Voidigo v1.0 - The Release Update

Voidigo

A vividly animated action roguelite focused on boss hunting. Unleash an array of diverse weapons and powerups to combat the corruption of the Void.

[img]{STEAM_CLAN_IMAGE}/38416098/a2689e954555f2a3050c340fd3d40148d84e9977.png[/img] [b][h2]Voidigo is now out of Early Access with this huge new update![/h2][/b] [h3]We recommend creating a new save file to fully enjoy the new content![/h3] [h3]Thank you for all your support during Early Access and we hope you enjoy the full release![/h3] [previewyoutube=EXkoiGRuiaw;full][/previewyoutube] [hr][/hr][b][list][*][url=#NEW]NEW[/url] [*][url=#CHANGES]CHANGES[/url] [*][url=#BALANCING]BALANCING[/url] [*][url=#FIXES]FIXES[/url] [*][url=#OPTIMIZATION]OPTIMIZATION[/url] [/list][/b][hr][/hr][h2=NEW]NEW[/h2] [list] [*]A new start to the game. Make a new save file to check it out! [*]A new mysterious area at the top of the camp... [*]World Expansions now also unlock a new challenge! [*]Credits! [*]Void Puppeteer - Now a more formidable foe! [*]New Challenge - Kill in Order! [*]New Challenge - Ants in the Pants! [*]New Challenge - Drywall! [*]New Challenge - Snowman! [*]New Challenge - High Security! [*]New Challenge - Skogr Mine! [*]Challenge Info - When nearby a challenge door there's now new UI telling you more details about the challenge! [*]You now have the option to start a run without a starter powerup, for you blank slate lovers out there! [*]Treasure guy! [*]More pet parts! [*]New achievements! [*]Void Fragment Results - When you win or lose a run you will now get a presentation of how many Void Fragments you have gained! [/list] [h3]NEW POWERUPS[/h3] [list] [*]The Black Hole Hop [*]The Leg-Button Limbo [*]The Pinch-Button Polka [*]The Gulp-Button Groove [*]The Beep-Button Bop [*]The Bubble-Button Boogie [*]Rain Rounds [*]Splash Sole [*]Aquatic Icon [*]New 'instant pickup' powerups! [/list] [h3]NEW WEAPONS[/h3] [list] [*]Crazy Gun [*]Finger Gun [*]Axe-a-lotl [*]Axe Pals [*]Swordsterer [*]The One [*]Tank Turtle [*]Buccaneer [*]Echino Seedling [*]Eye of Magmoth [*]Broken Rifle [*]Mjölnir [*]Banana Splat [*]Pious Pummeler [*]Gunchucks [*]Triple Roffel [*]Scoop Scope [*]Combat Rifle Anniversary Edition [*]Dragon Do-over [*]Shockgun [*]Voidazzler [*]No Entry [*]Raven's Edge [/list] [hr][/hr][h2=CHANGES]CHANGES[/h2] [list] [*]Upgrade Star - Now displays the shard reward during the cutscene. Each consecutive star is now worth slightly more shards, so powerups with more upgrades will be more worth the trouble. [*]Other sound effects now lower when player gets hurt to emphasize it more. [*]Shop - Lowered extra room entrances to reduce camera focus fighting. [*]New corrupted look on bosses, scary and cool! [*]All bosses have new fancy icons! [*]Pets in Camp - There's now 15 instead of 20 pets in the camp, to make it a bit less cramped. [*]Areas are now generally smaller and have a higher prop density! [*]The Void - New look for walls. Start area is now the same size as normal beacon areas. [*]North Harvest areas are now less cluttered. Wall edges stand out more to make the walls more readable. [*]Beacons - Activating a beacon now only pops the nearby corruption blobs and not all in the area. [*]Out of bounds co-op flight now activates bubble shield when you gain control over the character again. [*]Ice shattering has better visual effects and works more properly on bosses. Shattering a frozen enemy does more damage. [*]World End Shortcut - Shortcuts can not overlap eachother anymore. Now breaks occluding props. [*]Challenge Room - Reward now hovers between the alive players instead of only following player 1. Player now gets at least two challenges to choose between. [*]Challenge 'Grounded' - Pollen dashing is now allowed! [*]New sounds for opening and closing the tab menu. [*]Enterables - You can now exit an enterable from any side if you destroy the walls! [*]Ghost Quest - Cradles will now do a visual effect when filled and get untinted for a moment after being filled during combat, making it more obvious where their health went for new players. [*]Recharger - Now prioritizes wanting your weapon. Can now ask for currency as well! [*]Currency Eater - Now creates an explosion when fed fully or destroyed (Does not hurt the player) [*]Healthgulper - Now rewards bundles instead of random powerups! [*]Price for unlocking a new character is now 12 Void Fragments. [/list] [h3]POWERUP CHANGES[/h3] [list] [*]Beacon Turrets - Now keeps fighting if one player is still alive, even if its not the owner of the turret. [*]Linear Field - Bullets now move a bit more naturally around walls. [*]Bottled Tomto Blood - Now requires you to sprint in air to activate it [*]Mother Ship - Now only follows the player that owns the powerup instead of the closest friendly