Version 0.5.0 is here! New bosses, arenas, weapons, quests...

Gods of Sand

Train gladiators. Manage a ludus. Fight in the arenas. Conquer the tower. Gods of Sand is a gladiator manager with intense turn-based combat, inspired by the Swords and Sandals series, in a dark and unforgiving setting.

Greetings, gladiators! Finally, after a long time, we got to release v0.5.0 for Gods of Sand! The key point of this update is obviously the continued progression for the game. We've added the final 2 bosses. I say final, but this is still not the endgame, as we'll be adding the tower, which will give the player a final challenge. Together with the bosses we've added everything around it, like new weapons and armor, arenas, music, etc... Also, we've added the last two passive skills that were missing. Also, we've added a questline to the game, trying to tie everything around a main lore, which won't give choices to the player, but will try to give more sense to everything you're doing. [img]{STEAM_CLAN_IMAGE}/38955233/cc1dec3a45e9bfbf27111b2efd8982fafad69d58.gif[/img] For the next patch, we'll be focusing on adding more content around what already exists instead of moving further with the storyline, so expect to see new usable items, new quests and changes to existing skills. Here are the full patch notes: - Added 2 new arenas/2 new bosses. - Added main story events/changes to the game's story. - Added a new item that you get from one of the new bosses (the other one will still be added soon as it's only a quest item that can't be used). - Added new items that will be available at the blacksmith if you're on the latest arenas. - Added the two last passives that were to be implemented. - Added a start animation to the main menu and fixed some issues. - Added an offset to some bosses to prevent the text from hiding their sprites. - Added 2 new Steam achievements (one for each of the new bosses defeated). - Added damage types to scrolling texts; bleeding, burning, and poison will now show icons and proper colors. - Added Steam Rich Presence; now it will show where you're at in your game to your friends. - Added 3 new boss music. - Added a new common battle music. - Changed some SFX volumes and pitches. - Changed Golden Apple price from 103 to 468. - Changed Pirate Bomb price from 128 to 241. - Changed Enemy AI; now it will only use the skill Eviscerate if the player has some bleeding stacks. - Changed Gladiator's price calculation. - Changed the Blacksmith; now it won't sell repeated items. - Changed Suspicious Merchant's Quest; now the possible item list will include items 2 ranks above yours (based on the current arena you're in). - Changed Pirate boss skill; now bombs will explode earlier. - Changed a few bosses; they are now better balanced. - Changed Secret Admirer's Quest; now it will give you 180 coins instead of 130. - Changed Traveling Trainer's Quest; now it will give you +3 stat instead of +1. - Changed the formula for "Fight Power" (used for the auto-battle percentage). - Changed Untamed Beast Quest; now it will only appear if your best gladiator is available. - Changed Contracts to avoid spamming; if you win, your gladiator will have minor injuries, and major injuries if they lost without dying. - Changed Dog Quest; now it will only appear if your best gladiator is available. - Changed Enemy AI; now it will consume a Tonic only if they are 2 or 3 grids apart from the player. - Changed Enemy AI; now it will use the skill Concentration only if they are 2 or 3 grids apart from the player. - Changed "Amenities" icons placeholders; now they all have a nice image. - Changed Odd Giant intro scene to a new Sad Socket intro scene. - Changed some enemy gladiator archetypes for balancing. - Changed dog quest; it now has a 5% chance of happening every day if you lost the battle or canceled it. - Changed quest placeholders; now they all have a nice image. - Changed Steamworks API to have the possibility of having more Steam features in the future (Leaderboards and so on). - Changed save-game directory. - Changed the number of skills/passives of enemy gladiators (increased). - Changed Blood Lust passive to heal 10% of your damage instead of 20%. - Fixed error while changing item slots in inventory without having gladiators. - Fixed particles spawning at the wrong position. - Fixed some rare cases where you had a 100% chance of winning and still lost the auto-battle. - Fixed Challenger Quest prize (it was giving 666 coins). - Fixed SFX with random pitches causing other playing SFX to be pitched as well. - Fixed a bug on the fight's victory panel coin counter that was displaying the wrong prize. - Fixed fight's victory panel displaying 0 on Challenger Quest/Alpha Arena Quest. - Fixed some misspelled words in texts. - Fixed Herakles walk SFX not playing properly. - Fixed music SFX starting before clicking on the fight button on the boss scene. - Fixed scrolling texts (damages, skill uses, and so on) sizes. - Fixed a bug in the Caravan Quest. - Fixed battle's scrolling texts/sprites being overlapped. - Fixed overlapping texts when renaming a gladiator. - Fixed some item spritesheets jumping/missing frames. - Fixed Fahkir death animation transitioning to itself depending on how you killed him. - Fixed Spiculus unlocked passives; it had a bug where you couldn't select a few passives to buy. - Fixed Contracts list not being populated properly. - Fixed an error when your gladiator was training and had major injuries. - Fixed Side Bash skill; it was not invoking an event and preventing the player from breaking the Minotaur charge with it. - Fixed poison effect duration on enemies. - Fixed Trial of Balance skill; it was not working properly at all. - Fixed Heavy Sabre spritesheet; it had some bad frames. - Fixed Herakles death animation; now it won't fall towards the player. - Updated the game engine/third-party packages.