Kinfolk!
On this, the sixteenth day of the ninth month of the two thousandth and twenty fourth year of our lord and savior , we present to you:
[h1][b]Dungeons & Kingdoms Dev Update - New Beta Version 0.377[/b][/h1]
[img]https://clan.akamai.steamstatic.com/images/45109403/02b6124fcd26e9bf2d768eb353b54d37b16030f6.png[/img]
[h2]Changelog[/h2]
[list]
[h3]New adventure 11 "Missing Crewman"[/h3]
[*] Add new default party selection for Adventurer testing that better matches the demo starting character/equipment etc
[*] Give the first two starting party adventurers player journal (8002)
[*] Disable smoke on Standing Stick Torch (20070)
[*] Add tool simple iron pick (1049)
[*] New enemy presets for Goblin minion miner
[*] New generic combat behaviour tree
[*] New miner job
[*] Add new product - iron pick head (5010)
[*] Add new product - iron ingot (5011)
[*] Add new product - mined stone (5012)
[*] Remove RVO from full veg spawn tree prefab
[*] Expand patrol points to allow complex actions, update related behaviours etc
[*] Expand generic animations to support audio and vfx event timings
[*] Add reservations system for allowing single-occupancy patrol points
[*] On Death now knocks off all carried or equipped items in either hand
[*] Change combat stats on stone wood axe (1035); snap distance on combo moves reduced to 4, set knockdown adjustment to 0 on right hand swing combo move
[*] Complete moveset for 2 hand axe (blocking, kick etc)
[*] Update 8 way crouching moveset for all weaponsets
[*] Add combat alerting system, several alert types including footsteps, combat actions, war cries and taunts etc. Several reaction states including wary, investigating etc
[*] Add new weapon moveset manager to lookup the correct weapon moveset based on any right/left hand combination
[*] Add new weapon movesets for felling axe, one hand pick
[*] Add separate moveset for one handed vs one hand and shield
[*] Add new eyes transform to all rigs to use when checking canSeeTarget so it swivels vision when the agent is looking around
[*] Add dedicated kick combo move for unarmedFighting
[*] Increase unarmedFighting kick resolve cost, increase knockback
[*] Reduce unarmedFighting knockback for right/left punch combo moves
[*] Increase hit collider size for body parts right/left hand and feet
[*] Add unique taunt for unarmed fighting
[*] UnarmedFighting now uses same run moveset as no-Combat
[*] Add unarmedFighting execution move
[*] Day/Night time progression stopped for Creative and Adventurer game modes
[*] Add triggers for changing ambient light, toggle environmental systems etc
[*] Adjust hand torch (1044) light settings, lower intensity, higher range
[*] Remove unused ocean systems from main menu scene
[*] Enable ragdoll on hardfall landing
[*] Standing stick torch (20070) now casts shadows
[*] Allow 3 levels of enemy spawns - from encounter default, from explicit point, from spawn definition spawn point list
[*] Increase default TP camera FOV from 40 to 60
[*] Remove footstep smoke VFX
[*] Add ambient loops to audio system
[*] Patrol points groups can now be sequential or random
[*] Change default footstep sound to dirt
[*] Change weather audio for winter to use standard ambient sounds
[*] Fix footstep audio to come from feet
[*] Lower audio falloff distance for several character sound variations
[*] Animator start randomizer now runs on enable
[*] Add weapon configuration to allow a one hand weapon to bypass special layers, eg. when you wield a torch in the right hand it acts like a normal one hand club, when in the left hand it uses the override layer to hold torch up for seeing better
[*] Hand Torch no longer acts like a weapon when held in the left hand
[*] Fix weapon equip from allowing multiple weapons in the same hand
[*] Add new audio event component to trigger audio sfx directly on objects
[*] Several character component changes to support Giant Worm rig (and others like it)
[*] Add proper hitbox component to route hit events with the proper colliders
[*] Add new monster rig Giant Worm
[/list]
[img]https://clan.akamai.steamstatic.com/images/45109403/5870b96155cf256c5f878e69f29723975d2e5d1c.jpg[/img]
For the Kingdom!