Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.
This is a bug fix and modding update. Most importantly loading custom maps should now work properly again. There are also some minor bug fixes, network reliability improvements and new features for modders.
[b]General[/b]
[list]
[*] Loading custom maps didn't work
[*] Meteor can no longer strike a frozen sea
[*] Relocate Manor didn't always work properly
[*] AI fix for Drain Swamp ritual
[*] Typo and stat fixes
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[b]Network / Multiplayer[/b]
[list]
[*] Network reliability fix
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[b]Modding[/b]
[list]
[*] New monster command: gatherlifeforce
[*] New ritual mod commands: homereq, homecitreq, insanity
[*] Ritual command putcorpses can now scale with sacrifice level
[*] Ritual command farsummon can now summon commanders too
[*] Ritual mod commands (no)eventvarreq are were missing in last version, fixed
[*] New event triggers: +mincorpses, +minhumancorpses, +minhumanoidcorpses, +minanimalcorpses
[*] New event actions: removecorpses, removehumanoidcorpses, removeanimalcorpses
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