Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.
This is a bug fix update. Most importantly it fixes a problem where large units could fail to figure out how to cross the bridge when attacking in a Bridge or Tower Bridge location. Another bug was that non-area attacks could incorrectly hit the terrain under the target too, this could be fatal if a hard hitting unit was attacking someone on a boat and then killed the boat as well.
[b]General[/b]
[list]
[*] Spell casters will no longer cast blessing on permanently blessed units
[*] Fix for non-area attacks also hitting terrain under target
[*] Fix for sound disappearing after pressing 'q' during summoning
[*] Pathfinding for large monsters on bridges could fail, fixed
[*] Mindless no longer affected by Mass Command spell
[*] Layout fix for large text settings
[*] Ritual window a little wider
[*] Square inconsistency bug fixed
[*] Increased joystick deadzone by default (1 -> 3 percent)
[*] Deadzone configurable via startup option (e.g. --deadzone=5)
[/list]