[img]{STEAM_CLAN_IMAGE}/38416098/a2689e954555f2a3050c340fd3d40148d84e9977.png[/img]
[b][h2]Voidigo is now out of Early Access with this huge new update![/h2][/b]
[h3]We recommend creating a new save file to fully enjoy the new content![/h3]
[h3]Thank you for all your support during Early Access and we hope you enjoy the full release![/h3]
[previewyoutube=EXkoiGRuiaw;full][/previewyoutube]
[hr][/hr][b][list][*][url=#NEW]NEW[/url]
[*][url=#CHANGES]CHANGES[/url]
[*][url=#BALANCING]BALANCING[/url]
[*][url=#FIXES]FIXES[/url]
[*][url=#OPTIMIZATION]OPTIMIZATION[/url]
[/list][/b][hr][/hr][h2=NEW]NEW[/h2]
[list]
[*]A new start to the game. Make a new save file to check it out!
[*]A new mysterious area at the top of the camp...
[*]World Expansions now also unlock a new challenge!
[*]Credits!
[*]Void Puppeteer - Now a more formidable foe!
[*]New Challenge - Kill in Order!
[*]New Challenge - Ants in the Pants!
[*]New Challenge - Drywall!
[*]New Challenge - Snowman!
[*]New Challenge - High Security!
[*]New Challenge - Skogr Mine!
[*]Challenge Info - When nearby a challenge door there's now new UI telling you more details about the challenge!
[*]You now have the option to start a run without a starter powerup, for you blank slate lovers out there!
[*]Treasure guy!
[*]More pet parts!
[*]New achievements!
[*]Void Fragment Results - When you win or lose a run you will now get a presentation of how many Void Fragments you have gained!
[/list]
[h3]NEW POWERUPS[/h3]
[list]
[*]The Black Hole Hop
[*]The Leg-Button Limbo
[*]The Pinch-Button Polka
[*]The Gulp-Button Groove
[*]The Beep-Button Bop
[*]The Bubble-Button Boogie
[*]Rain Rounds
[*]Splash Sole
[*]Aquatic Icon
[*]New 'instant pickup' powerups!
[/list]
[h3]NEW WEAPONS[/h3]
[list]
[*]Crazy Gun
[*]Finger Gun
[*]Axe-a-lotl
[*]Axe Pals
[*]Swordsterer
[*]The One
[*]Tank Turtle
[*]Buccaneer
[*]Echino Seedling
[*]Eye of Magmoth
[*]Broken Rifle
[*]Mjölnir
[*]Banana Splat
[*]Pious Pummeler
[*]Gunchucks
[*]Triple Roffel
[*]Scoop Scope
[*]Combat Rifle Anniversary Edition
[*]Dragon Do-over
[*]Shockgun
[*]Voidazzler
[*]No Entry
[*]Raven's Edge
[/list]
[hr][/hr][h2=CHANGES]CHANGES[/h2]
[list]
[*]Upgrade Star - Now displays the shard reward during the cutscene. Each consecutive star is now worth slightly more shards, so powerups with more upgrades will be more worth the trouble.
[*]Other sound effects now lower when player gets hurt to emphasize it more.
[*]Shop - Lowered extra room entrances to reduce camera focus fighting.
[*]New corrupted look on bosses, scary and cool!
[*]All bosses have new fancy icons!
[*]Pets in Camp - There's now 15 instead of 20 pets in the camp, to make it a bit less cramped.
[*]Areas are now generally smaller and have a higher prop density!
[*]The Void - New look for walls. Start area is now the same size as normal beacon areas.
[*]North Harvest areas are now less cluttered. Wall edges stand out more to make the walls more readable.
[*]Beacons - Activating a beacon now only pops the nearby corruption blobs and not all in the area.
[*]Out of bounds co-op flight now activates bubble shield when you gain control over the character again.
[*]Ice shattering has better visual effects and works more properly on bosses. Shattering a frozen enemy does more damage.
