Conquest of Elysium 5.28

Conquest of Elysium 5

Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.

This update contains some new groups of independents that might defend Elysium as well as a new magic item that could be found. Apart from that there is also the usual bunch of tweaks and bug fixes. [b]General[/b] [list] [*] Fix for disguised apes showing their true appearance while moving [*] Sea Dragon couldn't move properly in fights [*] A few more possible independent groups for Elysium [*] Tweaked the defenders of Desert Palace [*] One new magic item [*] Can now passwall diagonally as well [*] Guard tower spawning was not disabled by non-empire independents [*] Fix for statues getting the wrong name [*] Frozen seas on the Primal Plane only cost 1 MP, fixed [*] Some more buff spells now only affect friendly units [*] Typo & Stat fixes [/list] [b]Network / Multiplayer[/b] [list] [*] North/South percentages didn't work in network lobby games [/list] [b]Modding[/b] [list] [*] Event variable used by rituals didn't work in network games [*] cleareventvar didn't work [/list]