Our Next Steps - Alpha Priorities

Gods of Sand

Train gladiators. Manage a ludus. Fight in the arenas. Conquer the tower. Gods of Sand is a gladiator manager with intense turn-based combat, inspired by the Swords and Sandals series, in a dark and unforgiving setting.

Greetings Gladiators! We've been getting a lot of feedback on the game, and many ideas have crossed our minds by this time. During the first week post-release we focused on clearing all types of bugs, and one week after we achieved a state where 95% of all bugs have been fixed, with no game-breaking bug that we know of. So we're now ready return to progress in development, tackling first the things we received most feedback on. The biggest complaint: The combat system. Not complex enough, kinda boring (specially on low level fights) and sometimes too random. We do agree with all those claims, that's why over the next 1 or 2 weeks we'll be implementing a passive skills system, where instead of having 16 skills to choose from, the player will now have 32, making a lot more crazy builds possible. With this system, we'll also be able to revamp the gladiator generation system. The idea is to create possible "builds" or "archetypes" which all enemies gladiator will be assigned randomly upon being generated. This will make the opponent's power much more balanced than the totally random way we use now. After that, we're still considering which system to focus. The calendar needs a good rework, and to make the management play a bigger role, sometimes the player should be forced to fight on certain dates dictated by the game. Any feedback, bug report or ideas you can send us through the Steam's forum or through our email: godsofsandgame@gmail.com Cheers!