Furcifer's Fungeon 0.4.3 (Demo)

Furcifer's Fungeon

An autoscrolling roguelike where everything you do impacts your talent options. Become a necromancer goose, or a berserker wielding a thunder blade! Collect legendary items in each run, and bring them back home for even more build options in the future.

We are back with another update bringing lots of balance tweaks and some quality of life. From now on, scores submitted to the leaderboard have the build attached, including the talents and items you picked. Just click on entries and see what other players built! We immensly buffed the dashes, they should be a viable offensive option now! Here's the complete changelog: [b]New Features:[/b] [list] [*] Leaderboard now shows the players builds! (not working retrospectively) [*] Tumbling can no longer deal damage to the player - bouncing them into you is good for you now [*] Player now starts with the Portable Lightning wand instead of Serpent Stick [*] Added an option to reduce sprite size of player and enemies (visual only) [*] Early floors now scroll faster [*] Made items in Fungeon Report easier to click [*] Talents can now be chosen using keyboard [*] Furcifer rage level 4 (more enemy hp) and level 5 (more enemy damage) are now swapped [/list] [b]Fixes:[/b] [list] [*] Fixed the player being unable to aim when a controller was plugged in (we are working on controller support). [*] Reworked how item qualities were calculated because it was really weird [*] Fungeon Report now shows which weapons are upgrades from your collection [*] Player now knock back enemies on contact, as they should [*] Fixed softlock in tutorial [*] Fixed Flourishing Mind giving 50% Bonus Intelligence, despite saying 25% [*] Gun mashing is now limited to 10 times per second, this should not impact mashing, but balance the use of autoclickers a bit [*] Trees now can only be hit 2 times per second, it looked weird and made weird noises [/list] [b]Balance:[/b] [list] [*] Sir Honkalot: increased dash distance [*] Sir Honkalot: dash-flames now scale with dash damage stat [*] Increased overall dash damage by A LOT [*] Increase player contact damage by A LOT (also applies to items, talents, etc.) [*] Britta Bootystabber: increased dash distance [*] Item damage now scales with the respective elemental damage [*] Increased Venom Tooth and Poison Spray damage over time [*] Reduced life steal effectiveness [*] Increased health per point of Strength from 5 to 7 [*] Toughness Talent: +50hp -> +100hp [*] Scale Mail hp: 20 to 30 -> 40 to 60 [*] Melting Feet hp: 15 to 25 -> 30 to 50 [*] Floaties Trinket: hp 10 -> 40 [*] Rescaled Apprentice Studies from 1 int*level to 0.5 int*level + 3 [*] Added a basic invulnerability time after hit (it was intended to be 0.1s, it was bugged and never applied. Now it is 0.5s) [*] Increased enemy damage to compensate for the invulnerability time [*] Made it easier to collect stat orbs [*] Shock Hands damage increased, cooldown reduced [*] Increased hit rate on Bonkwaggle while reducing self-knockback, also increased swing angle, should be much better now [*] Decreased paddle speed a bit but increased damage. It should be a bit less broken late game now. [*] You can no longer be one-shot at full health. [*] Furcifer’s meteors now scale with the overall damage increase by floor [*] Scale Mail: effect threshold 35% -> 50% [*] Ice Armor: movespeed -35% -> -15% [*] Meditate/Tranquility: time without taking damage required 5s -> 3s [*] Steel Dragon: shockwave damage 25 -> 50 and increased radius [*] Pushing Your Luck: reworked, now gives +20 luck, -10 strength [*] Reduced knockback done by Snekks [*] Reduced cooldown and damage of fireball by 35%, keeping dps the same [*] Neutral resistances are now reduced less than the other resistances. This should reduce the damage you take when running into an enemy. [*] Slightly reduced the amount of trash enemies spawning [*] Slightly increased coin pickup radius [*] Increased enemy knockback resistance in late game [*] Decreased enemy bounce-damage [/list] [b]Improved description texts:[/b] [list] [*] Tutorial now mentions that the dash’s cooldown is shown on the aura behind you [*] Furcifer now mentions that he forgives you for stealing trinkets after a while [*] Dash is now represented on the character sheet [*] Strength/Intelligence/Agility/Luck tooltips updated and now actually describe the correct stats [*] Weapons now show their damage amount in tooltip [*] Sunstrike description is more accurate [*] Ice Breath description is more accurate [*] Shockwave tooltip now makes sense [/list] [b]Visuals:[/b] [list] [*] Added a dark aura to demonic items [*] Improved paddle particle effects [*] Slightly increased text speed [*] Fixed a stuttering in death animation from loading the leaderboards [/list]