Conquest of Elysium 5.21

Conquest of Elysium 5

Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.

This update brings another new playable class to Elysium, the Raksharaja, a Demon that has infiltrated and taken control over a society of monkey people. The Raksharaja will use the monkey to get hold of blood sacrifices in order to summon more demons. This new class also comes with a new tune made by Adrian von Ziegler. This update also contains a lot of fixes and some new contents like more magic items, unique battle maps for more locations, new combat spells and a new random event. There are also improvements to the AI and a bunch of new commands for modders. [b]General[/b] [list] [*] New playable class, the Raksharaja [*] 6 new magic items [*] Enormous map size width increased 78 -> 80 squares [*] New battle maps: House Ruins and Town Ruins [*] New random event: Elemental Anomaly [*] New spell: Blindness [*] Wandering Damned Merchants in Inferno [*] Not selected commanders are now darker, to be more visible against snow [*] Twiceborned necromancer now revive in the citadel twiceborn was cast in [*] Burrowing units could try to emerge on friends instead, fixed [*] Allies in a castle siege attack could not burrow [*] Some defensive walls no longer attacks terrain [*] Fix for wall attacks in battle log [*] Fear effects on terrain is no longer printed in battle log [*] It was sometimes possible to select a square outside the current plane, fixed [*] No longer possible to go berserk in fight aftermath [*] More corrupted Town and Port names for Hades [*] Fix for port sea look in Hades [*] Painted Crystal Priestess didn't enable Sorceress recruitment [*] Fade Effect did not stay disabled, fixed [*] Statues created by Magistratus didn't depict the Emperor [*] Resources now take less space when there are many types of incomes [*] Cow of Plenty now bestows Blessings of Plenty on farms [*] Fix for failed multi-summoning not showing the units properly afterwards [*] Half Buried Sinners became wrong terrain when destroyed sometimes [*] Giant Sized monsters can now also take drowning damage [*] Faster and more reliable clustered start setup, especially with custom maps [*] Scrying spells cast from Elysium can now target the nearby planes as well [*] Range bonuses are shown on weapons in unit stats [*] Disintegrate casters could target their own boat, fixed [*] Disintegrate now leaves no corpses and bypasses some on death effects [*] Fix for disintegrate affecting terrain if unit in square was killed [*] Travelling Merchants can now travel to near Elysium planes also if possible [*] Message when King is crowned in capital [*] Visions of Dread now only affects enemies [*] Fire spells can thaw frozen targets [*] Cold spells can put out fires on targets [*] New graphical effects for prebattle fear [*] Magic touch attacks now have initiative 3 [*] Golden Magic renamed to Dawn Magic [*] No visible effect when reanimating on a square with no corpses, fixed [*] Reduced CPU usage when on map screen [*] Magic maps now reveal units too, again [*] Ape type corpses are now kept track of and can be raised [*] Nexus now protects Elysium from magic anomalies and can be disabled [*] Infernal Horde now gives slightly less Demonic Locusts [*] Resistance Spells now only affects friendly units [*] Mixing humans and fish in a ship squad could result in humans deploying outside ship and drown, fixed [*] Independent Gorgons are now commanders [*] Fix for too loud sound when entering combat by shifting plane [*] Random pitch for sound effects [*] New sound start option: --randpitch=X [*] Save file size reduced [*] Stat and typo fixes [/list] [b]Network / Multiplayer[/b] [list] [*] Scrying network performance improvement [*] Fix for horror summoning in network games not working properly [*] --seclobby to connect to backup lobby server [/list] [b]AI[/b] [list] [*] Cloud Lord AI improvements [*] AI smarter item distribution [*] Fix for some independent behaviors [*] Inferno didn't react when one of their citadels were conquered, fixed. [*] The demon lord Belial now brings troops along with him when going to Elysium [*] It was sometimes possible to see when AI was scrying [/list] [b]Modding[/b] [list] [*] New ritual commands: multiplane, updhomeifterr, seasonreq, clearsquarespec [*] New monster command: ape [*] New item commands: magicboost, pathboost, mr, morale, str, rank, falselife, curseditem, extracost [*] New event triggers: minterrains & minunits [*] Weapons can now also use the * flymodes [*] Improved interaction of promotion and other addstring commands [*] randomloc 3 (rand enemy com) didn't take setplane into account [*] choosefxtarg -1 = can choose enemy units too [*] teleportloc 3 = teleport target unit and his entire army [*] Map editor: alt-r to reduce terrain in a square [*] Map editor: alt-d to destroy terrain in a square [/list]