Dungeons & Kingdoms dev update - new beta version 0.358

[h1]Dungeons & Kingdoms dev update - new beta version 0.358[/h1] [img]{STEAM_CLAN_IMAGE}/45109403/a52b1b545db306f8265cac58f857dd035e72aab9.gif[/img] [list] [*] Reduce restrictions on attack and dodge timing for now to make the character more responsive in combat [*] Add character definition Juno to adventure mode main party selection (all heroes) [*] Diagnostic UI now has a flag to turn on object spawner, off by default [*] Fix core gameplay manager to use Action keypress from input mapper instead of local keycode which players couldn't rebind [*] Add Action Held and KeyUp states for action input [*] Add ability to skip intro sequence for new sandbox game (Press E) [*] Fix intro sequence [*] boat passengers seated and exiting boat properly [*] Add additional overflow starting positions, supports 18 start positions [*] Merchant is now created with the proper spawn procedure, starting equipment updated [*] Add quest system core, also used for tutorials [*] Add global communities manager and leader identification [*] Add guid character ID, wired through save system [*] Dialogue system now merges normal NPC dialogue branches with quest branches [*] Fix new build plans - now properly copies plan name and description to workplace/job name [*] Fix case where player was responding to input when focus was in a text input field [*] Cleanup player input and animation lock states [*] Change Story game mode banner in main menu to say "Available in Full Release" [*] Fix missing ocean depth cache reference, set flag to use ocean in gameplay manager, this allows ocean depth cache to re-populate automatically after terraforming operations [*] Change text for game mode Sandbox in main menu from "Sandbox" to all upper case "SANDBOX" [*] Fix Terraforming - set flatten height button, it was setting the flatten height value when you toggled the button off which reset the height value [*] Fix build pieces showing duplicates in the UI [*] Several updates to internal tools for build pieces [*] Add more ground near dragon in lava caves [*] Fix new game default inventory coins not going into inventory, items are now under rules of EquipFirst instead of just Equip [*] Put AI into idle animation on start to fix sunken frame during new game creation in main menu [/list] Current dev focus is on the dialogue and quest systems, and the starter tutorial. For the Kingdom!