based on movement speed
• Configure items, resources, and products to a suitable footstep surface type
• Configure all build pieces to be included for demo
• Build pieces list shows them as locked/disabled or unavailable and has wording on the popup about not being available in the demo, or needing to be unlocked via skills UI
• Skills UI shows them as locked/disabled, mouse over tooltip gives explanation
• Add new flags for build piece locked states
• Modify text fields on Build Piece popup to accommodate new text for “not in demo” pieces
• And reduce font size from 12 to 11
• Set values for scrollviews when they are loaded (fixes most scrollviews)
• scrolling speed to system value
• use clamped movement type when scenes load
• Fix issues with deadspace preventing scrolling in scrollviews
• Fix new game start jolle position when intro skipped
• Fix merchant manager/jolle spline controller start/end positions were reversed
• Turn off variable move speed in AI behaviour during new game intro sequence (NPC no longer run to their starting positions after disembarking)
• Changes to AI rigidbody/gravity
• Fix simple animation BT task to handle waiting for finish properly
• Fix and cleanup boat exit gravity/ground snapping
• Change timing of when the merchant turns to face the player during the opening cut scene
• Remove merchant opening line since the tutorial has its own opening line
• Add fixed position for opening main menu scene camera
• Main menu background scene changes:
• Remove chimney smoke on left house
• Change chimney smoke on right house
• Change skybox to match subscene
• Move lighting from subscene to main
• Lighten ambient color
• Add fixed position dialogue camera that is set when dialogue starts
• Cleanup camera transitions between new game cut scene ending, dialogue transitions etc
• Remove all other adventure scenes except for demo
• Cleanup starting parties for Creative Mode
• Remove unused objects in main gameplay scene
• Remove sandbox game mode objects when in Creative mode
• Configure 2 Creative Mode starting parties including descriptions, equipment, journal
• Update character customize postFX
• Major changes to core camera rig to facilitate transitions and blending
• Camera now auto positions when starting dialogue and returns to original position when dialogue ends
• Dialogue UI now fades in/out when start/end dialogue
• Clear main menu announcements panel to have placeholder text
• Remove backpack (10002) from starting equipment for Sandbox/The Lone Hero
• Add new onFinished events system for camera blends
• Remove bokeh effect from dialogue focus camera
• Add additional checks to block combat input when unwanted
• Fix missing dialogue icon for common action stage
• Clear action stage target after click when using player context menu
• Fix bug when calculating resolve cost to attack when there is no combo move
• Fix run by default
• Cleared out main menu announcements
• Improve camera starting position and control (should no longer start underwater/cursor enabled)
• Fix journal FOV due to camera changes
• Update build for prologue page
• Add button to Quit to Menu from in-game menu
• Reduce space between buttons on in-game menu
• Refactor/cleanup main menu start methods to support new Quit to Menu feature
• Restore Load Game button on main menu for trailer making
• Modify splash/bootstrap screen to facilitate reloading game to main menu
• Fix adventure spawns to allow using the default starting location for explicit spawn points
• Reduce splash screen minimum time to 1 second
• Fix adventures not loading when they don't have sky and weather systems enabled
• Add in-game Steam workshop search/browser with sub/unsub buttons
• Add steam username to Steam workshop UI
• Add button that opens Steam Workshop Agreement webpage
• Add simple system tooltips system for buttons etc
• Fix grammar in blueprint upload help text
• Remove background image for steam uploader UI
• Fix cursor not showing when using freecam mode
• Add ability to skip tutorial and still get journal
• Add new adventure definition requirements for previously completed adventures
• Add new ways to track in-game time
• Fix completed adventure causing dialogue error
• Add ability for adventures to be valid based on game time, weather events etc
• Add tools to fix/regenerate adventure IDs
• Add adventure triggers system to satisfy adventure objectives, eg. arriving at a location
• Add adventure definition, triggers, dialogue etc for missing crewman
• Add dialogue action to start/stop any audio clip
• Clear NPC dialogue abort states when ending dialogue with player as the related hints could interrupt other announcements
• Prevent new game sequence from running more than once
• Fix new game sequence issues when loading adventures from main gameplay
• Fix and cleanup starting adventures directly from dialogue in main builder gameplay
• Fix journal to have a custom camera FOV when open
• Add adventure completed reasons (success, failure, skipped) and related text stylesheet entries for journal
• Add flag and label in journal to allow optional adventure stages which have no effect on adventure completion reason
• Fix bug in right journal page detecting overflow text incorrectly
• Add adventure stage notes when completed, eg. player observations upon completing a stage
• Update popup manager to allow yes/no confirmation from player
• Update demo adventure to provide confirmation that the demo will end when adventure is completed when final adventure adventure stage is approached
• Adjust adventure 11 start position
• Adjust popup UI to allow more text, shrink background image border size
• Add demo notes intro and exit screens
• Popup manager now handles show/hide cursor and enable/disable player when showing modal windows
• Add demo exit screen music, fade out etc
• Skip character skills and equipment screens during new game setup for all game modes for demo
• Update starting demo party, replace teen Johana with adult Farahild, other tweaks to background stories, starting clothing, colorings
• Hide Load Game button in main menu screens
• Fix setting player community when loading adventure from main gameplay
• Add more validation when checking for valid combat targets
• Restore lighting in ritual chamber in adventure 11
• Add a few props to shore landing in adventure 11
• Increase detection radius on giant worms, raise detection offset to 2
• Change time settings in adventure 11, now have about 4 hours game time before nightfall (approx 1 hour realtime)
• Increase red crystal lighting
• Increase crystal material emission