An autoscrolling roguelike where everything you do impacts your talent options. Become a necromancer goose, or a berserker wielding a thunder blade! Collect legendary items in each run, and bring them back home for even more build options in the future.
In this patch, we reworked the "Knight" talent tree and gave it its own mechanic. The "Slash" is a close combat attack that scales with your contact damage - this should make the stat way more viable.
There are many balance changes and fixes, as always. Here's the complete changelog:
[b]New Features:[/b]
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[*] Added “Tactical Tackle” Talent
[*] Reworked the Knight talent tree, replacing stat-only talents with the SLASH, dealing your contact damage without the need to run into things (essentially 5 new talents)
[*] Reworked “Heavy” talent. It now gives block chance and regenerates HP on block
[*] Reworked “Evasiveness”. It now refreshes your dash when you take damage. (10s cd)
[*] Reworked Cleansing Amulet: regeneration now triggers when you are below 50% hp. It also gives 50% increased hp regen
[*]Increased coin pickup amount now increase with floor, Reduced luck-based pickup amount from 2% to 1%. Let us know how this changes the exp you get. It *should* give roughly the same exp for high luck runs and more for low-luck runs.
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[b]Fixes:[/b]
[list]
[*] Tesla Buckler cooldown was not working at all
[*] Enemies had the same stat caps as the player, resulting in some stats not scaling in very late regions (this might need some rebalancing)
[*] Hopefully fixed a rare issue where the tutorial cactus died before landing, softlocking the game. We could not reproduce the issue, let us know should it still happen
[*] Fixed some tooltips persisting after talent pick
[*] Fixed tutorial slime poses
[*] Fixed screenshake slightly effecting your aiming
[*] Fixed some aiming jankiness when hellfire ray was aimed close to the player
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[b]Balance:[/b]
[list]
[*] Player projectiles are now much more resilient against aoe damage zones
[*] Strength scaling changed from 120 + 7* str -> 60 + 10*str
[*] Regen per strength 0.1 -> 0.15
[*] Player now has 10% more resistances in Doom and 20% more in Death (we reduced the reduction)
[*] ZOP damage from 4% current hp to 50 + 2%. ZAPs can no longer cause other ZAP effects.
[*] Skeletons now have an 0.5s invulnerability time after taking damage
[*] Skeleton base movespeed increased by 10%
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Items:
[list]
[*] Slightly reduced the amount of speed shoes give you
[*] Ampere’s Gauntlets: ZAP chance 30/40/50 -> 25/30/35
[*] Ice Armor: shards 3 -> 9/10/11. Damage 20 -> 40. Also works on block now. Now has 5s cooldown.
[*] Grand Lich's Rib Cage: skeletons 2-> 3. Now also works on block. Added cooldown of 3.
[*] Firemaw and Flame sword: no longer add “Fire damage” tags to the talent pool
[*] Thor’s Hammer: 40/45/50, Electricity damage 10%/15%/20% -> 10%/12.5%/15%, the actual hammer damage is increased by 5
[*] Icicle Spear: projectile damage 50 -> 70
[*] Flame Sword: damage 50/55/60 -> 90
[*] Firemaw: damage 40/45/50 -> 60/65/70
[*] Calm Keeper: bonus attack speed 6/8/10 -> 6/7/8
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Spells:
[list]
[*] Rainbow catcher cooldown 1.5 -> 1.0
[*] Throw Sword: Reduced sword turn-rate while thrown, increased charge time of “throw” to 1.3s to prevent canceling mid air
[*] Shock Hands: Slow 50% for 1.5s -> 25% for 1s. Player speed buff 50% → 30% for 1s
[*] Dashes
[*] Britta: dash invulnerability time after dash 0.1 -> 0.05, cooldown 2s -> 2.5s
[*] Wilhelm: dash cooldown 4 -> 3.5, the aoe lingers 0.1s longer now, making it easier to hit
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Talents:
[list]
[*] Split Devastating Crits into two talents. Also reduced the extra damage to 30% and the critical damage to 35%
[*] Conductive Research: only worked on Electricity damage without mentioning it. It now has a 50% chance to ZAP on Electricity damage and 20% on every other type of damage
[*] Scythe Juggling: damage 60 -> 30 (the damage of the weapon when picked up as an item is unchanged)
[*] Up Your Arsenal: effect damage 40% -> 30%, now gives additional +30 contact damage
[*] Epic Effect Damage: 100% -> 80%
[*] Wet Dog: Intelligence -> 12, water damage 30% -> 10%
[*] Brave Bird: Strength 10 -> 12
[*] Character-specific talents now have a minimum level of 5, removed other restrictions
[*] Toughness: additionally gives +20% max hp
[*] Flash Friends: now requires “Precision”
[*] Skeleton Shields: now requires 30 block chance
[*] Friend Combustion: damage 60 -> 75
[*] Stronker Chonker: now gives 10% damage resistance
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Trinkets:
[list]
[*] Critical rate average on trinkets 5% -> 4%, Crit damage 10% -> 8%
[*] Contact damage on trinkets 10 -> 20
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[b]Visuals[/b]
[list]
[*] Dash cooldown now shows an approximation when it is done, not the base value
[*] Improved starting screen artwork
[*] Presskit is now linked in starting screen
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