Roguelike Squad-based Autobattler in a Tabletop RPG setting. Draft your army, carefully equip and position your units, make important choices, and meet a colorful cast of characters as you make ready for the Grand Tournament.
Fixed the memory leak that occurs whenever a run begins. We are asking for lookouts for additional bugs related to the UI, which was the source of this issue. The in-run UI HUD was deleted and recreated in order to fully reset it between runs, but for reasons we couldn't determine, the deleted UI was remaining in memory indefinitely. We are now reusing the same UI HUD object and resetting it manually, tucking away and hiding every element by hand. Keep an eye out for any issues related to any UI element that persists or doesn't change from one run to the next, and report them with F1. We will fix them as quickly as possible, but it could take weeks for us to find every niche case on our own, and feel getting this memory leak patched and live is more important.
The Combat Recap now only generates the complex UI display breakdown for the fight when the Recap is called upon. This process takes a short time, and in previous builds was always being done upon the completion of a fight, leading to some FPS dips during the end-of-fight sequence.
The Keyword Dictionary now has a 5 second buffer window before removing keywords that are no longer on screen. This allows it to be used strictly with the mouse, instead of needing to remember keyboard controls.
The Keyword Dictionary now scans keyword descriptions for more keywords and adds them, such as the description for Mud tokens knowing to also add the Hobble keyword to the dictionary.
Fixed Shillelagh causing units to be permanently rooted since Hotfix 6.
Fixed an issue with loading a PVP run introduced in Hotfix 5
Boss Heart now grants 30% Damage Amp and Resistance (instead of 50% AD, 50% Spell Power, and 40% Resistance)
Monock Sr. mana increased to 40/140 (from 0/100). Stun duration reduced to 1s (from 1.5s)
Xanatos max mana increased to 140 (from 125)
Director Glog skill damaged base increased to 275 (from 225)
Vex debuff duration reduced to 4s (from 5s) but damage increased per second to 50 (from 40).
Engineer Turret bonus damage per Engineer tier reduced to 3 (from 5).
Fixed an issue where if dice rolling was happening when a return to main menu is triggered, the dice would still be there if you returned to the main game in a new run.
Fixed an issue where Boss units in Act 2 in high Challenge Climb could be assigned a 2nd War Banner.
Fixed an issue where enemy War Banners could be assigned to special units in Boss encounters, triggering the "you can't equip Special units" DM error and not spawning the Banner.
Fixed a rare case where if you return to the main menu while processing a Rest Site's animations, if you time it just right, your Units would not save to the file and be lost.
Fixed "Spell Damage" appearing in the Keyword Dictionary permanently after entering the Pause menu.
Reduced the volume of the Centaur Derby music