Fantasy Grounds - Pathfinder RPG - Hell's Rebels AP 6: Breaking the Bones of Hell (PFRPG)

Pathfinder Adventure Path #102: Breaking the Bones of Hell (Hell's Rebels 6 of 6)by Amber E. ScottHell Hath No Limits...With the Kintargo Contract recovered and alliances in place, the Silver City and the surrounding region of Ravounel is shielded from Chelish invasion.

Additional content

This is a DLC for Fantasy Grounds Classic.

Pathfinder Adventure Path #102: Breaking the Bones of Hell (Hell's Rebels 6 of 6)

by Amber E. Scott

Hell Hath No Limits...

With the Kintargo Contract recovered and alliances in place, the Silver City and the surrounding region of Ravounel is shielded from Chelish invasion. Yet as Kintargo's heroes ready treaties to secure the area's independence, enemies made in the liberation effort remain active. Worse, the onetime despotic ruler of Kintargo, Barzillai Thrune, lives on in Hell, and his plans have only been slowed. Strange manifestations and infernal hauntings throughout Kintargo reveal the truth—that the inquisitor's death has only empowered him, and the secret to stopping him hides in Hell's depths! Can Kintargo's heroes brave the Pit to forever save the city from Barzillai Thrune

This volume of Pathfinder Adventure Path concludes the Hell's Rebels Adventure Path and includes:

  • "Breaking the Bones of Hell," a Pathfinder adventure for 15th-level characters, by Amber E. Scott.
  • Advice and suggestions to expand your campaign beyond the Adventure Path's conclusion, by Adam Daigle and James Jacobs.
  • A glimpse into the faith of Mephistopheles, archdevil of contracts, devils, and secrets, by F. Wesley Schneider.
  • The wrenching conclusion of "Monsters Among Us" in the Pathfinder's Journal, by Stephanie Lorée.
  • A host of exciting new monsters, by Jenny Jarzabski, Mikko Kallio, and David Schwartz.

This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:

  • All maps resized and set up with a preset grid to make combats easy to manage
  • Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
  • Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
  • Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
  • All the images and handouts from the book available to share with your players as you need them

Released on February 22, 2018. Designed for Fantasy Grounds version 3.3.4 and higher.

Requires: This content requires an active license or subscription for Fantasy Grounds to download and use.

Price

Max: 22,99€

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Min: 22,99€