Furcifer's Fungeon 0.4.4 (Demo)

Furcifer's Fungeon

An autoscrolling roguelike where everything you do impacts your talent options. Become a necromancer goose, or a berserker wielding a thunder blade! Collect legendary items in each run, and bring them back home for even more build options in the future.

This patch brings new Electricity items and talents to Furcifer's Fungeon! Of course, we are also improving balance and added some quality of life features. Full Changelog 0.4.4: [b]New Features:[/b] [list] [*] 23 NEW TALENTS: [*] Epic talents requiring level 20 [*] ZAP-related skill tree [*] Crit-related skill tree [*] Also, “Electrostimulated Learning” and “Hammer Juggeling” can now actually be acquired [*] 3 NEW ITEMS [*] NEW STAT “Effect damage” scales the damage of items and talents (Such as Thor's Hammer, Shockwaves or Ignite burn) [*] Trinkets are now shown in the leaderboard! It also shows the cause of death, which items the player started with and the progress in meters. [*] Leaderboard now allows you to scroll to see more entries. It can now be accessed from the title screen, too. [*] Reworked ‘Poison Spray’. It is now directed, deals much more damage, and looks cooler [*] Added Furcifer MEOW when you enter the fungeon [*] Added trinket prefix “Decorated”, increasing effect damage by 10% [*] Added trinket prefix “Devastating”, increasing critical damage by 10% [/list] [b]Fixes: [/b] [list] [*] Growing Armor talent now actually works [*] Attack Speed Globe pickup area was very small and could not be increased by pickup radius [*] Dodge is now much more consistent [*] Damage that can not kill (like poison) can no longer proc Soul of the Badger talent [*] If you are out of talents (first of all, well done, it was never intended you go that far), you now have a fallback talent to choose [/list] [b]Balance:[/b] [list] [*] Enemy contact damage decreased, slight increase in spell damage. Snekk damage decreased. [*] Reduced special charge duration (where you cannot move) by about 33% [*] Face Melter (unique trinket) now gives 20% fire damage instead of 35% fire resistance [*] Increased enemy power in floors Doom/Death/END - you guys have gotten way too good at this game and I am concerned [*] Increased Gungeon Gun damage by 25%, fire rate by 25%, slowdown 40% -> 20% and bullet hp 40 -> 60 (makes it better for clashing with other projectiles) [*] Decreased Whirlpool damage per tick 27 -> 23 [*] Increased Shock Hands/Lightning Strike hitboxes close to player [*] Shock Hands now always knocks away from player [*] Redefined what “100% movespeed” means. 1% movespeed is now about 35% more pixels/frame. Characters’ movespeed now has a lower % value, but they move faster(!) than before. This also means more gain through items and agility. [*] Scorgebomb can now clear 2.5x more enemy projectiles [*] Steel Blade now additionally gives 5/7.5/10 critical hit rate and it’s a little larger now [*] Icicle Spear now shoots more often, further and gives +30 / 40 / 50 critical damage [*] Bone Scythe regen -3 -> -4, damage 80 -> 60 to compensate for effect damage being applied [*] Poison base damage per tick 5 -> 10 [*] Venom Tooth cd 1.5 -> 1.0, self knockback 150 -> 100. [*] Sunstrike cooldown 2.5 -> 1.5, damage 200 -> 150, knockback 700 -> 500 [*] Sunstrike and Prismacysm now always knock enemies away from the player [*] Slightly adjusted the exp needed for levelups around lvl 25+ [*] Honking Phoenix flames at the end 12 -> 10, Dash damage 100 -> 90 [*] Honkalot’s Paddle rotation speed reduced by 15%, paddle damage 75 -> 65, knockback 450 -> 400 [*] Ignite reduced from 50% to 35% to compensate that it now scales with effect damage [*] STR/INT/AGI/LUCK can no longer go below 1 [*] Base critical damage 200% -> 150% to compensate for the option to buff it [*] Firebolt cooldown 0.66s -> 0.5s , knockback 350 -> 300. Slow while casting 40% -> 20% [*] Expanding Crystal cooldown 20/17.5/15 -> 15/13.5/12 [*] Hellfire Ray damage 45 -> 50 [*] Portal (Wilhelm’s dash) aoe radius 250 -> 330 [/list] [b]Improved description texts:[/b] [list] [*] Replaced “*0.8 Damage taken” by “+0.2 Damage resistance” etc. [*] Dragon Tail tooltip now shows the damage [*] Platemail now mentions the buff duration [/list] [b]Visuals:[/b] [list] [*] Added more space for talents on levelup screen [*] Leaderboard now notifies you when there is a new version available [*] “Enter Fungeon” shield now reacts on hover [*] Added a juice crit animation with a sound [/list]