Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.
This update contains some new groups of independents that might defend Elysium as well as a new magic item that could be found. Apart from that there is also the usual bunch of tweaks and bug fixes.
[b]General[/b]
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[*] Fix for disguised apes showing their true appearance while moving
[*] Sea Dragon couldn't move properly in fights
[*] A few more possible independent groups for Elysium
[*] Tweaked the defenders of Desert Palace
[*] One new magic item
[*] Can now passwall diagonally as well
[*] Guard tower spawning was not disabled by non-empire independents
[*] Fix for statues getting the wrong name
[*] Frozen seas on the Primal Plane only cost 1 MP, fixed
[*] Some more buff spells now only affect friendly units
[*] Typo & Stat fixes
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[b]Network / Multiplayer[/b]
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[*] North/South percentages didn't work in network lobby games
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[b]Modding[/b]
[list]
[*] Event variable used by rituals didn't work in network games
[*] cleareventvar didn't work
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