[h1]Closed Beta Testing Continues with Sandbox mode[/h1]
[img]{STEAM_CLAN_IMAGE}/45109403/3fce59424fc88a835d03d6c5575c216a119bb752.jpg[/img]
[list]
[*] Build pieces 20058 and 20078 descriptions and thumbnails updated to differentiate between them
[*] Build piece 20070 removed, 20235 tag changed to village from castle, name/description updated
[*] Update build piece tools to allow piece exclusion when generating new lists
[*] Add new quest objective type for open journal
[*] Changes to journal-use reinforcement during tutorial
[*] No longer auto-opens after first dialogue chain
[*] No longer show any hints to open the journal on all quest stages that aren't for opening the journal
[*] Add new quest stages to the first 3 batches of stages to open the journal as the first step, with hints
[*] New dialogue hint to open journal
[*] Add new dialogue action type for adding simple text hints/comments
[*] Prevent journal from opening during dialogue with player notification
[*] Announcement frame images now use normal coloring for all announcement types
[*] Change tutorial announcements to not interrupt other announcements
[*] Remove non-demo starting parties from sandbox mode
[*] Announcements made during dialogue now support play immediate flag
[*] Remove all journal open actions at the end of all tutorial dialogue stages
[*] Add audio sound when placing build pieces
[*] Fix issue where play log console window causes event system error
[*] Fix visual snap points from colliding with player
[*] Fix build pieces not setting a reference to their build plan session when initially placed
[*] In sandbox mode do not allow build piece delete for committed sessions (requires deconstruction mechanic)
[*] Fix several issues with water body edges not meeting terrain correctly
[*] Add global tooltip system for things like system messages at cursor position
[*] Fix audio settings not saving values on apply
[*] Game settings are now saved (and loaded) to the root of the save data folder
[*] Fix resolve UI not showing for correct character when swapping control
[*] Rewire Kingdom UI elements through new UI manager
[*] Add new filters to the workplace list, default is to hide completed build plans
[*] Quest dialogue now shows a colored icon and uses white text to stand out from typical dialogue options
[*] Fix overlapping text/options in player action menu
[*] Fix journal not always zooming correctly when other UI open
[*] Fix player automoving in some cases when using dodge
[*] Change dodge to detect on keyup which allows alt+tab to work correctly
[*] No longer show any quest hints while journal is open
[*] Increase audio falloff distance for tree chopping and falling trees
[*] Prevent turning off cursor when in dialogue
[*] Change model for open storage build piece (13001) adding 4 sticks for corners to differentiate it from the build plan post
[*] Allow object placement to lock to Y rotation only (eg. placing build plan post)
[*] Fix index out of range error when assigning combo moves
[*] Action stages now allow an override icon instead of looking up icon through the related workplace product
[*] Build plan post and Open Storage build piece (13001) now allow being moved after being placed
[*] When objects are placed while being moved they now play an audio sound, same as build piece being placed
[*] Fix collider on Open Storage (13001)
[*] The player now either holsters or drops their right hand item when offered the journal during the tutorial
[*] Fix error with dialogue UI check when returning to main menu
[*] Smooth out animation timing when NPC gives item to player
[*] Prevent picking up additional two hand items like logs when player is already carrying one
[*] Remove extra Toggle Journal keymapping
[*] Remove audio listener from new game sequence camera
[*] Overhaul to build mode, fixes issues with combat triggering when placing pieces/cancelling etc
[*] Combat stance always cleared when entering builder mode regardless of Builder UI state
[*] Add and wire up new quest objectives for begin/end moving build pieces
[*] Add new quest stages for moving a build piece to starter tutorial
[*] Fix some quest hints during starter tutorial
[*] Dialogue and quest systems now allow the ability to resume dialogue at any point during a dialogue branch, when configured
[*] Dialogue branches configured to prevent repeating important dialogue events such as receiving an item or reward
[*] Action key no longer ends active dialogue
[*] Reduce text line spacing for dialogue player choice options to be more consistent with multiple choice answers
[*] Add persistent reminder label for pending build plan pieces to commit to job for workers
[*] Handle out of bounds error when setting video resolution from settings
[*] Minor sequence change for opening dialogue events of starter tutorial
[*] Add a variety of starting parties for sandbox mode, but they are all locked except the default party
[*] Move Sandbox game mode selection to be first before Creative mode in main menu
[*] Various tweaks to starter tutorial dialogue
[*] Fix some spelling issues with starting party descriptions
[*] Add two solo starting parties for sandbox mode
[*] Fix tooltips being visible when object was deactivated in some cases
[*] Remove combat stance hints when doing tree chopping tutorial stages (you need to use combat)
[*] Adjust workplaces list scrollview to fit available space properly
[*] Block combat input if player actions menu open
[*] Force workplaces list scrollview to top on refresh
[*] Block combat input if in object move mode (eg. move build plan post)
[*] Update diagnostics reset player command to handle new conditions
[*] Add frame control manager for explicit script order handling
[*] Add new AI behaviour to drop all carry items
[*] Start adding some holstering and dropping items when NPC start new jobs
[*] Increase arrive distance on most AI jobs
[/list]