Small Balance Update v1.0.61

Tales & Tactics

Roguelike Squad-based Autobattler in a Tabletop RPG setting. Draft your army, carefully equip and position your units, make important choices, and meet a colorful cast of characters as you make ready for the Grand Tournament.

Gourmand's bonus Attack after eating the donut now deals triple damage (from double). Torque's skill has been changed: Torque now heals for 150 and the cone deals 75 Spell Damage and Ignites for 4 seconds. Spell Power scaling changed to the healing and damage rather than scaling the Ignite duration. This should make Torque slightly more of a generalist rather than depending entirely on Ignite. Baa'lor summons now enter combat with 500 Shield base (from 400). Oakengard's skill now heals itself and adjacent allies for 150 (from 120). Willow's final burst while casting now deals 300 Spell Damage (from 200). Lurch is now a genius and smartly targets as many foes as possible every time. (This is a sizable buff despite not changing any numbers!) Deadhead now deals 250 Spell damage (from 220). Ragno now casts on itself if no other allies are available. Shield granted increased to 200 (from 150). Button spores now deal 100 Spell Damage per hit (from 70). Mawrice now gains an extra +20 Attack Speed while buffed. Teak shield explosions now deal 200% of Teak's Attack Damage (from 150%). Sir Sparkles now heals for 55 Health per second (from 50). Since it hits two targets for a duration on each, this is still a sizable buff. Ivy's Stumpy summon now inherits Ivy's Tier! Go forth, Stumpy enthusiasts, and may the Tier 4 Stumpies be plentiful! Morita physical damage dealt increased to 175% of Attack Damage (from 150). Spell Damage dealt on collision increased to 175 (from 150). Zwei max mana reduced to 40 (from 50). This should make getting extra stacks of Life Ender Blade more achievable. Tinker Mana changed to 60/75 (was 80/100). Volcanus spin attacks now deal 85% Attack Damage (from 75). Sanctus now heals for 170 (from 150). Tidus' main Tidal Wave now deals 200 Spell Damage (from 150). Porcino's Arrow now deals 160 Spell Damage (from 120). Skul's Shield Bash damage increased to 120 (was 100). Fritz Mana changed to 45/90 (was 55/100). Corvid's Knives embedded in the target now detonate for 90 Spell Damage (was 70). Deshret Mana changed to 60/120 (was 80/140). Rime Spell Damage increased to 180 (from 150). Stun duration increased to 1.25 seconds (from 1 second). Shelly Max Mana now 60 (from 75). Noctus no longer Stifles all foes for 3 seconds when casting - instead applies Stifle on-hit with the skill. Uro has been heavily nerfed. Self heal percentage and damage over time both reduced to 2.5% max Health (from 4%). Additional casts of Wolfgang's rush after transforming now cost 130 Mana (from 90). Glitter now deals 280 Spell Damage to foes returning from sheepification (from 300). Demon now grants 10% Damage Amp to all Demons in addition to its previous effects. Healer II Shrine now gains 70% of the team's healed Health in Charge (from 80%). Marksman I's Dummy now gains Max HP at the start of combat rather than a Shield, making it easier to gauge the current status of your Dummy. Marksman II has been reworked. Now grants all Marksmen +3 Attack Range and causes them to retarget to the highest damage foe every 3 seconds while firing the same powerful shot. This should cement their status as focus firing squadrons that can absolutely take down enemy carries. Orb of Everything changed. Now grants +10% Lifesteal, Damage Amp and Damage Resist, as well as immunity to Hobble, Shred, Stifle and Ignite. New Item on offer in the Oasis Merchant event: Ponderer's Stone. Discover it yourself in the Oasis in your next run! Vex's skill duration properly reduced to 4 seconds. The previous nerf had not actually reduced Vex's duration. We'll still continue to keep an eye on Vex after this update, but we didn't want to add a nerf onto a nerf that hadn't taken place yet. Shock Pendant buffed, 6% -> 8% Max HP damage Edan's Blade buffed, 15% -> 20% Damage Amp Vanguard's Helm buffed, 10 -> 15 flat damage reduction Magicannon buffed, 20 -> 25 damage on hit Cleaver buffed, 2.5% -> 3% attack damage / HP Mallet of Mashing nerfed, 10% -> 5% Max HP damage All Ignite sources buffed, 1.5% -> 2% max HP damage Demon Trait numbers adjusted, 50 Attack Speed 75 Spell Power -> 40 Attack Speed 50 Spell Power Vex nerfed by way of Shaman II change - now only affects Stun and Sheep effects rather than all crowd control (this was the original intent, and why Vex received a stun in the first place) Bug 2 now causes the Swarm to deal aoe magic damage over time rather than gaining bonus stats when the Swarm moves. Brawler 2 Stomp reduced to 3% (from 4%) max HP damage. Dweller 1 Damage Resist reduced to 10% (from 15%). Elemental now grants a small flat health bonus to Elementals in addition to its current effect. Fixed an issue where Ragno wasn't triggering on-cast procs such as Wand of Missiles. Fixed an issue where some ranged Legends would be placed in the frontline when facing opponents in PVP. Fixed an issue where the Triple Wielding perk wasn't granting its stats.