An autoscrolling roguelike where everything you do impacts your talent options. Become a necromancer goose, or a berserker wielding a thunder blade! Collect legendary items in each run, and bring them back home for even more build options in the future.
Furcifer wishes you a happy Valentine's Day! For this occasion, we added a new seasonal talent, "Sweetheart"! đ
Last week, we've been busy bringing our other game, Super Kill-BOI 9000 to Steam Next Fest. The demo is still up, so check it out!
https://store.steampowered.com/app/2126400/Super_KillBOI_9000/
We wanted to give you new content, so we added three more talents. One of them gives you talent rerolls. We're excited to hear what you think about it! Here's the full changelog for version 0.5.3:
[b]New Features:[/b]
[list]
[*] NEW TALENTS: âSweetheartâ, âLumberjackâ, âLevitateâ, and âQuesting Adventurerâ
[/list]
[b]Fixes:[/b]
[list]
[*] Fixed a tooltip remaining on screen after viewing the talent tree
[*] Fixed visual glitch when Wilhelmâs Portal was active when you die
[*] Fixed hyperspeed-particles remaining on screen after death
[*] Fixed Anger not shooting when holding down spells like gun/sword
[/list]
[b]Balance:[/b]
[u]Items[/u]
[list]
[*] Dragon Tail: damage 40 -> 50
[/list]
[u]Spells[/u]
[list]
[*] Whirlwind damage 70 -> 75
[*] Fireball damage 35 -> 38
[*] Firebolt damage 30 -> 33
[*] Sword (Swing&Throw) damage 40 -> 42
[*] Fire Orb (now Charged Flame) damage 140 -> 130
[*] Thunder Slash damage 55 -> 50
[/list]
[u]Talents[/u]
[list]
[*] Anger: Attack speed 15% -> 10%
[*] Denial: Block 30% -> 25%
[*] Heat Disposal: Explosion damage 30 -> 60
[/list]
[b]Visuals & minor changes:[/b]
[list]
[*] Added many text keywords
[*] Some optimization
[*] Improved enemy damage-taken indicator
[/list]
[b]Improved description texts:[/b]
[list]
[*] Lifesteal is now rounded to 0.1 instead of 1
[*] Fixed Squire requirements being displayed as 150 contact damage, while being only 100 (itâs 150.)
[/list]