[*]World End Shortcut - Shortcuts can not overlap eachother anymore. Now breaks occluding props.
[*]Challenge Room - Reward now hovers between the alive players instead of only following player 1. Player now gets at least two challenges to choose between.
[*]Challenge 'Grounded' - Pollen dashing is now allowed!
[*]New sounds for opening and closing the tab menu.
[*]Enterables - You can now exit an enterable from any side if you destroy the walls!
[*]Ghost Quest - Cradles will now do a visual effect when filled and get untinted for a moment after being filled during combat, making it more obvious where their health went for new players.
[*]Recharger - Now prioritizes wanting your weapon. Can now ask for currency as well!
[*]Currency Eater - Now creates an explosion when fed fully or destroyed (Does not hurt the player)
[*]Healthgulper - Now rewards bundles instead of random powerups!
[*]Price for unlocking a new character is now 12 Void Fragments.
[/list]
[h3]POWERUP CHANGES[/h3]
[list]
[*]Beacon Turrets - Now keeps fighting if one player is still alive, even if its not the owner of the turret.
[*]Linear Field - Bullets now move a bit more naturally around walls.
[*]Bottled Tomto Blood - Now requires you to sprint in air to activate it
[*]Mother Ship - Now only follows the player that owns the powerup instead of the closest friendly target.
[*]Arachnid Haste - Follows player more precisely.
[*]Back Buckler - New description!
[*]Fire Button - New description!
[*]Bullet Button - New description!
[*]Emeraldon Button - New description!
[*]Poison Button - New description!
[*]Electricity Button - New description!
[*]Ice Button - New description!
[*]Moldy Pepper - New description!
[*]Charged Pepper - New description!
[*]Arctic Pepper - New description!
[*]Red Pepper - New description!
[*]Noxious Icon - New description!
[*]Shot Flipper - New description!
[*]Jimbot - New description!
[*]Wall Spiders - New description!
[*]Homesick Bullet Lotion - New description!
[*]Jellified Tungsten Bullet Lotion - New description!
[*]Ornate Wooden Hilt - New description!
[*]Gloppy - New description!
[*]Bounce Gel - New description!
[*]Coffee - New description!
[*]Cryo Rounds - New description!
[*]Incendiary Rounds - New description!
[*]Volt Rounds - New description!
[*]Poison Rounds - New description!
[*]Hurricane Sole - New description!
[*]Thunder Sole - New description!
[*]Pyro Sole - New description!
[*]Glacial Sole - New description!
[*]Toxic Sole - New description!
[/list]
[h3]WEAPON CHANGES[/h3]
[list]
[*]Bomb Rod - New description!
[*]Pufferfish - New description!
[*]Maelstrom - New description!
[*]Bay Bow - New description!
[*]Roffel - New description!
[*]Cross Bone - New description!
[*]Snake Egg Launcher - New description!
[*]Siegemaster - New description!
[*]Imperiant Speklunker - New description!
[*]Imperiant Mace - New description!
[*]Restrained Imperiant Baby - New description!
[*]Brine Gar - New description!
[*]Summer Scepter - New description!
[*]The Croaker - New description!
[/list]
[h3]UI CHANGES[/h3]
[list]
[*]Pet Banish Menu - Now displays the equipped weapon of the pet as well.
[*]Different ground materials have less contrast on the minimap.
[*]There's now a deny effect on the healthbar when you try to hurt yourself but you do not have enough health.
[*]Passage Map - Now fades out during battle if a player or enemy is underneath it.
[/list]
[hr][/hr][h2=BALANCING]BALANCING[/h2]
[list]
[*]Shop - After the first world there's now 3 powerups, 3 upgrades and 2 weapons.
[*]Loop Minigame - Popping a powerup bubble now fully removes the powerup regardless of upgrade level.
[*]Double Shop - Now holds three ammo jars for the same price.
[*]Time Freeze - Player attacks are not frozen anymore.
[*]Bullet Collision - It is now easier to hit enemies that are bouncing near the ground.
