Creature Components - Tome of Beasts
Harvest the essence of elementals, the scales of dragons, and the blood of genies for use in augmenting your own spells or take it a step further with mods to magic items, weapons, and armor.
For generations, wizards have sought ways to augment their already substantial magical abilities. Centuries of research has yielded countless new spells, metamagic practices, and even the discovery of cooperative spellcasting as a means for making existing spells more powerful. Now you can add even more power to your arsenal with this Creature Componentsexpansion for Tome of Beasts!
With each passing year, the study of arcane alchemy grows. Dedicated students, anxious to seek out inventive ways to augment magic, risk their lives to provide yet more possibilities to the magical community. Their risks have paid off.
From the wondrous world of Midgard comes a new Creature Components volume that expands upon previous experiments and magical ideologies to include:- Rules for harvesting hazards to make collecting components infinitely more interesting
- 170 new creature components to expand the repertoire of any aspiring magic user
- New magic items based on creatures from the Tome of Beastsby Kobold Press
This tome expands upon the original Creature Components concept, providing numerous new tools to players and storytellers alike. Empowered spells, wondrous items, and more have been crafted from the blood of beasts...
Converted by: Allen DodgeReleased on December 01, 2018. Designed for Fantasy Grounds version 3.3.6 and higher.
Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included 5E Compatible ruleset.