Furcifer's Fungeon 0.4.9 (Demo)

Furcifer's Fungeon

An autoscrolling roguelike where everything you do impacts your talent options. Become a necromancer goose, or a berserker wielding a thunder blade! Collect legendary items in each run, and bring them back home for even more build options in the future.

We wish you a Happy New Year! Over the holidays we've polished the heck out of the demo. This patch brings a lot of visual improvements, balancing tweaks and even cool new features! Take a look at your inventory during a run, you can now find a damage meter there, giving you more insight into how much damage you dealt with your spells and items. The leaderboard runcards also include a damage meter from now on. We also added a ton of options such as the CRT effect to customize your Fungeon experience! Here's the full changelog for 0.4.9: [b]New Features:[/b] [list] [*] DAMAGE METER is now shown during & after the run. It also shows for runs in the leader board [*] Added retro CRT scanline shader to options [*] Resistances now stack multiplicatively (50% + 50% = 75%), floor-wise reduction is removed, and resistance cap is removed [*] Added options: Seasonal talents can all be enabled, disabled or seasonal. Text speed can be adjusted. Damage numbers for crits can now also be turned off. [/list] [b]Fixes:[/b] [list] [*] Fixed “Overwhelming Power” not increasing in size [*] Block values were displayed with diminishing returns already applied, which was hard to understand. It now shows the correct (higher) amount [*] Fixed sunstrike collision being flipped 90° [*] Fixed a bug where bees were sometimes falsely being spawned as summons (and therefore taking damage and giving no gold) [*] Fixed wands/dash in esc-menu having the interactable cursor despite not being interactable [*] Fixed a crash when clicking an item on the Fungeon ticket [*] Fixed trees being hit by the spikes in the miniboss room [*] Fixed a tooltip remaining on screen [/list] [b]Balance:[/b] [u]General[/u] [list] [*] Increased player base movespeed by 10% [*] Rescaled the enemy maximum number to be lower early game and higher late game, reduced the cast speed and movement speed of late game enemies to compensate [*] Reduced tree collision size [/list] [u]Spells:[/u] [list] [*] Reworked Ball Lightning: damage per tick is higher, tick rate lower, the ball is smaller, bounces more and moves differently. The ball can be detonated ever 5s for an much stronger explosion. [*] Shock Hands: hitbox now extends more towards the player to hit stuff below you, knockback now goes away from the player [*] Poison Spray: now applies knockback away from the player instead of from the telegraph middle. Also increased knockback from 100 to 150 per tick. [*] Firebolt: reduced knockback 300 -> 250 [/list] [u]Items[/u] [list] [*] Icicle Spear: projectile now has full size earlier, cooldown 3s -> 2s, damage 70 -> 100 to compensate [*] Trinkets max health modifier 25 -> 40 [/list] [u]Talents[/u] [list] [*] Soul of the Honey Badger: now additionally reduced damage taken for 3s when dropping below 50% hp [*] Phoenix Badger: now shoots a flame nova when it activates, heal increased from 35% -> 50% [*] Skeleton base damage reduced from 70 to 60 [*] Necromastery: bonus damage reduced from 50 to 40 (they should still deal good damage…) [*] Friend Combustion: damage 75 -> 100 [*] Critical Zap: cooldown now is target-wise, making it much better aoe [*] Evasiveness: now also triggers on block, removed cooldown. Now gives +5 agility instead of +20% movespeed [*] Gold Conductor: now gives attack speed instead of dash rate, bonus 30 -> 100, duration 1s -> 0.3s [/list] [b]Improved Descriptions:[/b] [list] [*] Dragon Tail now mentions the number of flames [*] Improved the amount of information in wand tooltips [*] Added additional keywords for burn and freeze with tooltips [/list] [b]Visuals:[/b] [list] [*] Leaf particles now do not spawn in the tutorial [*] Improved some items [*] Improved Venom Spit [*] Improved Sword particles [*] Skeleton critical hits damage numbers are now colored red and play the crit animation [*] Reduced shotgun screenshake [*] Added a popup message when you are too poor to buy an item from the Fungeon Report [*] Tooltips: Added an underline to highlight keywords that can be hovered for a tooltip [*] Talent icons are reactively downscaled instead of spilling over their boxes [*] Improved talent icon shader [*] Restructured the esc menu [*] Reorganized Options menu [*] Improved the UI buttons [*] Juiced up the leaderboard [*] Hovered Leaderboard entries now respond more, added a magnifying glass icon with a hint at the run cards [/list]