0.3.7 - Patch Notes

Gods of Sand

Train gladiators. Manage a ludus. Fight in the arenas. Conquer the tower. Gods of Sand is a gladiator manager with intense turn-based combat, inspired by the Swords and Sandals series, in a dark and unforgiving setting.

Boss fights: - Decreased font size of the acquired weapon tooltip (upon victory). Contracts: - Fixed contract not being saved properly after being generated at the start of each week. Passives/Skills: - Added/changed sounds/particles in some skills. Battle: - Fixed game-breaking bug while sending 2 gladiators to the same arena causing both fights to be with the same gladiator and giving the opportunity to win infinite money. - Fixed player buttons panel being shown after enemy gets killed by counter-attack. - Fixed a exploit when quitting the game in middle of a boss-fight, making possible to the player to win the boss fight and farm gladiator stats without even defeating the boss. Achievements: - Added 5 new achievements (one for each boss, one for losing the game). Ludus: - Added a dog that you can pet (best feature). - Fixed a bug where the "buy passive button" wasn't being disabled after closing the skills/passives panel, causing weird bugs. - Fixed a bug where you couldn't buy the same skill for more than one gladiator. Graphics: - Fixed dead/missing pixels on character base spritesheet. - Fixed dead/missing pixels on all the armors/helmets/shoulders/feets (still need to fix weapons in future patches).