Woodpunk is an exhilarating roguelike bullet hell retro pixel art shooter in a medieval Woodpunk universe, where the primary energy resource is WOOD.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33021242/dd08dbcf2e18409741fbe1853da75534e18b3914.png[/img]
[h1]CONTENT[/h1]
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[*] A new "ENHANCEMENTS" system! Get those lumbernetic implants on board! Once you've defeated a boss, you can use some of its powers to temporarily buff yourself for your next game run!
[*] Enhancements now get saved in your savefile: You may buy them and leave the game, and not lose them as long as you don't start a story mode game :)
[*] Made the interface on the Enhancements a little better, with slightly better feedback.
[*] Added a sound for when the player gets hooked.
[*] Finished Spanish translation for the new enhancement system.
[*] Gave the Survival mode lab item some love: Now it's a large portal to another world instead of a small wooden pod!
[*] Fixed the way gamepads are recognized at startup, in regards to having or not priority over keyboard/mouse. This now rights keyboard/mouse players with gamepads from having to manually change to keyboard/mouse whenever a gamepad was connected. This also particularly affected a few people that have keyboard expansions.
[*] Some more visual flair for the FlamePunk suit's fireball ability.
[*] When playing a 2 player game, Theo's wrist-gun now has sticky trigger/auto fire.
[*] Some more work on sounds.
[*] Updated Magyar (Hungarian) translation.
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[h1]BALANCE[/h1]
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[*] Nerfed the damage done by the World 3 boss' weakest weapons.
[*] Made the fire from the World 3 boss easier to tell apart from the player's own fire.
[*] Significantly nerfed the difficulty of the "Protect the machine" stage in World 5.
[*] Big buff to the chainblade: It's now 8 pixels longer (+40% reach!).
[*] Slightly buffed the level 1 and level 2 spears: The tossing force is a little stronger.
[*] Made the hitbox for the WoodPlank™ a little less picky when it comes to smashing enemies. Overall this should improve the feel and usefulness of the weapon.
[*] Made stage 4.3 easier.
[*] Made the 4th boss fight slightly harder (in both story and survival mode).
[*] Made level end a little slower after destroying the artifacts, to give a little more time to move away from the falling pod :)
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[h1]BUGS[/h1]
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[*] Higher-tier crossbow guys no longer keep firing when they're frozen.
[*] Disabled pausing in certain menus in the lab (could eventually lead to some problems).
[*] Fixed a rare bug where you could die when the screen went white after completing an artifact mission
[*] On-screen arrows pointing to the corners of the screen where artifacts are now disappear when the artifact is destroyed. They didn't due to a bug introduced earlier on during the development of v1.03.XX.
[*] Cleaned up a few minor graphic glitches.
[*] Fixed a rare bug where a Brute would stay floating there forever if killed with a spear that broke exactly at the moment when he was grabbing an object to toss.
[*] Cleared a minor, but general interface problem in the lab.
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Hi again guys,
We have [b]new content[/b]…again! This time we’ve included a new [b]Enhancement System[/b] which will make some runs a tad easier, while also work as scrap dump for that extra scrap you have laying around. So now you have [b]more progression[/b] in the game; the recently added [b]perk system[/b], and the [b]enhancement system[/b].
Now when you enter the lab you will see an enormous statue where Aquinas’ new enhancement system is found. [b]After defeating a World Boss [/b]you will steal back these enhancement, dump some spare scrap, and use these enhancements in the next run… but be careful! Y[b]ou will only be able to use it once[/b], so[b] if you die[/b] during a run, you will have to p[b]ay for this enhancement again[/b].
We’ve also been working on many other things; heavily [b]balanced the game[/b] (again) and [b]fixed lots…. and lots of bugs[/b]
.
We would really like to thank the community again for its help!
Hope you enjoy!
Meteorbyte Studios.
[h1]P:S. At the moment the game is fully localized in English, Spanish, Korean, Traditional Chinese and Simplified Chinese. Rest of the languages coming soon![/h1]