target. [*]Arachnid Haste - Follows player more precisely. [*]Back Buckler - New description! [*]Fire Button - New description! [*]Bullet Button - New description! [*]Emeraldon Button - New description! [*]Poison Button - New description! [*]Electricity Button - New description! [*]Ice Button - New description! [*]Moldy Pepper - New description! [*]Charged Pepper - New description! [*]Arctic Pepper - New description! [*]Red Pepper - New description! [*]Noxious Icon - New description! [*]Shot Flipper - New description! [*]Jimbot - New description! [*]Wall Spiders - New description! [*]Homesick Bullet Lotion - New description! [*]Jellified Tungsten Bullet Lotion - New description! [*]Ornate Wooden Hilt - New description! [*]Gloppy - New description! [*]Bounce Gel - New description! [*]Coffee - New description! [*]Cryo Rounds - New description! [*]Incendiary Rounds - New description! [*]Volt Rounds - New description! [*]Poison Rounds - New description! [*]Hurricane Sole - New description! [*]Thunder Sole - New description! [*]Pyro Sole - New description! [*]Glacial Sole - New description! [*]Toxic Sole - New description! [/list] [h3]WEAPON CHANGES[/h3] [list] [*]Bomb Rod - New description! [*]Pufferfish - New description! [*]Maelstrom - New description! [*]Bay Bow - New description! [*]Roffel - New description! [*]Cross Bone - New description! [*]Snake Egg Launcher - New description! [*]Siegemaster - New description! [*]Imperiant Speklunker - New description! [*]Imperiant Mace - New description! [*]Restrained Imperiant Baby - New description! [*]Brine Gar - New description! [*]Summer Scepter - New description! [*]The Croaker - New description! [/list] [h3]UI CHANGES[/h3] [list] [*]Pet Banish Menu - Now displays the equipped weapon of the pet as well. [*]Different ground materials have less contrast on the minimap. [*]There's now a deny effect on the healthbar when you try to hurt yourself but you do not have enough health. [*]Passage Map - Now fades out during battle if a player or enemy is underneath it. [/list] [hr][/hr][h2=BALANCING]BALANCING[/h2] [list] [*]Shop - After the first world there's now 3 powerups, 3 upgrades and 2 weapons. [*]Loop Minigame - Popping a powerup bubble now fully removes the powerup regardless of upgrade level. [*]Double Shop - Now holds three ammo jars for the same price. [*]Time Freeze - Player attacks are not frozen anymore. [*]Bullet Collision - It is now easier to hit enemies that are bouncing near the ground. [*]Co-op - Bosses now give two bundles when defeated. [*]Forge - Now has a chance to spawn health instead of an ammo. [*]Powerup Trades - A little less likely for upgraded powerups to show up as trades. The more upgrades the less likely. [*]Healthupper - Now corrupted during loops! [*]Pets - When out of their attack range they now use their dodge to try to get to a better position. They are now invulnerable when dodging. [*]Max Health Seller - Now rewards you 20 more shards than before. [/list] [h3]POWERUP BALANCING[/h3] [list] [*]Elemental Buttons - More bullet damage and longer element time. [*]Weptek Boot - More damage. [*]Bomb Boot - More damage and bigger radius. [*]Boom Bomb Button - More damage and bigger radius. [*]Health Jar: Definitive Edition - Health ghosts now rain from above after breaking a pickup! Name changed from 'Definite' to 'Definitive'. [*]Wall Spiders - Bit less damage, longer pause before more spiders can spawn after reaching spider limit. Now 'Rare' instead of 'Uncommon'. [*]Beacon Blender - Less damage to bosses. [*]Crab Boot - Now 'Uncommon' instead of 'Rare'. [*]Orb Bullet Lotion - Shorter orb time and stronger homing. [*]Weptek Reload Attack Module - Now affected by Weptek Accuracy Optimizer. [*]Rumble Ray - Further range when upgraded. [*]Swing Shot - Further range when upgraded. [*]Banned Auto Aim - Longer range! [*]Shard Gamble - 'Rare' and 'Ultra Rare' rewards now give more shards! [*]Rocket Bullet Lotion - New icon, new explosion effect, more damage, no longer destroy walls and has a new explosion sound effect. [*]Pollen Dash - Final upgrade now allows the dash to break through walls. [*]Cryo Rounds - Stronger freeze! [*]Homesick Bullet Lotion - Bullets that land on walls now get their 'homesickness' applied as well, so they bounce back even if you overshoot. [*]Echo Blade - Now echoes a grid of weapons! Now 'Rare' instead of 'Common'. [*]Stable Stature - Now 'Rare' and makes the player unable to tumble! [*]Melee Mimic - Each mimic is now a bullet. [*]Void Bullet Lotion - Now synergizes correctly with Inner Fusion! [*]Bat Slippers - Many more bats! [*]Rat Slippers - Many more rats! [*]Soul Slippers - Many more souls! [*]Upgrade Bundle - Now 'Uncommon' instead of 'Common'. [*]Protectus Boot - Bigger and longer lasting protection area. [*]Protectus Gem - Now 