Woodpunk is an exhilarating roguelike bullet hell retro pixel art shooter in a medieval Woodpunk universe, where the primary energy resource is WOOD.
[h1]TL;DR[/h1]
[h1]NEW STUFF[/h1]
- You can now remap movement keys on the keyboard.
- Changed the Survival mode achievements/unlocks: Instead of "getting to the top 10" and "getting to 1st place", now they are "reach 250,000 points" and "reach 500,000" points, respectively.
- Survival Mode now switches tilesets (biomes) every 5 rounds.
- Replaced all the useless social media with a sole link to our Discord
[h1]BALANCING[/h1]
- Made the ice cannon a little stronger in the lower levels.
- Improved the hammer! You can now attack with the hammer before it's fully charged (it does less damage this way, but it's less limited).
- New rebalance for weapons introduced: Now weapons have different ammo capacity depending on the type of projectile they shoot.
[h1]BUGS[/h1]
- Fixed a very rare bug where frozen enemies wouldn't die, and would stay "floating" in the air forever.
- Fixed an occasional bug where frozen Shieldbearer enemies would still attack you with their axe (while frozen!).
- Fixed a bug where in some instances the game would unpause while customizing game-options in game.
- Fixed a HILARIOUS and extremely rare bug where the "scared" Phalanx enemies from Il Doge would spawn endlessly after defeating the boss.
[h1]And now in more Detail![/h1]
[h1]HAPPY NEW YEAR[/h1]
We hope all you guys had excellent holidays, and for those who do not celebrate or had to work…at least there was some time for gaming right?
As always we’re ready for your feedback. This update is thanks to your feedback during these steam sales, where this community gained awesome new members (Hi!).
You can reach us through the Steam discussion boards and our Discord, where you informed us of 90% of these now corrected issues.
Well, now let’s get on with a [b]deeper description of this patch:[/b]
[h1] NEW STUFF [/h1]
- A French member of our Discord server got in contact with us mentioning that he couldn’t move as he used an AZERTY keyboard. To solve this and increase WOODPUNK’s optimization [b]you can now remap movement keys on keyboard[/b]
-We were informed through our Steam Discussion thread and a Xbox completionist community that achievements related to an online leaderboard are difficult to get, which is especially frustrating for those players who want to complete the game. So what we did is [b] change the Survival mode achievements/unlocks: Instead of "getting to the top 10" and "getting to 1st place", now they are "reach 250,000 points" and "reach 500,000" points, respectively.[/b]
- We discovered that the tile set in the Survival mode wasn’t changing each 5 rounds as it should ([i]borrrrrinnggg[/i]) so we changed this to make survival mode more attractive.
-Having all the social media links made us seem as a bit of a sell-out, and it’s not something we wish to look like. We included these links for you guys to communicate with us for feedback, ideas, and discover other WOODPUNK players. So we [b] replaced all the social media links with a sole link to our Discord[/b].
[h1]BALANCING[/h1]
These balancing issues are thanks to the community complaining about weapons damage, them being too weak, too strong, etc. There is mainly two issues worth describing.
-The hammer has been improved. [b]Now you can use the hammer without fully charging it[/b]BUT it’ll do less damage. If you wait and charge it as always, it will do its full damage. The hammer will not block projectiles (like before).
-Weapons now have different ammo capacities depending on the ammunition type. For instance: Bombs are bigger than bullets, so bomb weapons have less ammo and must be reloaded more frequently.
[h1]BUGS[/h1]
Thanks to the community and content creators we have eliminated several bugs! #celebrate
They’re all explained above, but in case you want to see[b] the hilarious endless enemy spawn bug, [url=https://youtu.be/6zvNksjj_7o?t=4993] here you go![/url][/b]
Remember you can get in contact with us through the Steam discussion forum or our [url=https://discordapp.com/invite/fsx3Htt]Discord[/url], will be at the ready!
[b]Thanks to all of you for your feedback![/b]
See you next time!