1.0 Update 19 (v1.0.49)

Tales & Tactics

Roguelike Squad-based Autobattler in a Tabletop RPG setting. Draft your army, carefully equip and position your units, make important choices, and meet a colorful cast of characters as you make ready for the Grand Tournament.

Fixed an issue where your PVP Combat Modifier wouldn't update when loading back into the game to reflect increases to Army Size and Store Rarity. Fixed an issue where it was possible to duplicate items with certain Slogurk setups. Fixed an issue where Xanatos was not gaining the intended Mana when slaying a foe with his Skill. PVP combats will no longer send to the server or load if they had 2 fewer units than the maximum Army Size. Fixed a typo with the Infusion perk stating it granted less Mana Regen than intended. Fixed Gale's skill description not triggering the keyword for On Hit Not sure how one report showed a die result of 0, but added as a safeguard should that ever happen. Fixed Summoning Shard not properly interacting with a transformed Morphling Fixed Trait tooltips potentially bleeding past the bottom edge of the screen, for larger Trait tooltips that happen to be at the bottom of the left-side Trait list. Fixed an exploit related to Skull of Hedra and running duplicate units Fixed the Geogukk statue not being right-clickable to preview stats Fixed Xanatos not creating floating damage numbers Potential fix for a rare 'lost my Hydra snack' issue. Fixed Hydra Snacks not having item icons, and were just using the Hydra's character icon (which caused it to have a white background when hovered) Fixed Hydra missing all VFX attachment point sockets Clarified Wolfgang's text that he rushes to his skill target even when already transformed (effectively a jump). Adjusted Wolfgang's skill visuals to help clarify this mechanic with a slightly altered animation which has him running for a few frames, and an animated trail towards where he came from when moving far distances. Fixed an issue where the Weavery (extra enemy banners) challenge climb modifier did not affect the first 2 combats of Act 2 and 3, resulting in those acts being easier than intended in Challenge Climb. Skeleton revival no longer counts as Healing for purposes of floating numbers, combat recap, Healer trait effects, etc. Champion Tales now display their rewards at the champion choice phase, rather than only after choosing a champion. Fixed most Ignite effects not tracking to the Combat Recap Fixed Engineer Turret being listed as Uncategorized in the recap. Fixed Potion Belt giving 1 more potion than listed. Fixed some minor visual issues on the Factory board - one piece in the back of the table not masking during act transitions, and some of the pieces that travel on the conveyor being too metallic (too shiny) Fixed UI wrap issue with the Hat panel within the Compendium Fixed a minor visual issue that could let the Engineer turret keep its supercharge visual across multiple combats/runs, even if the turret is not spawned Fixed Triple Wielding not triggering on items added mid-combat (such as Blood trait) Fixed Stifled VFX fading after 20 seconds, even if the Stifle effect is still ongoing (only really seen in the Order Templar fight) Fixed being able to click and drag units while viewing the Combat Recap Fixed Champigno's turret damage being listed in the recap as "Skill Bonus Damage", now clearly states Turret Damage. Leader War Banner renamed to 'Leader Heart', and no longer adds a 'Leader Trait' which doesn't actually have any effect. This was a remnant of an older design that was only acting as a text reminder - it wasn't removed when Arbiter was in play, for example. Chester can no longer eat Leader Heart or Boss Heart items. Chester starting mana removed (was 25). Fixed the Sword variant of Slogurk not stating the Sword in inherited 75% of stats, not 100% (it has always been 75% in practice and Sword Slogurk has been doing fine) Fixed the Breakdance effect sometimes causing units not to resume their normal AI after breakdancing. Re-fixed Mythics not instantly gaining their overhead traits updated when gaining Into the Best (accidentally broke when fixing the Mythic Banner case) Fixed an issue where the Factory Furnace Act Modifier was granting a percentage-based boost to Attack Speed rather than a flat amount, which could cause units to spike in Attack Speed. Fixed two different issues with the Face Painter specialization: only one unit transforming each combat, and units that had transformed once not being able to transform unless moved out and into the hex again. Fixed an issue where Units promoted to Tier 4 via Cosmic Matter would still appear in the Unit Store rather than being Banished. Fixed an issue where Gorbin and Xanatos wouldn't visually gain Shields when Shielded. Fixed an issue where the Toxic Infusion hex would fail to appear in some circumstances in PVP. Fixed issues with the game breaking if Oogoo somehow died while attached via an 'instant death' effect such as the Seed of Corruption. Fixed an issue where Oogoo wouldn't be able to summon units via effects such as Emergency Chicken or Seed of Corruption. Fixed an issue where a few icons for rewards in certain Events would never be marked as seen, even after obtaining the corresponding content. Fixed an issue where Barq clones were still triggering on-death and on-kill effects. Fixed an issue where it became impossible to view Trait information if the settings were such that the Trait sidebar was always shown and Trait details appeared on hover. Fixed an issue where Gargoyles in the Monock boss encounter could leap into units that were summoned via the Star Crown item. Fixed an issue where, if you changed your Options Menu settings from Highest Challenge Level to Vanilla for Instant Start, the game would launch into a bugged state when using Instant Start in that session. Fixed an issue where, in some cases, it was possible to get multiple procs of Hothead in PVP. Fixed a performance issue related to Dwellers that would only appear if you hovered the Geogukk statue for a lengthy amount of time. Fixed slightly awkward hitbox on 'equip' buttons in Hats panel Fixed some War Banner icons not rendering their trait icon correctly in some cases, showing as a black hexagon Fixed a case of being able to get traits into a desync'd state, particularly when using Mythic War Banner and a duplicate in-play of the Unit who has that item. Fixed Tier 6 units having incorrect sell value Updated Tainted banner layer to be more visible, especially on the Tainted horror banner (purple on purple)