Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.
This update brings another new playable class to Elysium, the Raksharaja, a Demon that has infiltrated and taken control over a society of monkey people. The Raksharaja will use the monkey to get hold of blood sacrifices in order to summon more demons. This new class also comes with a new tune made by Adrian von Ziegler. This update also contains a lot of fixes and some new contents like more magic items, unique battle maps for more locations, new combat spells and a new random event. There are also improvements to the AI and a bunch of new commands for modders.
[b]General[/b]
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[*] New playable class, the Raksharaja
[*] 6 new magic items
[*] Enormous map size width increased 78 -> 80 squares
[*] New battle maps: House Ruins and Town Ruins
[*] New random event: Elemental Anomaly
[*] New spell: Blindness
[*] Wandering Damned Merchants in Inferno
[*] Not selected commanders are now darker, to be more visible against snow
[*] Twiceborned necromancer now revive in the citadel twiceborn was cast in
[*] Burrowing units could try to emerge on friends instead, fixed
[*] Allies in a castle siege attack could not burrow
[*] Some defensive walls no longer attacks terrain
[*] Fix for wall attacks in battle log
[*] Fear effects on terrain is no longer printed in battle log
[*] It was sometimes possible to select a square outside the current plane, fixed
[*] No longer possible to go berserk in fight aftermath
[*] More corrupted Town and Port names for Hades
[*] Fix for port sea look in Hades
[*] Painted Crystal Priestess didn't enable Sorceress recruitment
[*] Fade Effect did not stay disabled, fixed
[*] Statues created by Magistratus didn't depict the Emperor
[*] Resources now take less space when there are many types of incomes
[*] Cow of Plenty now bestows Blessings of Plenty on farms
[*] Fix for failed multi-summoning not showing the units properly afterwards
[*] Half Buried Sinners became wrong terrain when destroyed sometimes
[*] Giant Sized monsters can now also take drowning damage
[*] Faster and more reliable clustered start setup, especially with custom maps
[*] Scrying spells cast from Elysium can now target the nearby planes as well
[*] Range bonuses are shown on weapons in unit stats
[*] Disintegrate casters could target their own boat, fixed
[*] Disintegrate now leaves no corpses and bypasses some on death effects
[*] Fix for disintegrate affecting terrain if unit in square was killed
[*] Travelling Merchants can now travel to near Elysium planes also if possible
[*] Message when King is crowned in capital
[*] Visions of Dread now only affects enemies
[*] Fire spells can thaw frozen targets
[*] Cold spells can put out fires on targets
[*] New graphical effects for prebattle fear
[*] Magic touch attacks now have initiative 3
[*] Golden Magic renamed to Dawn Magic
[*] No visible effect when reanimating on a square with no corpses, fixed
[*] Reduced CPU usage when on map screen
[*] Magic maps now reveal units too, again
[*] Ape type corpses are now kept track of and can be raised
[*] Nexus now protects Elysium from magic anomalies and can be disabled
[*] Infernal Horde now gives slightly less Demonic Locusts
[*] Resistance Spells now only affects friendly units
[*] Mixing humans and fish in a ship squad could result in humans deploying outside ship and drown, fixed
[*] Independent Gorgons are now commanders
[*] Fix for too loud sound when entering combat by shifting plane
[*] Random pitch for sound effects
[*] New sound start option: --randpitch=X
[*] Save file size reduced
[*] Stat and typo fixes
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[b]Network / Multiplayer[/b]
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[*] Scrying network performance improvement
[*] Fix for horror summoning in network games not working properly
[*] --seclobby to connect to backup lobby server
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[b]AI[/b]
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[*] Cloud Lord AI improvements
[*] AI smarter item distribution
[*] Fix for some independent behaviors
[*] Inferno didn't react when one of their citadels were conquered, fixed.
[*] The demon lord Belial now brings troops along with him when going to Elysium
[*] It was sometimes possible to see when AI was scrying
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[b]Modding[/b]
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[*] New ritual commands: multiplane, updhomeifterr, seasonreq, clearsquarespec
[*] New monster command: ape
[*] New item commands: magicboost, pathboost, mr, morale, str, rank, falselife, curseditem, extracost
[*] New event triggers: minterrains & minunits
[*] Weapons can now also use the * flymodes
[*] Improved interaction of promotion and other addstring commands
[*] randomloc 3 (rand enemy com) didn't take setplane into account
[*] choosefxtarg -1 = can choose enemy units too
[*] teleportloc 3 = teleport target unit and his entire army
[*] Map editor: alt-r to reduce terrain in a square
[*] Map editor: alt-d to destroy terrain in a square
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