1.0 Update 18 Hotfix 1 (v1.0.46)

Tales & Tactics

Roguelike Squad-based Autobattler in a Tabletop RPG setting. Draft your army, carefully equip and position your units, make important choices, and meet a colorful cast of characters as you make ready for the Grand Tournament.

Fixed Ignite's keyword description not stating it halves healing. Fixed Overtime's keyword description still saying it increased Damage and Speed rather than Amp. Fixed Xanatos' encounter generation logic trying to put Runes on Zombies, which can't be equipped. Fixed minor UI display issue when Army stats gameplay option is on, and the combatant you are facing has the maximum amount of text. Fixed a hitch at the end of a run, when going from the Unlocks panel, back to the end of run screen. Excluded dice number faces from being affected by low graphics settings, so they remain clearly visible and not blurred. When the stat card is currently up for an Elemental, and then the Elemental red number trait effect kicks in, the stat card will update the red value instead of needing to be closed and reopened to see the change. Fixed Morphling causing certain configuration checks to fail (such as Singrim's Hyperfocus perk, if it was the unit causing a Stage 2 trait to activate) Fixed Skill Passive effects being retained when equipping a Skillbook. Fixed a minor UI issue at end of run screen where the 'Total Mastery' label faded in twice When facing the Arbiter, Trait icons in the sidebars will have an icon over them helping to remind that no trait effects are active. The Arbiter can no longer appear in a Devil's Deal combat. Fixed an issue where Bosses could preemptively be banished when encountering certain combats. Fixed outdated text descriptions in some cases. Fixed an issue where the Bounty requiring victory with a Trait wasn't tracking victories with Stage II of a Trait. Fixed an issue where Kalandre's Mirror didn't function. Fixed an issue where a Tier 4 Morphling imitating a unit would banish it from the pool. Fixed an issue where units could gain 100 Armor in rare cases. Fixed an issue where Deshret couldn't cast on allies. Fixed an issue where Gourmand could sometimes (rarely) not trigger on-cast effects like Leechknife sheathe. When opening the Unlocks screen for the first time, this panel now initializes asyncronously with a 'Loading Unlocks...' text while the panel loads. The Unlocks panel is somewhat expensive to load compared to other panels, and one user reported having crash issues when trying to do so on a lower spec machine. It will be barely noticeable on higher end machines, less than a second before the panel loads. Colossal Heart now adds a little visual indicator on the army size UI to remind that one of the slots has been occupied by the Heart holder. Fixed Trait and Unit contracts sometimes losing which Trait or Unit they were connected to on the backend when loading a run, which would cause them to become uncompletable. Fixed minor UI issue where the current Level could not updated upon levelling. Removed the "unlock 5 game modifiers" achievement as we don't really clearly have game modifiers any more. Fixed an exploit related to Abandon Ship Fixed an issue where it was impossible to buy free items from Special Shops with negative gold. Fixed various text issues. Fixed an issue where the Giving and Receiving Rings had no effects on enemy units. The Flamemark now has its own Potion Slot rather than needing to open the Inventory Bag each time it's used. Fixed an issue where Stalkers weren't receiving effects from Blood or Ritual triggers. Fixed an issue where units right clicked in the Unit Store could appear to have Cost Reduction they didn't actually have.