Woodpunk is an exhilarating roguelike bullet hell retro pixel art shooter in a medieval Woodpunk universe, where the primary energy resource is WOOD.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33021242/1b8184ac564d5bb39eccf7019489569075329817.png[/img]
[h1]TL;DR: New Progression system, we need help balancing! Report to our Steam discussion boards or Discord!
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[url=https://discordapp.com/invite/mbs]Discord[/url]
We’ve felt the game was [b]lacking some in game progression[/b]. You guys received no reward or help when you beat a level and advanced to the next stage, causing frustration with the game’s difficulty (well, come on guys, [i]git gud[/i]).
We’ve been wanting to fix this issue for a while now and at last we have some spare time, but we need your help. Now you’ll find a [b]Perk System[/b] when you complete each stage. Before you enter the pod to travel to the next stage, [b]the pod will craft 3 perks but you only may choose one of them[/b]. These may include; bettering your weapons, increasing your health, dealing more damage, increasing the durability of your weapon…
As you can see gameplay will be greatly affected, and we need [b]help with the game’s balancing before we fully release this update[/b]. Has the game become too easy? Or is it too hard? Which perks have you found useful, or useless? Do you feel WOODPUNK is a better game with this perk system?
Also please, [b]tell us if you find any bugs![/b] Tell us if you get 2 of the same perks, perks drop when they shouldn’t…
You can reach us other either through a pinned thread in the Steam Discussion board, or our discord server!
[h1]How to try out the new system:[/h1]
For this you will need access to the Beta version of WOODPUNK, which is open to everyone. In case you do not know how to access it:
- Right Click on WOODPUNK on your Steam Library
- Click on Properties, and on the new window go to the BETA tab button
- On the dropping Menu, choose “test_beta…”
- Close the window and wait for the update to apply.
[b]So now let’s cover all changes in this update:[/b]
- Woodpunk now has Character Perks, which expand the in-game progression system! Grab a perk or a high power weapon at the end of each level to improve your odds at victory for that run!
- Introducing +1 weapons, rare drops which have greater durability and slightly higher damage!
- WOODPUNK is now avaiable in Magyar! Thanks to Dodsworth for making it possible!
- Optimized the game further.
- Slight improvements to interface: You can now quit the game completely from anywhere in the game.
- Some more improvements on sounds.
- Some more polish on Shield Bearer and Banner Warlord enemies.
BUGS
- Fixed a bunch of minor localization issues regarding several languages.
- Fixed an occasional bug where players would occassionaly get stuck to the "Protect mode" machine, when using the fireball attack from the new FlamePunk suit.
- Fixed a bug where crossbowmen enemies wouldn't spawn during the fight against the triunvirate.
- Fixed a rare bug where sometimes Theo would get stuck when trying to transform into a wall.
- Fixed an issue when sometimes barrel explosions would leave no craters.
- Fixed the unlock condition for the MeatPunk suit. It wasn't properly updated yet. It didn't affect any players, but it could have in the future.
- The end level pod no longer launches itself if you are building a weapon when you step inside of it. It will launch after you finish creating it.
BALANCE
- Very slightly increased health pack drop frequency.
- Slighly increased the range of the Woodplank™.
- Buffed air regeneration on the SpinnerPunk suit.
So that’s from us for now, we hope to hear from you either through our Steam Discussion boards, or [url=https://discordapp.com/invite/mbs]our discord server[/url]!
[h1]THANKS FOR THE HELP![/h1]