A medieval fantasy kingdom builder, management sim and dungeon delver RPG hybrid. Gather resources, hunt wild animals and build infrastructure. Then dive into the dungeons to face the monsters within. Reap the rewards, unlock new resources and advance your tech.
[h1]Dungeons & Kingdoms dev update - new beta version 0.358[/h1]
[img]{STEAM_CLAN_IMAGE}/45109403/a52b1b545db306f8265cac58f857dd035e72aab9.gif[/img]
[list]
[*] Reduce restrictions on attack and dodge timing for now to make the character more responsive in combat
[*] Add character definition Juno to adventure mode main party selection (all heroes)
[*] Diagnostic UI now has a flag to turn on object spawner, off by default
[*] Fix core gameplay manager to use Action keypress from input mapper instead of local keycode which players couldn't rebind
[*] Add Action Held and KeyUp states for action input
[*] Add ability to skip intro sequence for new sandbox game (Press E)
[*] Fix intro sequence
[*] boat passengers seated and exiting boat properly
[*] Add additional overflow starting positions, supports 18 start positions
[*] Merchant is now created with the proper spawn procedure, starting equipment updated
[*] Add quest system core, also used for tutorials
[*] Add global communities manager and leader identification
[*] Add guid character ID, wired through save system
[*] Dialogue system now merges normal NPC dialogue branches with quest branches
[*] Fix new build plans - now properly copies plan name and description to workplace/job name
[*] Fix case where player was responding to input when focus was in a text input field
[*] Cleanup player input and animation lock states
[*] Change Story game mode banner in main menu to say "Available in Full Release"
[*] Fix missing ocean depth cache reference, set flag to use ocean in gameplay manager, this allows ocean depth cache to re-populate automatically after terraforming operations
[*] Change text for game mode Sandbox in main menu from "Sandbox" to all upper case "SANDBOX"
[*] Fix Terraforming - set flatten height button, it was setting the flatten height value when you toggled the button off which reset the height value
[*] Fix build pieces showing duplicates in the UI
[*] Several updates to internal tools for build pieces
[*] Add more ground near dragon in lava caves
[*] Fix new game default inventory coins not going into inventory, items are now under rules of EquipFirst instead of just Equip
[*] Put AI into idle animation on start to fix sunken frame during new game creation in main menu
[/list]
Current dev focus is on the dialogue and quest systems, and the starter tutorial.
For the Kingdom!