'Uncommon' instead of 'Rare'. [*]Protectus Heart - Now 'Rare' instead of 'Uncommon'. [*]Heavy Weight Bacteria - There's now a minimum amount of knockback a weapon attack can have, so that all attacks get a significant effect. [*]Clozo's Arm - When playing with gamepad the arm will now only extend upon actively pushing the stick. [*]Hurricane Sole - Now 'Uncommon' instead of 'Common'. [*]The Emeraldon Anticurse - Now 'Rare' instead of 'Uncommon'. [/list] [h3]WEAPON BALANCING[/h3] [list] [*]Max ammo and durability is now calculated based on damage and rarity of the weapon, instead of being balanced manually per weapon. [*]All 'Rare' and 'Ultra Rare' weapons do less damage overall. [*]Jumbo Dart - Now 'Common' rarity. [*]Pumpkin Nest - Bullets now bounces back towards the nest when they land on walls. [/list] [h3]NPC BALANCING[/h3] [list] [*]Void Enemies - Health is now balanced per world! [*]Kegler Barrels - Now tumbles the player a bit more when they land right on top of them. [*]Kegler Captain - Large barrel left behind when digging underground can now be stomped. It now shoots out barrels that explode into bullets. [*]Harvest Caretaker - Bullets now have a warning circle to make them stand out a bit more. [/list] [hr][/hr][h2=FIXES]FIXES[/h2] [list] [*]Fixed prop decals sometimes being incorrectly placed. [*]World Token Cutscene - Fixed camera focus not centered correctly during co-op. [*]Fixed a rare bug where an area would get stuck in 'area change' state and making the player stuck in a forced walk. [*]Cinematics - Element, bullet and stun audio loops do not play during cinematics anymore. Stun effect, frog explosions and snake bites are now hidden during cinematics. [*]Fixed a bug causing some ambient NPCs like birds sometimes not spawning out of view. [*]Fixed a bug causing fleeing bosses to be able to get right back into battle if another boss was in the current area. [*]Friendly void crystal explosions now have the correct colors. [*]Fixed the bosses encountered not storing correctly when saving and loading a run. [*]Enemy weapon blink warning - Fixed a bug causing it to not work as intended. [*]Pets - Fixed melee pets accidentally interrupting their own attacks with block sometimes. [*]Fixed Rupert narration in Antlantis not triggering during co-op. [/list] [h3]POWERUP FIXES[/h3] [list] [*]Wall Spiders - Fixed spawn sound not playing in the correct position. [*]Orb Bullet Lotion - Fixed spawn sound not playing in the correct position. Fixed launching bullets not colliding with walls in orb form. [*]Porko Rebel Grenade - Fixed a rare instance when it would be instantly blocked by Back Buckler. [*]Linear Field - Now pauses during cinematics and hides when player is hidden. [*]Powerup Gamble - Fixed a bug during co-op making it possible to spawn a powerup already picked up by the other player. [*]Orb Bullet Lotion - Now works better with Rocket Bullet Lotion. [*]Bomb Boot - Fixed explosion sometimes not doing its full damage. [*]The Emeraldon Anticurse - Fixed some rare cases when the Emeraldon would stick around even if the player was back on the ground. [*]Mother Ship - Fixed a bug causing it to be misplaced on activation sometimes. [*]Blast Refractor - Fixed a bug causing the laser to spawn from the wrong spot if there was a wall between the player and the explosion. [*]Beacon Barrage - Fixed a bug causing it not to have player powerups affect it. [*]Buttons - Fixed outlines not blinking in the co-op players color. [*]Rehand Powerups - Fixed a bug in co-op when a player died as the hand was charging up, the corpse would cause a lot of constant audio and screen shake. [/list] [h3]WEAPON FIXES[/h3] [list] [*]Floppy Flinger - Fixed files from floppy breaking not travelling their full range. [*]Fixed weapon idle sound not restarting after pausing. [/list] [h3]NPC FIXES[/h3] [list] [*]The Harvester - Fixed a bug causing them to not trigger any behaviors. [*]Bosses - Fixed a bug where a boss would be outside the level when you entered its area. [/list] [h3]UI FIXES[/h3] [list] [*]Health Bar - Fixed an issue where it would not get the correct width if the game was minimized while resuming a run from the save menu. [*]Stomp Deny UI - Now scales with zoom, so it wont occlude some smaller enemies when battle zoom is active. [*]Enterable Icon - Fixed not hiding during cinematics. [*]Fixed some powerups not falling out of extra rooms correctly. [*]Pet Name - Fixed not hiding during cinematics. [*]Fixed some overlay effects and ui incorrectly rendering twice during co-op. [*]Void Eye Arrow - Fixed not hiding during cinematics. [*]Discord Rich Presence - Fixed runtime during co-op. [/list] [hr][/hr][h2=OPTIMIZATION]OPTIMIZATION[/h2] [list] [*]Bullet optimizations. [*]Wall destruction optimizations. [*]Fixed memory leaks. [/list] [hr][/hr]