Train gladiators. Manage a ludus. Fight in the arenas. Conquer the tower. Gods of Sand is a gladiator manager with intense turn-based combat, inspired by the Swords and Sandals series, in a dark and unforgiving setting.
[b]Skills:[/b]
- Fixed skill "Trial of Balance" causing delays to end entities turn.
- Fixed damage given not being shown on a few skills.
- Changed it's price formula, now it should be cheaper.
[b]Passives:[/b]
- Added passives system, you can buy them on the skill-tree panel. New passives coming soon.
[b]Ludus:[/b]
- Fixed bug causing weird artifacts to the gladiator name text upon changing it's name.
- Fixed a few objects on weird positions, now they're positioned to be pixel perfect.
- Fixed gladiator weekly cost text alignment on ludus inventory.
- Now you start with 2 gladiator slots instead of 5, and each carpenter upgrade gives you +2 slots instead of 1.
[b]Menus:[/b]
- Added a button to return to main menu.
- Added a "Credits" button with our team members on the title screen.
[b]Steam:[/b]
- Added achievement system, we will be adding more in the near future.
[b]Battle:[/b]
- Fixed Grid positions to be even across the map.
- Enemy gladiators are now generated based on pre-made gladiators archetypes (tanker,spearman,berserker,mage...) for better balancing.
[b]Renown:[/b]
- The price of the renown is now halved, your gladiator's weekly cost will now be a lot cheaper.