Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.
This is a mostly a modernization update, it fixes some bugs and makes sure the game runs well on modern systems. The largest change is for Macs where new M1+ Macs are now required to run the game by default. Users with older Macs can still run it via wine/crossover or by opting in to the legacy private beta in steam (password: legacylegacy), that will remain on version 5.30.
[b]General[/b]
[list]
[*] Oak Golem can now be created in Ancient Forest-like terrains too
[*] Fix for empty message window popping up at start of turn
[*] Less random pitch for some sound effects
[*] Soulless now have item slots
[*] Blood Burst is now armor negating
[*] Better placement of mirrors in forts
[*] Vortex of Stillness was incorrectly an Astrology spell
[*] CoE could fail to start if workshop mod directory was removed
[*] Mages now better at targeting spells with 2+ nbr of strikes
[*] Fix for server hang on astrology
[*] Setup on ship could lock up game
[*] Elder Thing could belong to wrong independent faction
[*] Network reliability fixes
[*] Typos fixed
[/list]
[b]Modding[/b]
[list]
[*] 64 bit damage numbers should work now
[/list]
[b]Linux[/b]
[list]
[*] Fix for crash when shutting down pulseaudio on exit
[/list]
[b]Mac OS X[/b]
[list]
[*] Now built for new ARM Macs (M1+)
[*] Mac OS X 13.0 or later required
[/list]
[b]Windows[/b]
[list]
[*] Improved support for recent versions of Windows
[/list]