Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.
This is mainly a bug fix update. Most importantly it fixes a new bug where you immortals never lost their magic items. Apart from a bunch of fixed bugs there is also improved performance for battles and some new stuff for modders.
[b]General[/b]
[list]
[*] Immortal units didn't lose their items when they died
[*] Fix for no loot after eliminating a player
[*] Battle performance improvement
[*] Show square's owner in square info (i)
[*] Press 'h' to (de)select all horror marked units
[*] Strange Mist in the Sky never dissipated, fixed
[*] Ritual Caster ability icon could appear when it shouldn't (Divine Emperor)
[*] Tunneling through moist cave walls didn't work
[*] Bug fix for some wandering independents
[*] Message in battle log when gates are opened
[*] Animate forest spell only targets squares with living terrain on
[*] Increased maximum number of projectiles
[*] Yearly sell price for Emeralds was shown incorrectly
[*] Fix for ctrl+select another commander
[*] Player being eliminated could result in corrupted commanders, fixed
[*] Succubus can now use weapons properly
[*] Typo and stat fixes
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[b]Network / Multiplayer[/b]
[list]
[*] Better error message when version is too old for network lobby
[/list]
[b]AI[/b]
[list]
[*] Large units better at engaging enemies in battle
[*] Limit number of dwarven ballistas at the same location
[/list]
[b]Modding[/b]
[list]
[*] New ritual command: afftarg
[*] New event command: makeben
[*] Translation of sub-headers is now possible
[*] Special abilities can now be translated
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