[h1]Dungeons & Kingdoms dev update - new beta version 0.358[/h1]
[img]{STEAM_CLAN_IMAGE}/45109403/a52b1b545db306f8265cac58f857dd035e72aab9.gif[/img]
[list]
[*] Reduce restrictions on attack and dodge timing for now to make the character more responsive in combat
[*] Add character definition Juno to adventure mode main party selection (all heroes)
[*] Diagnostic UI now has a flag to turn on object spawner, off by default
[*] Fix core gameplay manager to use Action keypress from input mapper instead of local keycode which players couldn't rebind
[*] Add Action Held and KeyUp states for action input
[*] Add ability to skip intro sequence for new sandbox game (Press E)
[*] Fix intro sequence
[*] boat passengers seated and exiting boat properly
[*] Add additional overflow starting positions, supports 18 start positions
[*] Merchant is now created with the proper spawn procedure, starting equipment updated
[*] Add quest system core, also used for tutorials
[*] Add global communities manager and leader identification
[*] Add guid character ID, wired through save system
[*] Dialogue system now merges normal NPC dialogue branches with quest branches
[*] Fix new build plans - now properly copies plan name and description to workplace/job name
[*] Fix case where player was responding to input when focus was in a text input field
[*] Cleanup player input and animation lock states
[*] Change Story game mode banner in main menu to say "Available in Full Release"
[*] Fix missing ocean depth cache reference, set flag to use ocean in gameplay manager, this allows ocean depth cache to re-populate automatically after terraforming operations
[*] Change text for game mode Sandbox in main menu from "Sandbox" to all upper case "SANDBOX"
[*] Fix Terraforming - set flatten height button, it was setting the flatten height value when you toggled the button off which reset the height value
[*] Fix build pieces showing duplicates in the UI
[*] Several updates to internal tools for build pieces
[*] Add more ground near dragon in lava caves
[*] Fix new game default inventory coins not going into inventory, items are now under rules of EquipFirst instead of just Equip
[*] Put AI into idle animation on start to fix sunken frame during new game creation in main menu
[/list]
Current dev focus is on the dialogue and quest systems, and the starter tutorial.
For the Kingdom!