Fantasy Grounds - Pathfinder 2 RPG - Agents of Edgewatch AP 3: All or Nothing

Pathfinder 2 RPG - Agents of Edgewatch AP 3: All or NothingWhen the Edgewatch agents receive a much-deserved promotion and transfer to Absalom's interjurisdictional Starwatch company, they find that with increased responsibilities come increased risks.

Additional content

This is a DLC for Fantasy Grounds Classic.

Pathfinder 2 RPG - Agents of Edgewatch AP 3: All or Nothing


When the Edgewatch agents receive a much-deserved promotion and transfer to Absalom's interjurisdictional Starwatch company, they find that with increased responsibilities come increased risks. Following the trail of clues left behind by the murderous Norgorber cultist called the Skinner, the agents find themselves caught between two sides of a gang war in the Docks, and they must choose which gang to tip the scales in favor of in order to get the evidence they need. Their investigation takes them to the Lucky Nimbus casino to perform a daring heist, then the gladiatorial arena known as the Irorium to stop a devastating plot that threatens thousands of lives!

"All or Nothing" is a Pathfinder adventure for four 9th-level characters. This adventure continues the Agents of Edgewatch Adventure Path, a six-part monthly campaign in which the players take on the role of city watch officers and dole out justice to Absalom's most nefarious criminal elements. This adventure also includes new rules and inspiring details about some of Absalom's infamous gangs, the different contests of strength and agility held in the Irorium, and a hoard of new monsters for urban fantasy campaigns.

This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:

  • All maps resized and set up with a preset grid to make combats easy to manage
  • Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
  • Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
  • Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
  • All the images and handouts from the book available to share with your players as you need them

Adapted for Fantasy Grounds by: Bret Davenport

Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included Pathfinder 2.0 ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic

Price

Max: 20,99€

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Min: 20,99€