Dungeons & Kingdoms Dev Update - New Beta Version 0.393

[h1]Beta Release Notes 0.393[/h1] [img]{STEAM_CLAN_IMAGE}/45109403/932eed976a3a0580d9f62a22f05cd81fbf538baf.gif[/img] • Camera zoom is now disabled when other camera input is disabled • Camera start position is now based on starting locations rather than character positions • Get unstuck utility now uses the cached player starting spawn point rather than the default index 0 spawn point • Fix camera starting/default rotation • Auto snap spawn points to terrain with vertical offset • Rebalance jolle boat audio for landing and oars in water • Add built-in splash screen loader, game now starts with a black screen and quick fade to logo • Set core to single instance • update build icon • Update footstep system to support various textures and surface type • Add footstep audio clips for supported surface types • Create tools for bulk editing audio clip rolloff curves • Scale footstep audio based on movement speed • Configure items, resources, and products to a suitable footstep surface type • Configure all build pieces to be included for demo • Build pieces list shows them as locked/disabled or unavailable and has wording on the popup about not being available in the demo, or needing to be unlocked via skills UI • Skills UI shows them as locked/disabled, mouse over tooltip gives explanation • Add new flags for build piece locked states • Modify text fields on Build Piece popup to accommodate new text for “not in demo” pieces • And reduce font size from 12 to 11 • Set values for scrollviews when they are loaded (fixes most scrollviews) • scrolling speed to system value • use clamped movement type when scenes load • Fix issues with deadspace preventing scrolling in scrollviews • Fix new game start jolle position when intro skipped • Fix merchant manager/jolle spline controller start/end positions were reversed • Turn off variable move speed in AI behaviour during new game intro sequence (NPC no longer run to their starting positions after disembarking) • Changes to AI rigidbody/gravity • Fix simple animation BT task to handle waiting for finish properly • Fix and cleanup boat exit gravity/ground snapping • Change timing of when the merchant turns to face the player during the opening cut scene • Remove merchant opening line since the tutorial has its own opening line • Add fixed position for opening main menu scene camera • Main menu background scene changes: • Remove chimney smoke on left house • Change chimney smoke on right house • Change skybox to match subscene • Move lighting from subscene to main • Lighten ambient color • Add fixed position dialogue camera that is set when dialogue starts • Cleanup camera transitions between new game cut scene ending, dialogue transitions etc • Remove all other adventure scenes except for demo • Cleanup starting parties for Creative Mode • Remove unused objects in main gameplay scene • Remove sandbox game mode objects when in Creative mode • Configure 2 Creative Mode starting parties including descriptions, equipment, journal • Update character customize postFX • Major changes to core camera rig to facilitate transitions and blending • Camera now auto positions when starting dialogue and returns to original position when dialogue ends • Dialogue UI now fades in/out when start/end dialogue • Clear main menu announcements panel to have placeholder text • Remove backpack (10002) from starting equipment for Sandbox/The Lone Hero • Add new onFinished events system for camera blends • Remove bokeh effect from dialogue focus camera • Add additional checks to block combat input when unwanted • Fix missing dialogue icon for common action stage • Clear action stage target after click when using player context menu • Fix bug when calculating resolve cost to attack when there is no combo move • Fix run by default • Cleared out main menu announcements • Improve camera starting position and control (should no longer start underwater/cursor enabled) • Fix journal FOV due to camera changes • Update build for prologue page • Add button to Quit to Menu from in-game menu • Reduce space between buttons on in-game menu • Refactor/cleanup main menu start methods to support new Quit to Menu feature • Restore Load Game button on main menu for trailer making • Modify splash/bootstrap screen to facilitate reloading game to main menu • Fix adventure spawns to allow using the default starting location for explicit spawn points • Reduce splash screen minimum time to 1 second • Fix adventures not loading when they don't have sky and weather systems enabled • Add in-game Steam workshop search/browser with sub/unsub buttons • Add steam username to Steam workshop UI • Add button that opens Steam Workshop Agreement webpage • Add simple system tooltips system for buttons etc • Fix grammar in blueprint upload help text • Remove background image for steam uploader UI • Fix cursor not showing when using freecam mode • Add ability to skip tutorial and still get journal • Add new adventure definition requirements for previously completed adventures • Add new ways to track in-game time • Fix completed adventure causing dialogue error • Add ability for adventures to be valid based on game time, weather events etc • Add tools to fix/regenerate adventure IDs • Add adventure triggers system to satisfy adventure objectives, eg. arriving at a location • Add adventure definition, triggers, dialogue etc for missing crewman • Add dialogue action to start/stop any audio clip • Clear NPC dialogue abort states when ending dialogue with player as the related hints could interrupt other announcements • Prevent new game sequence from running more than once • Fix new game sequence issues when loading adventures from main gameplay • Fix and cleanup starting adventures directly from dialogue in main builder gameplay • Fix journal to have a custom camera FOV when open • Add adventure completed reasons (success, failure, skipped) and related text stylesheet entries for journal • Add flag and label in journal to allow optional adventure stages which have no effect on adventure completion reason • Fix bug in right journal page detecting overflow text incorrectly • Add adventure stage notes when completed, eg. player observations upon completing a stage • Update popup manager to allow yes/no confirmation from player • Update demo adventure to provide confirmation that the demo will end when adventure is completed when final adventure adventure stage is approached • Adjust adventure 11 start position • Adjust popup UI to allow more text, shrink background image border size • Add demo notes intro and exit screens • Popup manager now handles show/hide cursor and enable/disable player when showing modal windows • Add demo exit screen music, fade out etc • Skip character skills and equipment screens during new game setup for all game modes for demo • Update starting demo party, replace teen Johana with adult Farahild, other tweaks to background stories, starting clothing, colorings • Hide Load Game button in main menu screens • Fix setting player community when loading adventure from main gameplay • Add more validation when checking for valid combat targets • Restore lighting in ritual chamber in adventure 11 • Add a few props to shore landing in adventure 11 • Increase detection radius on giant worms, raise detection offset to 2 • Change time settings in adventure 11, now have about 4 hours game time before nightfall (approx 1 hour realtime) • Increase red crystal lighting • Increase crystal material emission