An autoscrolling roguelike where everything you do impacts your talent options. Become a necromancer goose, or a berserker wielding a thunder blade! Collect legendary items in each run, and bring them back home for even more build options in the future.
Hey everyone! This is one of our largest content patches so far, bringing a bunch of new enemies, reworked patterns and new Dungeon modules. We also added an Easter egg themed talent. We wish you a Happy Easter!
If you want to find out more about the new baddies (such as their elemental vulnerabilities), take a look at the Monster Manual (from the inventory or the title screen) :)
Here's the full changelog for 0.5.6:
[b]New Features:[/b]
[list]
[*] REWORKED enemy patterns: Mushroom mobs, Bees and Slime Spawns
[*] NEW enemies: Black Knight, Black Mage, Black Bolt, Spooker and Sparky
[*] Added seasonal “Bunny Eggs” talent
[*] Added 9 new Dungeon modules
[/list]
[b]Fixes:[/b]
[list]
[*] Fixed a crash when water was placed in the first frame of a new run
[*] Fixed a crash caused by Honking Heal
[*] Fixed mushrooms waking up instantly without taking damage
[*] Fixed area indicator building unnecessary shapes in the background
[*] Fixed a crash when the waterfall was dried out because of the heat modifier
[*] Fixed an issue where projectiles could get weirdly large
[*] Fixed the Frozen region mod name being broken
[*] Ball lightning can no longer spawn inside objects
[*] Fixed player being unable to cast when hovering over the healthbar
[*] Fixed secondary wand popping in at the start of a run
[*] Fixed blue flame popping away for a few frames after launch
[/list]
[b]Balance:[/b]
[u]General[/u]
[list]
[*] Adjusted enemy spawn rate, damage, movespeed and health, fungeon scroll speed scaling
[*] Spiderwebs now work differently
[/list]
[u]Wands[/u]
[list]
[*] Ball Lightning: damage 90 -> 100
[*] Detonate Ball Lightning: damage per tick 30 -> 40
[*] Blue Flame: charge duration increased by 10%
[/list]
[b]Visuals & minor changes:[/b]
[list]
[*] Added mushroom wakeup animation
[*] Conflagration: Changed fire projectiles to look less dangerous for you
[*] Reduced heal-particle amount
[*] Reduced Fire-floor particle amount
[*] Adjusted vignette effect
[*] Adjusted torch particle system (sparks)
[*] Lifesteal visual effect is now based on relative amount healed. It now only shows the effect when health was missing.
[*] Reduced firewall particle amount
[/list]