Conquest of Elysium 5.13

Conquest of Elysium 5

Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.

This update focuses on improving the battles. There is now a per unit battle log, so when you inspect a unit in battle you will only see his part of the battle log. There is also a new unit list, press F1 in a battle to see a list of all participants, including dead units so their cause of death can be inspected in their log. Ice in battles has now got stats and a catapult might smash through it with their boulders, creating patches of open water. There are also some new spells, magic items, AI & pathfinding improvements, new modding features and the usual bug fixes. The network lobby seems to work quite well now, so the beta warning has finally been removed. [b]General[/b] [list] [*] F1 battle unit list [*] Per unit battle log [*] Improved battle log info [*] Pathfinding now prefers straight paths and to avoid dangerous squares [*] Magic items are no longer removed from unit until after battle is over [*] Now possible to find magic items after dying on the world map [*] 6 new magic items [*] Farm battlemap [*] Fairy Circle battle map [*] Battleground ice now has stats and can be destroyed [*] Battle terrain mist [*] New vegetation: Cabbage [*] Certain spells will now target terrain instead if no enemy is nearby [*] 2 new spells: Aura of Unlife, Ring of Flames [*] Fix for circle area of effects [*] Fix for name of Emperor's Statue [*] Could sometimes have festering wound and diseased simultaneously [*] Token for commander on a ship was not drawn correctly [*] Could get cloudfolk recruitment offers without owning suitable citadel [*] Could activate any square with 'o' and lose AP [*] Different items with fire/cold resistances now stack [*] Paralyze spell no longer affects lifeless beings [*] Teleport move works for mid/back rankers too [*] Call of the Wild now results in a message for all enemy players [*] Fix for scrollbar in View Messages resetting after reading a message [*] Fix for magic maps sometimes not updating scryed area properly [*] Troll Forests now lower the morale of non-troll owned units [*] Message if a commander dies from disease [*] Festering Wound has a chance to heal [*] Illusionist Spell Mirrors less likely to empty themselves on a gate [*] Mention location's name in battle messages [*] Cloud Forests spread strange mist [*] Reanimate Tree didn't always take effect, fixed [*] Potential crash fix [*] Can no longer steal magic items from stupid units [*] Fixed info for magic items with morale bonus [*] Fixed plane shift description [*] Fix for scrollbar in shop screen [*] Catapults no longer become Giant Soulless when transformed [*] Templar more expensive in iron 15 -> 35 [*] Typo & stat fixes [/list] [b]Network / Multiplayer[/b] [list] [*] Removed network lobby beta warning [*] Network lobby games are now deleted after 3 weeks of inactivity (was 2) [*] Max nbr of teams increased to 14 [*] Right click to lower team number [*] It was not possible to start team games after removing a player in the middle [/list] [b]AI[/b] [list] [*] AI better at handling portals [*] Cloud Lord AI improvements [*] AI better at not flying too far and falling down [*] Fix for mid ranks units not advancing properly when front rankers are dead [*] Defenders less likely to rush out if they have an enchanted gate [*] AI will no longer stop to cast rituals when on a dangerous tile [/list] [b]Modding[/b] [list] [*] New monster commands: likesterr, lovesterr, hatesterr [*] New terrain commands: swamp, mistrare [*] newunits and promoteunits didn't set the target unit, fixed [/list]