What we've being working on!

Gods of Sand

Train gladiators. Manage a ludus. Fight in the arenas. Conquer the tower. Gods of Sand is a gladiator manager with intense turn-based combat, inspired by the Swords and Sandals series, in a dark and unforgiving setting.

Greeting, gladiators! It's been a while since our last update... After releasing the game we focused on balancing stuff and fixing bugs based on your feedbacks (and we did a lot of it), but a lot of the ideas you guys gave us were not that simple to implement, so we're taking our time building those systems, as they're not things that can be presented in a "halfway" state. What we've been focusing on these last couple months is expanding the game experience, as one of the main critics a lot of players had was about how short the game was (its possible to beat it in about 2 to 3 hours at this point), so we're finishing the process of drawing 2 new bosses. Also, we're adding battles against beasts, as fighting the same human opponents over and over gets old quickly. Here's the next arena's boss and a big dog (we're also implementing lions atm): [img]https://i.imgur.com/vFnCflA.gif[/img] No, the boss and the wolf won't be fighting together, as it would be extremelly OP :) The next boss is also almost done, and it will be the one you'll fight in the ships map. You've probably seen this map, as we use for all kinds of marketing screenshots, as it looks awesome to fight in a boat. This boss had to be a pirate, with his pet monkey (that will also attack you): [img]https://i.imgur.com/dkdIz4j.png[/img] After those 2 bosses, we are still testing some concepts to complete our roster of 8 bosses, but here are some candidates: [img]https://i.imgur.com/YFSSRt8.png[/img] A worm, like the one in the desert map, that has been tamed and is being used as a weapon to fight other gladiators. [img]https://i.imgur.com/ycZ3Yzd.png[/img] A giant from the south (a Sogardian), one of the last from its lineages. Which one do you think is cooler, the worm or the giant? Other than that, we've already implemented 2 new tiers of armor and weapons, but we'll be throwing everything together in one big update instead of releasing small sutff. This will be better for us as we'll need to balance and rebalance fewer times if we have all elements put together at once. I won't give an exact timeline till the next update, but I'd say maybe about two months from now. Thank you guys for the awesome feedback! Cheers!