A medieval fantasy kingdom builder, management sim and dungeon delver RPG hybrid. Gather resources, hunt wild animals and build infrastructure. Then dive into the dungeons to face the monsters within. Reap the rewards, unlock new resources and advance your tech.
[h1]Beta Release Notes 0.403[/h1]
[img]{STEAM_CLAN_IMAGE}/45109403/ece21ca86159bd8d6b6f6c6e54a74c738d6e94cd.jpg[/img]
(0.403)
[list]
[*] Fix read/write on model for 20057 Large Merchant Ship
[*] Fix shader problem on 20218 Windmill and 20234 Lumbermill that caused model clipping under water surface
[*] Add “ship” and “docks” tags to ship props: 20057, 20058, 20059, 20060
[*] Fix placement collision rules to properly snap to water surface for ship props: 20057, 20058, 20059, 20060
[*] No longer forces showing cursor when you begin build piece placement (from hotbar or other)
[*] Fix build piece 7000 WoodLogRoofA_MiddleDoubleSideChimney6x5x3 not being placeable (renderers were disabled)
[*] Add tool for build piece tag replacement
[*] Change build piece tags
[*] “seige” to “siege”, affects build pieces 20054, 20055
[*] “small sone block” to “small stone block”, affects build pieces 3103, 3106
[*] Fix minor typos in UI
[*] Fix character name input during new game creation, limited to 40 characters, Name-based characters only, and nameplate now autosizes
[*] Build piece popup now shows tags as a list up to 3 lines, adjust other text fields to fit
[*] Build piece popup now shows the pieceID first in parentheses instead of on a separate line after the description
[*] Fix stone wall and floor build pieces that were missing a resource definition for flat shaped stone (5009)
[*] Add error handling around build plan resource tracking
[*] Bypass resource tracking for Creative Mode when working with Build Plans
[*] Fix error when setting camera default position when loading from save game
[*] Add new settings to hide certain build pieces from Creative mode, eg. Storage containers meant for Sandbox mode only
[*] Fix ability to delete build pieces 1535, 1536 Fortification Gates
[*] Fix build manager to allow detecting interactable build pieces for delete
[*] Fix doors and gates not opening/closing on player interaction
[*] Fix blueprint UI not clearing blueprint temp object when clicking cancel button
[/list]
(0.4.01)
[list]
[*] Fix issue with audio breaking when starting adventures
[*] No resolve cost in Creative mode
[*] Add ability to lock down build into Creative Mode only
[*] Fix errors for horses that had health component but was missing other controllers
[*] Fix snow feature for Creative mode
[*] Fix time, weather, and quality drop downs in builder UI
[*] Disable special save manager flag for build pieces
[*] Update build pieces tools to control more global flag setting for things like require snapping, default rotation etc
[*] Set all build pieces to allow placement anywhere, and allow an alternate rotation
[*] Set default footstep audio fallback
[*] Fix 53 build pieces having the same default rotation as alternate rotation
[*] Remove broken water feature on build piece 30512 Castle Stone Pool
[*] Unity license changes and upgrades in progress, build shows Unity splash for now
[/list]