Furcifer's Fungeon 0.4.7 (Demo)

Furcifer's Fungeon

An autoscrolling roguelike where everything you do impacts your talent options. Become a necromancer goose, or a berserker wielding a thunder blade! Collect legendary items in each run, and bring them back home for even more build options in the future.

You can now play with a friend in local co-op mode! Just plug in a controller and press Start/+. You can also play with a controller in Single player mode - please let us know how you like it! But that's not all, we've also added 4 new talents, including one for each character that enhances the dash! Check out the full changelog below. Full Changelog 0.4.7: [b]New Features:[/b] [list] [*] Added controller support (see Options to switch to controller) [*] Added 2-player local CO-OP! [*] NEW TALENT “Conflagration” spreads burn [*] Reworked “Archmage” talent to emit icicles on combo [*] Reworked “Instant Extinguishing Technique” talent to shoot icicles when hit by fire damage [*] Reworked “Dark Mage” talent, it now spawns bone projectiles from dying enemies [/list] [b]Fixes:[/b] [list] [*] Fixed poison being applied to the player despite being invulnerable [*] Fixed the player getting stuck in the tutorial by contacting the cactus while invulnerable from another hit [*] Fixed fireball exploding twice when doing a direct hit. Damage and knockback were adjusted to compensate for this. [*] Fixed termite stacking with itself [*] “Entering Dungeon/Forest” text now respects when the game is paused [*] Fixed a bug where the player did not get slowed when using Whirlwind or Ball Lightning [/list] [b]Balance:[/b] [u]General[/u] [list] [*] Strength: health regeneration per level 0.15HP/s -> 0.2HP/s [*] Intelligence: effect damage per level 1.0% -> 1.5% [*] Rebalanced player self-knockback and casting slow to feel cleaner [*] Bees and Mushrooms now move a bit faster to the right to stay on the screen [*] Increased exp amount in late floors (doom and onwards, scaling) [*] Exp needed for level-up stopped scaling after level 40 because we thought it was unreachable... [/list] [u]Items[/u] [list] [*] Steel Blade: hit cooldown 0.5s -> 0.7s [*] Fire Maw: now additionally gives 2/3/4 strength [*] Bone Scythe: damage 60 -> 60/65/70 [*] Flame Sword: improved swing pattern [*] Maxwell Boots: now add 1/2/3 Agility, movement speed after dash reduced by 10% [*] Icicle Spear: critical damage 30/40/50 -> 25/30/35 [*] Scale Mail: buff now lingers 3s [*] Ampere’s Gauntlets: ZAP rate 25/30/35 -> 20/22.5/25 to compensate for the extra coins dropping late game [*] Tesla Buckler: block chance 10/15/20 -> 10/12.5/15 [*] Grand Lich’s Rib Cage: neutral resistance 30/35/40 -> 30/32.5/35 [*] Plate Mail: removed speed penalty. Added 5/7.5/10% block change. Increased mass scaling from 0.1 to 1.1/1.15/1.2 [*] Cleansing Amulet: heal now scales with character level [*] Dragon Tail: damage per flame 15 -> 20 [/list] [u]Spells[/u] [list] [*] Hellfire Ray: now does not slow after the charge is done [/list] [u]Talents[/u] [list] [*] Ignite: damage increased 35% -> 40% to account for Thermite no longer adding stacks from its own damage [/list] [b]Visuals:[/b] [list] [*] Enemies now respond more intensely to hits [*] Fixed leaves not spawning in the first forest [*] Dash cooldown label is now shown for a bit longer [*] Player now bleeds more when taking damage [*] Scythe Juggling has its own icon [/list] [b]Improved description texts:[/b] [list] [*] Introduced “updates” keyword with tooltip for scaling effects such as “Mage armor” [/list]