Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.
This update focuses on improving the battles. There is now a per unit battle log, so when you inspect a unit in battle you will only see his part of the battle log. There is also a new unit list, press F1 in a battle to see a list of all participants, including dead units so their cause of death can be inspected in their log.
Ice in battles has now got stats and a catapult might smash through it with their boulders, creating patches of open water.
There are also some new spells, magic items, AI & pathfinding improvements, new modding features and the usual bug fixes. The network lobby seems to work quite well now, so the beta warning has finally been removed.
[b]General[/b]
[list]
[*] F1 battle unit list
[*] Per unit battle log
[*] Improved battle log info
[*] Pathfinding now prefers straight paths and to avoid dangerous squares
[*] Magic items are no longer removed from unit until after battle is over
[*] Now possible to find magic items after dying on the world map
[*] 6 new magic items
[*] Farm battlemap
[*] Fairy Circle battle map
[*] Battleground ice now has stats and can be destroyed
[*] Battle terrain mist
[*] New vegetation: Cabbage
[*] Certain spells will now target terrain instead if no enemy is nearby
[*] 2 new spells: Aura of Unlife, Ring of Flames
[*] Fix for circle area of effects
[*] Fix for name of Emperor's Statue
[*] Could sometimes have festering wound and diseased simultaneously
[*] Token for commander on a ship was not drawn correctly
[*] Could get cloudfolk recruitment offers without owning suitable citadel
[*] Could activate any square with 'o' and lose AP
[*] Different items with fire/cold resistances now stack
[*] Paralyze spell no longer affects lifeless beings
[*] Teleport move works for mid/back rankers too
[*] Call of the Wild now results in a message for all enemy players
[*] Fix for scrollbar in View Messages resetting after reading a message
[*] Fix for magic maps sometimes not updating scryed area properly
[*] Troll Forests now lower the morale of non-troll owned units
[*] Message if a commander dies from disease
[*] Festering Wound has a chance to heal
[*] Illusionist Spell Mirrors less likely to empty themselves on a gate
[*] Mention location's name in battle messages
[*] Cloud Forests spread strange mist
[*] Reanimate Tree didn't always take effect, fixed
[*] Potential crash fix
[*] Can no longer steal magic items from stupid units
[*] Fixed info for magic items with morale bonus
[*] Fixed plane shift description
[*] Fix for scrollbar in shop screen
[*] Catapults no longer become Giant Soulless when transformed
[*] Templar more expensive in iron 15 -> 35
[*] Typo & stat fixes
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[b]Network / Multiplayer[/b]
[list]
[*] Removed network lobby beta warning
[*] Network lobby games are now deleted after 3 weeks of inactivity (was 2)
[*] Max nbr of teams increased to 14
[*] Right click to lower team number
[*] It was not possible to start team games after removing a player in the middle
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[b]AI[/b]
[list]
[*] AI better at handling portals
[*] Cloud Lord AI improvements
[*] AI better at not flying too far and falling down
[*] Fix for mid ranks units not advancing properly when front rankers are dead
[*] Defenders less likely to rush out if they have an enchanted gate
[*] AI will no longer stop to cast rituals when on a dangerous tile
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[b]Modding[/b]
[list]
[*] New monster commands: likesterr, lovesterr, hatesterr
[*] New terrain commands: swamp, mistrare
[*] newunits and promoteunits didn't set the target unit, fixed
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