0.2.10 Patch Notes

Catacomb Kids

Catacomb Kids is a brutal platformer roguelike that pits you against the deadly Catacombs aided only by magic, steel, and your quick reflexes. Traverse procedurally generated dungeons and hack, slash, burn, and blast your way through hordes of things that want to kill you.

New [list] [*] Saving and loading![list] [*] You can quit a run between floors and pick it up again later. [*] There are currently only 2 save slots each for single player and co-op. This might change later. [*] No mid-floor saving and quitting though[/list][*] New stage transition/loading screen! I think it's cool I hope you do too!! [*] Three different game modes: [list] [*] "Permadeath" is what you're used to! [*] "Continues" lets you spend Catacoins to retry a floor after death, getting more expensive each time. [*] "Generous" lets you retry a floor as many times as you want (but you won't gain Catacoins). [/list][*] New [esc] menu lets you change sound and screen settings mid-game [*] New meals and meal effects: [list] [*] Gorhound meal [*] Eeol meal [*] Frolix meal [*] Some others...[/list] [*] Added support for PSX and Nintendo gamepad input prompts, and an option to choose between them in options > controls [/list] Changes [list] [*] Suction feet now only activate when holding "up" while adjacent to a wall [*] Renamed "dragon breath" to "bear breath" because dragons aren't real [*] Added soups to Potion-dealers' shops [*] Changed appearance of soups to show what they contain [*] Added a new effect to peppered fishanha meal; grants armor while wet [*] Breakthrough is no longer impeded by blocks of snow [*] Gorhounds' pounce-bite scales in bite count with depth, but can now be shaken free of by button mashing [*] On floor 5, the grumbul bearing the device now has it stown away instead of spawning it upon their death [*] Made elemental shield enchantments' status effects proc less frequently [*] The view holds on breaking ice barriers for a bit longer now, so you can see them break [*] Dagger Skill 3, "Execute", now stabs foes 3 times, has a less complex input, and is generally better all around [*] Made Plague less effective against bosses[/list] Fixes[list] [*] Crash: Determining reputations relating to shields after having blocked attacks but without having been hit [*] Crash: Determining Reputations in a run after using only chain lightning or dark bolt without landing any melee combat hits [*] Crash: When hitting enemies with poison blob trance or dipped weapons [*] Bug: Only one prosthetic leg effect works at a time [*] Bug: Prosthetic legs draw incorrectly in the character's portrait [*] Bug: Could not properly rebind class abilities [*] Bug: Could not properly reassign inputs to dpad [*] Bug: Getting pounced on by a gorhound sometimes causes clipping through walls and floors [*] Bug: Gorhounds facing direction can change while in their climbing animation [*] Bug: Leaving the top of the level with dark phase causes a softlock [*] Bug: Portals sometimes don't warp the player if they crouch-jump upwards through them [*] Bug: Grumbuls don't always spawn on floor 5, making the tank door inaccessible [*] Bug: The grumbul bearing the device can flee floor 5, making the tank door inaccessible [*] Bug: Getting tumbled over water while wearing gossamer shoes can cause an infinite stun softlock [*] Bug: Dagger skill 3 "Execute" often fails when it shouldn't [*] Bug: Several issues with mirror puzzle generation in the Anticropolis [*] Cosmetic: Spikes spawning on top of flame pipes look strange, so that doesn't happen any more [/list]