An autoscrolling roguelike where everything you do impacts your talent options. Become a necromancer goose, or a berserker wielding a thunder blade! Collect legendary items in each run, and bring them back home for even more build options in the future.
We wish you a Happy New Year!
Over the holidays we've polished the heck out of the demo.
This patch brings a lot of visual improvements, balancing tweaks and even cool new features!
Take a look at your inventory during a run, you can now find a damage meter there, giving you more insight into how much damage you dealt with your spells and items.
The leaderboard runcards also include a damage meter from now on.
We also added a ton of options such as the CRT effect to customize your Fungeon experience!
Here's the full changelog for 0.4.9:
[b]New Features:[/b]
[list]
[*] DAMAGE METER is now shown during & after the run. It also shows for runs in the leader board
[*] Added retro CRT scanline shader to options
[*] Resistances now stack multiplicatively (50% + 50% = 75%), floor-wise reduction is removed, and resistance cap is removed
[*] Added options: Seasonal talents can all be enabled, disabled or seasonal. Text speed can be adjusted. Damage numbers for crits can now also be turned off.
[/list]
[b]Fixes:[/b]
[list]
[*] Fixed “Overwhelming Power” not increasing in size
[*] Block values were displayed with diminishing returns already applied, which was hard to understand. It now shows the correct (higher) amount
[*] Fixed sunstrike collision being flipped 90°
[*] Fixed a bug where bees were sometimes falsely being spawned as summons (and therefore taking damage and giving no gold)
[*] Fixed wands/dash in esc-menu having the interactable cursor despite not being interactable
[*] Fixed a crash when clicking an item on the Fungeon ticket
[*] Fixed trees being hit by the spikes in the miniboss room
[*] Fixed a tooltip remaining on screen
[/list]
[b]Balance:[/b]
[u]General[/u]
[list]
[*] Increased player base movespeed by 10%
[*] Rescaled the enemy maximum number to be lower early game and higher late game, reduced the cast speed and movement speed of late game enemies to compensate
[*] Reduced tree collision size
[/list]
[u]Spells:[/u]
[list]
[*] Reworked Ball Lightning: damage per tick is higher, tick rate lower, the ball is smaller, bounces more and moves differently. The ball can be detonated ever 5s for an much stronger explosion.
[*] Shock Hands: hitbox now extends more towards the player to hit stuff below you, knockback now goes away from the player
[*] Poison Spray: now applies knockback away from the player instead of from the telegraph middle. Also increased knockback from 100 to 150 per tick.
[*] Firebolt: reduced knockback 300 -> 250
[/list]
[u]Items[/u]
[list]
[*] Icicle Spear: projectile now has full size earlier, cooldown 3s -> 2s, damage 70 -> 100 to compensate
[*] Trinkets max health modifier 25 -> 40
[/list]
[u]Talents[/u]
[list]
[*] Soul of the Honey Badger: now additionally reduced damage taken for 3s when dropping below 50% hp
[*] Phoenix Badger: now shoots a flame nova when it activates, heal increased from 35% -> 50%
[*] Skeleton base damage reduced from 70 to 60
[*] Necromastery: bonus damage reduced from 50 to 40 (they should still deal good damage…)
[*] Friend Combustion: damage 75 -> 100
[*] Critical Zap: cooldown now is target-wise, making it much better aoe
[*] Evasiveness: now also triggers on block, removed cooldown. Now gives +5 agility instead of +20% movespeed
[*] Gold Conductor: now gives attack speed instead of dash rate, bonus 30 -> 100, duration 1s -> 0.3s
[/list]
[b]Improved Descriptions:[/b]
[list]
[*] Dragon Tail now mentions the number of flames
[*] Improved the amount of information in wand tooltips
[*] Added additional keywords for burn and freeze with tooltips
[/list]
[b]Visuals:[/b]
[list]
[*] Leaf particles now do not spawn in the tutorial
[*] Improved some items
[*] Improved Venom Spit
[*] Improved Sword particles
[*] Skeleton critical hits damage numbers are now colored red and play the crit animation
[*] Reduced shotgun screenshake
[*] Added a popup message when you are too poor to buy an item from the Fungeon Report
[*] Tooltips: Added an underline to highlight keywords that can be hovered for a tooltip
[*] Talent icons are reactively downscaled instead of spilling over their boxes
[*] Improved talent icon shader
[*] Restructured the esc menu
[*] Reorganized Options menu
[*] Improved the UI buttons
[*] Juiced up the leaderboard
[*] Hovered Leaderboard entries now respond more, added a magnifying glass icon with a hint at the run cards
[/list]