Hear ye, hear ye! Dungeons & Kingdoms Dev Update - New Beta Version 0.370

Dungeons & Kingdoms

A medieval fantasy kingdom builder, management sim and dungeon delver RPG hybrid. Gather resources, hunt wild animals and build infrastructure. Then dive into the dungeons to face the monsters within. Reap the rewards, unlock new resources and advance your tech.

Kinfolk! On this, the fourth day of the ninth month of the two thousandth and twenty fourth year of our lord and savior , we present to you: [h1][b]Dungeons & Kingdoms Dev Update - New Beta Version 0.370[/b][/h1] [img]https://clan.akamai.steamstatic.com/images/45109403/d1a39870ffa6955d780951f68b3349382ba7a0ba.jpg[/img] [h2]Changelog[/h2] [list] [*] Add Hints system to quests/tutorials [*] Add hooks to support new hints system [*] Refactor global UI states to maintain settings across various open/close states [*] Fix announcements not hiding game message when playing other types of announcements [*] Allow announcements to be cut short instead of waiting for them to finish when new announcements are in queue [*] Fix journal button not working from player menu [*] Fix start tutorial quest step "Handcraft Stone Axe Head" from being satisfied by simple axe handle [*] Add pre-configured combat party "Veborg's Journey" to Sandbox game selections [*] Add "Dungeon 03" back o Adventurer mode for combat testing [*] Add default combos for starter weaponsets [*] Fix missing owner components for body part weapons (hands/feet) [*] Wire up weapon swing audio for body part attacks [*] Fix combat hit collider on 1035 2nd Stone Wood Axe [*] Showing player context menu now closes journal [*] Cursor state now maintained after closing player context menu [*] Community manager returns default of enemy as relation if it can't find one [*] Community manager returns max relation if target from the same community [*] Move handling of player menu buttons to player menu button components away from gameplay manager [*] Change "Missions" to "Adventures" for player menu button [*] Change button highlight color for player menu buttons [*] Allow player menu to show on top of other game UI [*] Move journal help page content to editor field [*] Add more content to journal help page [*] Agents now include the required quantity of missing items when barking "I need X item" [*] Fix help page links not working (click any ? button) [*] Dialogue window now places new entries at the bottom [*] Fix alignment issues with Builder Controls Help UI panel (top left) [*] Turn on Builder Controls Help UI panel (top left) by default [*] Add more loose stones near spawn area for Sandbox mode [*] Track all game message types [*] Add "don't show again" button to game messages [*] Fix quests not showing as completed on quest list and quest details pages in journal [*] Fix end of tutorial dialogue sequence [*] Fix quest dialogue from being available after quest completed [*] Add error handling for weapon hits on invalid objects [*] Add new quest objective condition for when crafting an item is finished [*] Change tutorial objective to satisfy handcraft stage using new "is finished" condition instead of when crafting started [*] Prevent movement and combat when cursor is showing [*] Adjust enemy patrol points in "Bandit Camp" adventure [*] Fix enemy boss starting equipment for city builder map and Dungeon 03 [*] Add missing call for knocked down audio [*] Wire up enemy "hurt-intense" audio [*] Fix crafting session manager to track crafted item on finish [*] Fix community manager/relations setup in Dungeon 03 [/list] [img]https://clan.akamai.steamstatic.com/images/45109403/537ef2ce6c8a41024b1e8d3cde115b870b25dc15.jpg[/img] For the Kingdom!