Roguelike Squad-based Autobattler in a Tabletop RPG setting. Draft your army, carefully equip and position your units, make important choices, and meet a colorful cast of characters as you make ready for the Grand Tournament.
Fixed Skye's Mortar granting one additional Divination Dust than intended
Fixed another UI reset case that could cause the Fight button to not respond, specific to doing the tutorial after a normal run, then a normal run after the tutorial.
Updated Crop Rotation wording to explain directly that higher level perks are better than lower level ones
Fixed a UI reset issue that could allow the Level Up to persist into the next run for just a few seconds.
Fixed Museum Curator and Tabletop Tactician effects not applying to their side if the combat was a Devil's Deal.
Fixed Unit Names disappearing when the Units were in the shop as Tier 2
Fixed at least one source of "units stop / pause being able to cast when at full mana". Won't say its fixed for certain, but finally got a good repro case and was able to find the culprit of that case.
Statue unit won't appear in the "banished units" start of run display (but are still banished, as the entire trait is banished)
Fixed the Slogurk summon issue that was claimed fixed in the previous Update (logic for the safeguard was slightly wrong)
Run Summary/History - Fixed Total Star Points displaying as 0, and fixed a case where Act 2 could be saved to the file as Act 1.
Fixed a case where rapid clicks in the Tournament panel UI could result in a double-spawn of the final boss fight
Fixed the Titan's Vest item being an older version, was intended to be changed in a previous update to one that provides Damage Amp instead of Attack Damage.
Fixed an issue where, if playing with the Limit Lock challenge climb, and you attempted to buy a Cursed unit you had no room for, the UI card for the unit would get stuck hovered.
Fixed a number of Chinese localization issues (untranslated strings)
Fixed an issue where inventory bag would need a second click to open if it was open at the end of the last run.
Fixed an issue where the merge helper UI would not display Rings on the session when Rings are first unlocked.
Fixed an issue where, on the 2nd run of the session or more, units behind the UI could consume the hit input, making the UI not clickable if there is a unit directly behind it.
Fixed a minor UI reset issue related to the colorization of trait pips in the trait summary side displays
Fixed an issue where the Ascension perk wasn't properly sharing Divine blessings after 15 seconds.
Fixed an issue where, if an outside effect granted a unit the Reptile trait and then removed it, the bonus Lifesteal would remain active for the rest of the game. This meant runs could become more difficult after a Reptile Devil's Deal or a foe with a Reptile Banner.
Fixed an issue where the Ruin Thief perk sometimes wouldn't grant an item.
Horror II Tentacles have had their Maximum HP increased by 250.
Fixed an issue where negative Curse could grant Tier II units in the Unit Store even without the perk that enables this behavior.
Fixed an issue where Gera's Rival ability wouldn't trigger its effects on high Challenge Climb.
Fixed a Trait Icon with no actual Trait appearing on various in-game tooltips.
Fixed an issue where the Opening Prayer perk didn't function.
Fixed an issue where offboarders, such as the Shaman Totem, could remain active after ending a run and starting a new one.
Fixed an issue where the Cosmic Observer hex would not clear the provided Traits from the Trait display UI if the Unit was destroyed instead of moved out of the hex (such as by merging).
PVP Changes:
Many consumables now have a "shop stock", a maximum amount that can be purchased before they run out entirely for the rest of the run. The stocks are:
Common Duplicator - x4
Uncommon Duplicator - x3
Rare Duplicator - x2
Dust of Divination - x2
Scroll of Unbinding -x2 (now costs 1 gold, down from 2)
Lucky Clover - x2 (now costs 3 gold, up from 1)
Snake Oil Salesman now has +1 to those stocks as part of its effect.
Uncommon rarity store upgrade now costs 16 SP (up from 14), Rare rarity store upgrade no costs 22 SP (up from 16).