Fantasy Grounds - Dungeons & Dragons: Shackles of Blood

D&D Shackles of BloodA D&D Expeditions AdventureThe Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missing farmers.

Additional content

This is a DLC for Fantasy Grounds Classic.

D&D Shackles of Blood


A D&D Expeditions Adventure

The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missing farmers. A four-hour adventure for 1st-4th level characters.

Adventure Code: DDEX3-2

About D&D Adventure League Play


This adventure is official for D&D Adventurers League play. The D&D Adventurers League is the official organized play system for DUNGEONS & DRAGONS. Players can create characters and participate in any adventure allowed as a part of the D&D Adventurers League. As they adventure, players track their characters' experience, treasure, and other rewards, and can take those characters through other adventures that will continue their story.

D&D Adventurers League play is broken up into storyline seasons. When players create characters, they attach those characters to a storyline season, which determines what rules they're allowed to use to create and advance their characters. Players can continue to play their characters after the storyline season has finished, possibly participating in a second or third storyline with those same characters. A character's level is the only limitation for adventure play. A player cannot use a character of a level higher or lower than the level range of a D&D Adventurers League adventure.

If you're running this adventure as a part of an organized event or at certain conventions, you'll need a DCI number (see Wizards of the Coast website). This number is your official Wizards of the Coast organized play identifier. If you don't have a number, you can obtain one at a store event. Check with your organizer for details.

For more information on playing, running games as a Dungeon Master, and organizing games for the D&D Adventurers League, please visit the D&D Adventurers League home (see Wizards of the Coast website).

Conversion by: Chris Jernigan and Brian Mccray. Bell in the Depths map by Doug Davison

Released on November 17, 2015. Designed for Fantasy Grounds version 3.1.4 and higher.

Requirements: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the 5E Ruleset.

Recommended: D&D Basic Rules, D&D Complete Core Class Pack or D&D Character Customization Pack, D&D Complete Monster Class Pack. The Complete Core Monster Pack is necessary for viewing monster images from the Monster Manual.