[*]Co-op - Bosses now give two bundles when defeated.
[*]Forge - Now has a chance to spawn health instead of an ammo.
[*]Powerup Trades - A little less likely for upgraded powerups to show up as trades. The more upgrades the less likely.
[*]Healthupper - Now corrupted during loops!
[*]Pets - When out of their attack range they now use their dodge to try to get to a better position. They are now invulnerable when dodging.
[*]Max Health Seller - Now rewards you 20 more shards than before.
[/list]
[h3]POWERUP BALANCING[/h3]
[list]
[*]Elemental Buttons - More bullet damage and longer element time.
[*]Weptek Boot - More damage.
[*]Bomb Boot - More damage and bigger radius.
[*]Boom Bomb Button - More damage and bigger radius.
[*]Health Jar: Definitive Edition - Health ghosts now rain from above after breaking a pickup! Name changed from 'Definite' to 'Definitive'.
[*]Wall Spiders - Bit less damage, longer pause before more spiders can spawn after reaching spider limit. Now 'Rare' instead of 'Uncommon'.
[*]Beacon Blender - Less damage to bosses.
[*]Crab Boot - Now 'Uncommon' instead of 'Rare'.
[*]Orb Bullet Lotion - Shorter orb time and stronger homing.
[*]Weptek Reload Attack Module - Now affected by Weptek Accuracy Optimizer.
[*]Rumble Ray - Further range when upgraded.
[*]Swing Shot - Further range when upgraded.
[*]Banned Auto Aim - Longer range!
[*]Shard Gamble - 'Rare' and 'Ultra Rare' rewards now give more shards!
[*]Rocket Bullet Lotion - New icon, new explosion effect, more damage, no longer destroy walls and has a new explosion sound effect.
[*]Pollen Dash - Final upgrade now allows the dash to break through walls.
[*]Cryo Rounds - Stronger freeze!
[*]Homesick Bullet Lotion - Bullets that land on walls now get their 'homesickness' applied as well, so they bounce back even if you overshoot.
[*]Echo Blade - Now echoes a grid of weapons! Now 'Rare' instead of 'Common'.
[*]Stable Stature - Now 'Rare' and makes the player unable to tumble!
[*]Melee Mimic - Each mimic is now a bullet.
[*]Void Bullet Lotion - Now synergizes correctly with Inner Fusion!
[*]Bat Slippers - Many more bats!
[*]Rat Slippers - Many more rats!
[*]Soul Slippers - Many more souls!
[*]Upgrade Bundle - Now 'Uncommon' instead of 'Common'.
[*]Protectus Boot - Bigger and longer lasting protection area.
[*]Protectus Gem - Now 'Uncommon' instead of 'Rare'.
[*]Protectus Heart - Now 'Rare' instead of 'Uncommon'.
[*]Heavy Weight Bacteria - There's now a minimum amount of knockback a weapon attack can have, so that all attacks get a significant effect.
[*]Clozo's Arm - When playing with gamepad the arm will now only extend upon actively pushing the stick.
[*]Hurricane Sole - Now 'Uncommon' instead of 'Common'.
[*]The Emeraldon Anticurse - Now 'Rare' instead of 'Uncommon'.
[/list]
[h3]WEAPON BALANCING[/h3]
[list]
[*]Max ammo and durability is now calculated based on damage and rarity of the weapon, instead of being balanced manually per weapon.
[*]All 'Rare' and 'Ultra Rare' weapons do less damage overall.
[*]Jumbo Dart - Now 'Common' rarity.
[*]Pumpkin Nest - Bullets now bounces back towards the nest when they land on walls.
[/list]
[h3]NPC BALANCING[/h3]
[list]
[*]Void Enemies - Health is now balanced per world!
[*]Kegler Barrels - Now tumbles the player a bit more when they land right on top of them.
[*]Kegler Captain - Large barrel left behind when digging underground can now be stomped. It now shoots out barrels that explode into bullets.
