Dungeons & Kingdoms Dev Update - New Beta Version 0.422

[h1]Closed Beta Testing Continues with Sandbox mode[/h1] [img]{STEAM_CLAN_IMAGE}/45109403/3fce59424fc88a835d03d6c5575c216a119bb752.jpg[/img] [list] [*] Build pieces 20058 and 20078 descriptions and thumbnails updated to differentiate between them [*] Build piece 20070 removed, 20235 tag changed to village from castle, name/description updated [*] Update build piece tools to allow piece exclusion when generating new lists [*] Add new quest objective type for open journal [*] Changes to journal-use reinforcement during tutorial [*] No longer auto-opens after first dialogue chain [*] No longer show any hints to open the journal on all quest stages that aren't for opening the journal [*] Add new quest stages to the first 3 batches of stages to open the journal as the first step, with hints [*] New dialogue hint to open journal [*] Add new dialogue action type for adding simple text hints/comments [*] Prevent journal from opening during dialogue with player notification [*] Announcement frame images now use normal coloring for all announcement types [*] Change tutorial announcements to not interrupt other announcements [*] Remove non-demo starting parties from sandbox mode [*] Announcements made during dialogue now support play immediate flag [*] Remove all journal open actions at the end of all tutorial dialogue stages [*] Add audio sound when placing build pieces [*] Fix issue where play log console window causes event system error [*] Fix visual snap points from colliding with player [*] Fix build pieces not setting a reference to their build plan session when initially placed [*] In sandbox mode do not allow build piece delete for committed sessions (requires deconstruction mechanic) [*] Fix several issues with water body edges not meeting terrain correctly [*] Add global tooltip system for things like system messages at cursor position [*] Fix audio settings not saving values on apply [*] Game settings are now saved (and loaded) to the root of the save data folder [*] Fix resolve UI not showing for correct character when swapping control [*] Rewire Kingdom UI elements through new UI manager [*] Add new filters to the workplace list, default is to hide completed build plans [*] Quest dialogue now shows a colored icon and uses white text to stand out from typical dialogue options [*] Fix overlapping text/options in player action menu [*] Fix journal not always zooming correctly when other UI open [*] Fix player automoving in some cases when using dodge [*] Change dodge to detect on keyup which allows alt+tab to work correctly [*] No longer show any quest hints while journal is open [*] Increase audio falloff distance for tree chopping and falling trees [*] Prevent turning off cursor when in dialogue [*] Change model for open storage build piece (13001) adding 4 sticks for corners to differentiate it from the build plan post [*] Allow object placement to lock to Y rotation only (eg. placing build plan post) [*] Fix index out of range error when assigning combo moves [*] Action stages now allow an override icon instead of looking up icon through the related workplace product [*] Build plan post and Open Storage build piece (13001) now allow being moved after being placed [*] When objects are placed while being moved they now play an audio sound, same as build piece being placed [*] Fix collider on Open Storage (13001) [*] The player now either holsters or drops their right hand item when offered the journal during the tutorial [*] Fix error with dialogue UI check when returning to main menu [*] Smooth out animation timing when NPC gives item to player [*] Prevent picking up additional two hand items like logs when player is already carrying one [*] Remove extra Toggle Journal keymapping [*] Remove audio listener from new game sequence camera [*] Overhaul to build mode, fixes issues with combat triggering when placing pieces/cancelling etc [*] Combat stance always cleared when entering builder mode regardless of Builder UI state [*] Add and wire up new quest objectives for begin/end moving build pieces [*] Add new quest stages for moving a build piece to starter tutorial [*] Fix some quest hints during starter tutorial [*] Dialogue and quest systems now allow the ability to resume dialogue at any point during a dialogue branch, when configured [*] Dialogue branches configured to prevent repeating important dialogue events such as receiving an item or reward [*] Action key no longer ends active dialogue [*] Reduce text line spacing for dialogue player choice options to be more consistent with multiple choice answers [*] Add persistent reminder label for pending build plan pieces to commit to job for workers [*] Handle out of bounds error when setting video resolution from settings [*] Minor sequence change for opening dialogue events of starter tutorial [*] Add a variety of starting parties for sandbox mode, but they are all locked except the default party [*] Move Sandbox game mode selection to be first before Creative mode in main menu [*] Various tweaks to starter tutorial dialogue [*] Fix some spelling issues with starting party descriptions [*] Add two solo starting parties for sandbox mode [*] Fix tooltips being visible when object was deactivated in some cases [*] Remove combat stance hints when doing tree chopping tutorial stages (you need to use combat) [*] Adjust workplaces list scrollview to fit available space properly [*] Block combat input if player actions menu open [*] Force workplaces list scrollview to top on refresh [*] Block combat input if in object move mode (eg. move build plan post) [*] Update diagnostics reset player command to handle new conditions [*] Add frame control manager for explicit script order handling [*] Add new AI behaviour to drop all carry items [*] Start adding some holstering and dropping items when NPC start new jobs [*] Increase arrive distance on most AI jobs [/list]