Conquest of Elysium 5.16

Conquest of Elysium 5

Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.

This is mainly a bug fix update. Most importantly it fixes a new bug where you immortals never lost their magic items. Apart from a bunch of fixed bugs there is also improved performance for battles and some new stuff for modders. [b]General[/b] [list] [*] Immortal units didn't lose their items when they died [*] Fix for no loot after eliminating a player [*] Battle performance improvement [*] Show square's owner in square info (i) [*] Press 'h' to (de)select all horror marked units [*] Strange Mist in the Sky never dissipated, fixed [*] Ritual Caster ability icon could appear when it shouldn't (Divine Emperor) [*] Tunneling through moist cave walls didn't work [*] Bug fix for some wandering independents [*] Message in battle log when gates are opened [*] Animate forest spell only targets squares with living terrain on [*] Increased maximum number of projectiles [*] Yearly sell price for Emeralds was shown incorrectly [*] Fix for ctrl+select another commander [*] Player being eliminated could result in corrupted commanders, fixed [*] Succubus can now use weapons properly [*] Typo and stat fixes [/list] [b]Network / Multiplayer[/b] [list] [*] Better error message when version is too old for network lobby [/list] [b]AI[/b] [list] [*] Large units better at engaging enemies in battle [*] Limit number of dwarven ballistas at the same location [/list] [b]Modding[/b] [list] [*] New ritual command: afftarg [*] New event command: makeben [*] Translation of sub-headers is now possible [*] Special abilities can now be translated [/list]