An autoscrolling roguelike where everything you do impacts your talent options. Become a necromancer goose, or a berserker wielding a thunder blade! Collect legendary items in each run, and bring them back home for even more build options in the future.
You can now play with a friend in local co-op mode!
Just plug in a controller and press Start/+.
You can also play with a controller in Single player mode - please let us know how you like it!
But that's not all, we've also added 4 new talents, including one for each character that enhances the dash! Check out the full changelog below.
Full Changelog 0.4.7:
[b]New Features:[/b]
[list]
[*] Added controller support (see Options to switch to controller)
[*] Added 2-player local CO-OP!
[*] NEW TALENT “Conflagration” spreads burn
[*] Reworked “Archmage” talent to emit icicles on combo
[*] Reworked “Instant Extinguishing Technique” talent to shoot icicles when hit by fire damage
[*] Reworked “Dark Mage” talent, it now spawns bone projectiles from dying enemies
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[b]Fixes:[/b]
[list]
[*] Fixed poison being applied to the player despite being invulnerable
[*] Fixed the player getting stuck in the tutorial by contacting the cactus while invulnerable from another hit
[*] Fixed fireball exploding twice when doing a direct hit. Damage and knockback were adjusted to compensate for this.
[*] Fixed termite stacking with itself
[*] “Entering Dungeon/Forest” text now respects when the game is paused
[*] Fixed a bug where the player did not get slowed when using Whirlwind or Ball Lightning
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[b]Balance:[/b]
[u]General[/u]
[list]
[*] Strength: health regeneration per level 0.15HP/s -> 0.2HP/s
[*] Intelligence: effect damage per level 1.0% -> 1.5%
[*] Rebalanced player self-knockback and casting slow to feel cleaner
[*] Bees and Mushrooms now move a bit faster to the right to stay on the screen
[*] Increased exp amount in late floors (doom and onwards, scaling)
[*] Exp needed for level-up stopped scaling after level 40 because we thought it was unreachable...
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[u]Items[/u]
[list]
[*] Steel Blade: hit cooldown 0.5s -> 0.7s
[*] Fire Maw: now additionally gives 2/3/4 strength
[*] Bone Scythe: damage 60 -> 60/65/70
[*] Flame Sword: improved swing pattern
[*] Maxwell Boots: now add 1/2/3 Agility, movement speed after dash reduced by 10%
[*] Icicle Spear: critical damage 30/40/50 -> 25/30/35
[*] Scale Mail: buff now lingers 3s
[*] Ampere’s Gauntlets: ZAP rate 25/30/35 -> 20/22.5/25 to compensate for the extra coins dropping late game
[*] Tesla Buckler: block chance 10/15/20 -> 10/12.5/15
[*] Grand Lich’s Rib Cage: neutral resistance 30/35/40 -> 30/32.5/35
[*] Plate Mail: removed speed penalty. Added 5/7.5/10% block change. Increased mass scaling from 0.1 to 1.1/1.15/1.2
[*] Cleansing Amulet: heal now scales with character level
[*] Dragon Tail: damage per flame 15 -> 20
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[u]Spells[/u]
[list]
[*] Hellfire Ray: now does not slow after the charge is done
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[u]Talents[/u]
[list]
[*] Ignite: damage increased 35% -> 40% to account for Thermite no longer adding stacks from its own damage
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[b]Visuals:[/b]
[list]
[*] Enemies now respond more intensely to hits
[*] Fixed leaves not spawning in the first forest
[*] Dash cooldown label is now shown for a bit longer
[*] Player now bleeds more when taking damage
[*] Scythe Juggling has its own icon
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[b]Improved description texts:[/b]
[list]
[*] Introduced “updates” keyword with tooltip for scaling effects such as “Mage armor”
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