Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.
This update fixes a few important bugs with fortifications. For unknown reasons the last patch didn't fix the wall cover value, now it is fixed for real. The meteor also got improved and will now start in the sky plane and go downwards until it is stopped by something solid enough. There has also been new commands added for modders as well as the usual bunch of bug fixes.
[b]General[/b]
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[*] Meteors can now strike multiple planes on their way down
[*] Meteors did not destroy portals properly, fixed
[*] Wall cover still didn't work properly, fixed
[*] Stone beings were not immune to petrification, fixed
[*] Fix for movement with flying and floating units combined
[*] Oven of Sins will no longer be left unguarded during an Elysium invasion
[*] Fix for forge magic item occasionally not producing any item.
[*] Summon King didn't work properly with 200% sacrifice level
[*] Relocate Manor didn't work properly in network games
[*] Bridges over frozen rivers now are frozen in battle terrain as well
[*] Earth Mother no longer wanders through portals
[*] Snowy boots show extra AP cost for snow tiles
[*] It was not possible to walk through a demolished wall tile, fixed
[*] Some weapons now deal x2 damage vs demons & undead (instead of only undead)
[*] Dvala in gold mine now often has an iron gate
[*] Fix for afflictions and Simulacrum
[*] Enchanted Current is now a proper water tile
[*] Some classes now able to recruit their normal units on other planes in certain terrains.
[*] Fix for scrollbar in network lobby
[*] Description updates
[*] Typo and stat fixes
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[b]Modding[/b]
[list]
[*] Alphabetic sorting of mods, fixes mod update/save/network compatibility when multiple mods are enabled at once
[*] New monster/item commands: sleeper, deepsleeper, snowsleeper
[*] New class command: otherplanar
[*] New magic item commands: combatsum, combatspell
[*] New monster command: shipmove
[*] New ritual command: cureoneaff
[*] Ritual modding nomonworldreq & nomonplayerreq now takes an optional argument
[*] New weapon mod command: undkill
[*] No longer possible to change dir when saving maps, as that had no effect.
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