1.0 Update 22 (v1.0.53)

Tales & Tactics

Roguelike Squad-based Autobattler in a Tabletop RPG setting. Draft your army, carefully equip and position your units, make important choices, and meet a colorful cast of characters as you make ready for the Grand Tournament.

Vex debuff duration reduced to 4 seconds (from 5) Shaman II duration modifier reduced to 50% (from 100%) Crosby skill damage reduced to 275 (from 300) 4 more Tiers have been added, specifically for use with various Tier-break items and effects. Go wild with your Moon Blessing'd Double-Royal Dragon. Fixed an exploit in Ranked PVP involving rating losses. Fixed a rare specific AI logic bug issue that would occur if there is only one allied unit and one enemy unit left on the board, which could cause both Units to not consider each other valid, softlocking the fight. Added text to the Ritual Dagger for the Blood trait to clarify the Unit must be in play in order to be sacrificed (as you can technically Prepare a Unit, then Bench it, but this stops the sacrifice from working) Fixed PVP Elvish Empowerment stating the wrong stats in the tooltip when hovering the hex itself. Blook now secretly clears crowd control on arrival and prevents crowd control to the possessed Unit, which very rarely happened anyway but could result in some odd AI behavior. Fixed CC cleanse effects not clearing Taunt. Fixed Slogurk's Crystal passive (mana on cast) when combined with the Scare Tactics ability granting mana regen to its skill target, not itself. Fixed Slogurk not gaining benefits from the Elemental trait when one of its core selected Traits was Elemental Removed an old restriction that fully prevented you from starting a fight if you have no Units, as this could technically softlock if you spend all SP without buying a unit. Fixed a rare issue when loading a run while a unit is equipped with the Cloning Capsule that could cause the capsule to trigger during the load and generate a new unit. Fixed an issue where Trollgar (boss form) could create more illusion clones than intended. Fixed a PVP-related issue where if you played against an opponent with +1 item slots, all future opponents would have the UI for 4 item slots (though would not utilize them, as this was a loading display issue only, not resetting the unit slots back to 3 after that fight) Fixed Run History not loading Ranked run state properly (said all PVP runs were Unranked) Fixed Lodestones counting towards 'item power' army total calculations Fixed Tier 6 units not counting towards 'unit power' army total calculations Re-fixed Devil's Deals with Museum Curator / Tabletop Tactician cancelling their army size modifier. Fixed Cosmic Matter causing Tier Ups beyond 4. Only the Moon Blessing specifically calls out the ability to do this. Added a safeguard to auto-release a Unit if the user left clicks while a Unit is already in hand. This should be impossible, but we've seen a handful of rare reports that it can happen. Seems to possibly be related to leaving the game window while a unit is in hand. Fixed Privileged Position not adding the extra bonus units to the pool as it said it did. Additional Chinese localization polish