1.0 Update 18 (v1.0.45P)

Tales & Tactics

Roguelike Squad-based Autobattler in a Tabletop RPG setting. Draft your army, carefully equip and position your units, make important choices, and meet a colorful cast of characters as you make ready for the Grand Tournament.

Fixed an extremely esoteric issue that could, in certain cases, cause units on your bench to disappear when using the Spirit trait, Baa'lor, Star Crown or Cloning Capsule content. Fixed an exploit where it was possible to use Fish Rolls an unlimited amount of times if the player's Pale Hearts were already full. Fixed an exploit where it was possible to duplicate items when putting a Marksman War Banner on the Marksman Dummy. Fixed an issue where Chester could give you the enemy's Runes in high Challenge Climb play. Fixed an issue where the cursor wasn't responding to gameplay, such as hovering or grabbing Units. Fixed an issue where the Bug swarm wouldn't move more than once in a combat. In addition, fixed a different issue where the Bug swarm wouldn't move at all in certain runs. Fixed Slogurk's passive being shown as {slogurkpassive} in the Compendium Added missing tooltips for Item section filters in Compendium Fixed an issue where the end of combat Hearts display could become desynced from the actual owned Hearts and Pale Hearts. Tentatively fixed an issue where a Devil's Deal reward could be for a Trait other than the one displayed. Fixed an issue where, in some cases, Item Icons would become larger than intended on a unit's health bar. Fixed several issues where Oogoo could fail to attack or attach to certain other units. Tentatively fixed an issue that could cause units to become idle indefinitely. Fixed a niche issue involving merging Morphlings, none of whom are not copying another unit. Fixed a minor UI issue in the main menu after pressing Esc to clear all menus. Fixed Airship-enabled runs not saving the Act 2 name to the Run History Fixed several Run History issues related to PVP runs (custom Run History settings for PVP were never getting enabled) Added the following information to Run History (is not retroactive with existing Run History files): Chester's Trait Slogurk's Traits & Passive PVP Combatant (no more blank character section) Morphlings Bonus Mythics in the run Bonus Traits in the run Vault Type in the run Banished Trait in the run Fixed a Run History display issue when switching between PVE and PVP runs Fixed PVP Potion Partier not declaring the +2 Mana Regen effect in the description. Fixed a number of issues related to detecting Potions, which included temporary potions not being destroyed (again) Fixed Willow's skill spawning its hitbox on Willow's current target's location rather than Willow's location. Also fixed Willow's skill VFX clipping a little into the ground Fixed another case of being able to enter into a bad PVP state (no combatant selected) Fixed Airship UI getting stuck on when returning to the main menu while the Airship is active. Fixed minor UI reset issue that could get your player portrait frame to get stuck in a half-transparent state. Fixed an issue where Blook's "when one enemy is left alive" mechanic wasn't functioning properly and could get Blook into a bad state. Fixed enemy-side above-the-unit Trait icons not respecting Banners or Devil's Deal modifiers. Fixed a situation that could cause the "Trait Hero" contract to not be able to advance. Fixed a UI reset issue related to Potion slots appearing to carry over into future runs Fixed visual issue with Statue Units in the combat recap Fixed Chester as Elemental not gaining 50 Spell Power, as per the rules for a Unit with no red text