A07: Alchemist's Errand
A Savage Worlds adventure for four to six PCs of 15-25 experience points.Sometimes it is the simplest of tasks which end up taking much more of time and energy than they should. When the party is asked by the local sage to collect some rare flora, it feels like relatively easy money; a journey into the woods they've traveled before, a conversation with someone they've met before and then on to gather the crop. The characters can hear the Thirsty Serpent tavern calling them after a brisk afternoon's work.
But the PCs' plans go awry when it turns out nothing is quite that straighforward. Deals have to be struck, foes defeated, anger and scorn dealt with and then the whole process gone through again. When there is duplicity at every turn and double-crossing is done with relish, the PCs have to keep their wits and weapons equally sharp. Dealing with someone who is prepared to cross the line between humiliation and harm at a moment's notice is a tough challenge; this quickly becomes about much more than mere mushrooms!
Also included in "Alchemist's Errand":- Maps by 3x ENnie Award winning Cartographer Todd Gamble
- New Monster: Tri-Tongued Horror
- More Traps!
- 1 High Resolution Battlemap
- 3 Full Screen Cave Maps filled with illustrations
- New Magical Item: Jaamuuri's Amulet of Icy Defense
Converted by: Mark SimReleased on October 11, 2018. Designed for Fantasy Grounds version 3.3.6 and higher.
Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and a one time purchase of the Savage Worlds ruleset.