Update 1.00.11 - Patch Notes

Woodpunk

Woodpunk is an exhilarating roguelike bullet hell retro pixel art shooter in a medieval Woodpunk universe, where the primary energy resource is WOOD.

Last night we have gone live with our latest game update. Patch Notes: [b]1.00.11 | 28/11/2018[/b] ==================== BUG FIXES - Fixed some problems with German localization. - Fixed an issue where the bullet-time/slowdown when choosing weapons could persist if you were checking out a weapon while the drop pod appeared. - Fixed a rare issue with music volume going down at the start of the game. Previous Patch notes: [b]1.00.10 | 27/11/2018[/b] ==================== NEW FEATURES - Tech Tree now shows names for the three main branches: Tank, Tinkerer and Experimental. BALANCING - Improved RNG algorithm for weapon creation, reducing the number of unfair situations. - Aquinas no longer bounces off walls. - Colliding with a wall now causes you to skid/slide along it. Effectively, you can wall-run now. - Some more weapon rebalancing. - Barrel explosions have a larger area of effect. - Tombstones on level 2.3 now drop scrap on death. - Rebalanced level 2.X's "Destroy the artifacts" levels. BUG FIXES - Fixed a bug with the achievements system that sometimes slowed loading into the lab. - Fixed a few localization issues for Simplified Chinese. - Fixed a bug introduced in .08 which made brutes get stuck often and not attack you. - Solved a rare bug where the end drop pod wouldn't launch (it wouldn't detect the player unless you jumped into it, sometimes). - Theo is not as picky when choosing where to use his Blast skill. Still completely accurate in most situations, this just means he will get stuck less often when fighting some bosses - NecroPunk no longer dies from bombs while reviving. - PilgrimPunk is now working as intended. - Language select in options no longer has jittering problems. - Fixed an issue with the scrolling in the Tech Tree. [b]1.00.09 | 24/11/2018[/b] ==================== NEW FEATURES - Meatpunk is now unlockable for the top 10 high scores BALANCING - Shield bearer's shield has now 25% less HP and doesn't protect the wearer from being pushed away by arrows as much as it did. To compensate, they themselves have slightly more HP. - Second breath changed to work only once per playthrough, instead of once per stage. - PilgrimPunk now has a fixed reload time across all weapons. - “War Machine” difficulty tuned down a bit. BUG FIXES - Fixed a bug in rounds mode where the drop pod could fall too soon sometimes. - Fixed a bug where the "boss kill" screens for “Il Doge”, “The Necromancer” and the “War Machine “ would not show - Fixed a localization bug where the "RESTART" and "EXIT" buttons in the game over screen would always be in English. - Fixed a bug where an explosion would kill off the NecroPunk instantly, even if he still had his resurrect skill unused. [b]1.00.08 | 23/11/2018[/b] ==================== NEW FEATURES - Significant graphics improvement in Tech tree. - Added a Boss Run on the final stage while fixing final boss battle - Added a new ending sequence to the game. BALANCING - Nerfed world 3.3 a little - Rebalanced all shotgun-type weapons. Now they shoot faster, but reload a little slower in general. - Rebalanced light guns. - Rebalanced arrow cannons. - Slight rebalancing of late game guns. BUG FIXES - Fixed a bug where the stage pod could fall too close to a spawn-gate to be properly accessible. - Fixed a bug with explosive enemies which could cause a crash - Fixed a bug where sometimes a boss kill wouldn't be registered to the suit you killed it with. - Fixed a bug which could crash the tutorial in Simplified Chinese - Fixed a problem with load screen text in both Chinese localizations - Fixed a problem with load screen text in Japanese localization [b]1.00.07 | 22/11/2018[/b] ==================== - Release build