[*]Harvest Caretaker - Bullets now have a warning circle to make them stand out a bit more.
[/list]
[hr][/hr][h2=FIXES]FIXES[/h2]
[list]
[*]Fixed prop decals sometimes being incorrectly placed.
[*]World Token Cutscene - Fixed camera focus not centered correctly during co-op.
[*]Fixed a rare bug where an area would get stuck in 'area change' state and making the player stuck in a forced walk.
[*]Cinematics - Element, bullet and stun audio loops do not play during cinematics anymore. Stun effect, frog explosions and snake bites are now hidden during cinematics.
[*]Fixed a bug causing some ambient NPCs like birds sometimes not spawning out of view.
[*]Fixed a bug causing fleeing bosses to be able to get right back into battle if another boss was in the current area.
[*]Friendly void crystal explosions now have the correct colors.
[*]Fixed the bosses encountered not storing correctly when saving and loading a run.
[*]Enemy weapon blink warning - Fixed a bug causing it to not work as intended.
[*]Pets - Fixed melee pets accidentally interrupting their own attacks with block sometimes.
[*]Fixed Rupert narration in Antlantis not triggering during co-op.
[/list]
[h3]POWERUP FIXES[/h3]
[list]
[*]Wall Spiders - Fixed spawn sound not playing in the correct position.
[*]Orb Bullet Lotion - Fixed spawn sound not playing in the correct position. Fixed launching bullets not colliding with walls in orb form.
[*]Porko Rebel Grenade - Fixed a rare instance when it would be instantly blocked by Back Buckler.
[*]Linear Field - Now pauses during cinematics and hides when player is hidden.
[*]Powerup Gamble - Fixed a bug during co-op making it possible to spawn a powerup already picked up by the other player.
[*]Orb Bullet Lotion - Now works better with Rocket Bullet Lotion.
[*]Bomb Boot - Fixed explosion sometimes not doing its full damage.
[*]The Emeraldon Anticurse - Fixed some rare cases when the Emeraldon would stick around even if the player was back on the ground.
[*]Mother Ship - Fixed a bug causing it to be misplaced on activation sometimes.
[*]Blast Refractor - Fixed a bug causing the laser to spawn from the wrong spot if there was a wall between the player and the explosion.
[*]Beacon Barrage - Fixed a bug causing it not to have player powerups affect it.
[*]Buttons - Fixed outlines not blinking in the co-op players color.
[*]Rehand Powerups - Fixed a bug in co-op when a player died as the hand was charging up, the corpse would cause a lot of constant audio and screen shake.
[/list]
[h3]WEAPON FIXES[/h3]
[list]
[*]Floppy Flinger - Fixed files from floppy breaking not travelling their full range.
[*]Fixed weapon idle sound not restarting after pausing.
[/list]
[h3]NPC FIXES[/h3]
[list]
[*]The Harvester - Fixed a bug causing them to not trigger any behaviors.
[*]Bosses - Fixed a bug where a boss would be outside the level when you entered its area.
[/list]
[h3]UI FIXES[/h3]
[list]
[*]Health Bar - Fixed an issue where it would not get the correct width if the game was minimized while resuming a run from the save menu.
[*]Stomp Deny UI - Now scales with zoom, so it wont occlude some smaller enemies when battle zoom is active.
[*]Enterable Icon - Fixed not hiding during cinematics.
[*]Fixed some powerups not falling out of extra rooms correctly.
[*]Pet Name - Fixed not hiding during cinematics.
[*]Fixed some overlay effects and ui incorrectly rendering twice during co-op.
[*]Void Eye Arrow - Fixed not hiding during cinematics.
[*]Discord Rich Presence - Fixed runtime during co-op.
[/list]
[hr][/hr][h2=OPTIMIZATION]OPTIMIZATION[/h2]
[list]
[*]Bullet optimizations.
[*]Wall destruction optimizations.
[*]Fixed memory leaks.
[/list]
[hr][/hr]