1.0 Update 15 (v1.0.40P)

Tales & Tactics

Roguelike Squad-based Autobattler in a Tabletop RPG setting. Draft your army, carefully equip and position your units, make important choices, and meet a colorful cast of characters as you make ready for the Grand Tournament.

Tuning & Balance Brim's final cast now adds 3 double-attacks (down from 5). Bonus spell damage on hit reduced to 30 (from 40). Kio's mana cost increased to 75 (from 50) Manaburner item Mana Regen reduced to 10 (from 20). Oakengard max mana increased to 60 (up from 50). Fae's Mana Fairy Spell Power reduced to 20 (from 25). Mushroom's Starting Mana raised to 40 (from 30), Spell Power per spore reduced to 10 (from 15). Fixed an issue where Mage's 75% total Spell Power reduction was applying as a flat amount of -25 instead of a percentage of total. Healer Stage 1 reduced to 25% of healing applied as Shield, down from 33%. Lightwing Shield reduced to 100 (from 125). Sir Sparkles healing reduced to 50 (from 60). Stability Ward damage required to trigger effect increased to 150 (from 100). Pauldron of Mi'Lo armor proc on low health reduced to 20 (from 30). Manasoaker 1 mana when hit removed. PVP Changes PVP Rarity Costs raised slightly once more, now matching Army Size increases exactly. PVP Eager Newbie starting SP reduced by 1. Skye's Crafting 101, and Ki O'dini's Mythic Tale perks will now predetermine and display the reward rather than it being random at the point of clicking. Otto's random Unit perks still remain random, and now state 'random Units' in their texts. Ki O'dini's Mythic Tale perks updated to offer a more tailored selection of Mythics per rarity. Commons still use the Bonus Mythics pool, but Uncommons now can use some Event Mythics, and Rares can pull from Bosses as well as Ifreyes' special Rare Bonus Mythics. Ki O'dini's Mythic Tale II (uncommons) now grants 3 Star Points in addition to the Unit. Gera's Morphology Test now grants a Cosmic Matter instead of a Rainbowslime Vial. Gera's Underhanded Sources perk has been replaced with Dark Dealings, which grants a Book of Banishment and allows up to 2 more to be purchased from shops. Bug Fixes & Polish Altered wording of Skye's Mortar to make the effect more clear Added Perk preview icons to PVP champion selection screen Fixed an issue from Hotfix 14 where the Portable Forge item would destroy non-component items. Fixed a PVP save timing issue where rerolling would save the run before deducting a free roll, resulting in a roll exploit. Fixed a PVP save issue where in Unranked play, the item store would change items when returning to the main menu and continuing the run. Fixed a general save issue when loading into a shop room (which always happens in PVP), the load process would cause the RNG seed to shift. Fixed a general save issue where Units in the Unit store could change upon returning to the main menu after a save. Cursed and Tier 2 Unit Store slot states now save & load properly Fixed an issue where Instant Start's Last Played functionality only worked when playing multiple runs in the same session. Fixed an issue where the Unlucky Lass PVP Combat Modifier wouldn't grant its rewards. Fixed issues regarding placing a Morphling into the Cloning Hex - you can no longer do so. Fixed an issue where the Museum Curator and Tactician Combat Modifiers wouldn't activate their effects on the enemy side when in a Devil's Deal combat. This could cause some Devil's Deal combats to be easier or more difficult than intended. Fixed Vigilant Vessel not functioning with shields Fixed a very small window during rest sites where units could be picked up and dragged before the rest site ended, resulting in potentially odd results (including one fun report that turned an ally into an enemy) Fixed a very small window during the Airship UI where multiple acts could be clicked, resulting in odd behavior Fixed temporary potions not disappearing (again) When acquiring the Only the Best specialization, the overhead Trait icons for existing Mythic units will now update with the new trait. Fixed a rare case of a trait update error, where if you had a Marksman Dummy with a war banner, then took out Marksman by way of a swap with a benched unit, the benched unit's traits would not apply. Added additional logging and potentially fixed a rare case where the Trait Brand specialization wouldn't activate. Fixed a case where the end of run screen, when clicking the recap, could get stuck on the recap screen. Fixed a rare issue where if a Contract was turned in at the travel panel for a Rest room, then immediately the Rest room was clicked, then the player gained units as a result of the chosen Perk, the Rest site could become unclickable and softlock. Levelling during a Rest site will now kick the level up into the next act rather than trying to resolve it immediately. Fixed Impatient Monk in PVP not granting bonus stats since Overtime was switched to Damage Amp. Fixed a rare display issue where the post-combat and Top Panel heart displays would get out of sync, particularly regarding Pale Hearts Fixed a rare display issue where the final Heart in the top panel could get stuck as being shown as Pale. Fixed Baalor's Summons causing the position the Unit spawned at to be considered blocked for the rest of the game until a return to main menu Baalor's Skill VFX reduced in duration Fixed Trollgar's swap ignoring CC immunity, resulting in potential AI breakage if a Unit was forced to move positions if they were in the middle of certain actions. Unsellable units (such as Target Dummies) no longer count against the "Perfect Fights" end of run badge Chester's Magic Coin will now show Statue as an option when you have the Grandmaster perk. Added a keybinding for Pausing and Unpausing combat, defaulted to Space Bar Added a message to the keybinds window to say these do not function if the Gameplay setting for enabling all keybinds is not enabled. Fixed more instances of buttons that would become "focusable", eating keyboard inputs when clicked until somewhere else was clicked. Fixed the Leader item LanceLaunch brace providing 20 Attack Speed instead of the listed 15 - and then nerfed it to 10. Added custom number tracking to Thunder Dirk to show how many stacks it has. Added "Random" to PVP table selection options Fixed the Mythic War Banner not immediately refreshing Traits, potentially resulting a minor exploit. Fixed the Mythic War Banner, when unequipped, removing overhead Trait display icons from the Unit. Fixed transformation effects (such as Wolfgang) dropping the Tier name modifier from the Unit's name displays. Fixed Run History issue recording the Grand Tournament as Act 2 instead of 3 in most cases The Mythic War Banner when used on a normal unit with the Only The Best perk (which grants all Mythics an extra trait) will now preserve the first of the Unit's original traits. Added Run History support for Skull of Hedra, items that remove traits, and the Only The Best perk, regarding trait summary calculations. Fixed Reroll button showing the Power Roll tooltip even after clicking it and no longer having a Power Roll.