Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.
This update fixes some bugs and minor issues and adds a few new capabilities for modders. The scrollbars in the game can now also be controlled by the Home/End keys to jump straight to beginning or end.
[b]General[/b]
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[*] Swamp Soul now destroys swamp on its first incarnation too
[*] Floating units on ships no longer displaces ordinary units
[*] Decaying units could damage swallower
[*] A group of commander could fly up even if only one of them could fly
[*] Don't put the Kobold's traps on ice squares
[*] Pale One castle battle map had too much grass
[*] Support for portrait mode resolutions
[*] Fix for battle log sometimes popping up after performing a special power
[*] Immortals who die will get rid of sentry mode
[*] Could steal units from stupid commanders
[*] Aquatic units will no longer drown in ports and bridges
[*] Decay spells will no longer target unaging units
[*] Bring up keyboard when entering player name on Steam Deck
[*] Scrollbars can be controlled with Home/End too
[*] Minor performance improvement for main map screen
[*] Typo and stat fixes
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[b]Modding[/b]
[list]
[*] New event command: reveal
[*] New terrain group -117 = infernal plane
[*] New ritual command: noplanereq
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