Voidigo v0.9.5 - Content Update 2

Voidigo

A vividly animated action roguelite focused on boss hunting. Unleash an array of diverse weapons and powerups to combat the corruption of the Void.

[img]{STEAM_CLAN_IMAGE}/38416098/412dcee4e3b7c2d9ee2482fd864799e1a9a8eeaa.png[/img] [hr][/hr][b][list][*][url=#NEW]NEW[/url] [*][url=#CHANGES]CHANGES[/url] [*][url=#BALANCING]BALANCING[/url] [*][url=#FIXES]FIXES[/url] [*][url=#OPTIMIZATION]OPTIMIZATION[/url] [/list][/b][hr][/hr][h2=NEW]NEW[/h2] [list] [*]Secrets added, find them! [*]World End shortcut! You can now easily travel back to the portal from other areas. [*]New Challenges - Gridlock, Homing, Solar Gravity and Lunar Gravity! [*]New Interactable Entity - Reusable Upgrader! [*]New ambient light in all areas! [*]Corrupted Upgrade Bundles can now randomly spawn in small areas! [*]New level gen shapes! [*]An animated door icon will now make it more obvious what props you can enter! [*]Mixing electricity and water now creates zap bullets! [*]Mixing fire and wind now creates a fire vortex! [*]Mixing water and poison now creates sludge projectiles! [*]Mixing water and gunpowder now creates exploding projectiles! [*]Some pickups can now spawn as powerup choices! [*]There's now a 'Save and Quit' entity in the Antivoid! [/list] [h3]NEW POWERUPS[/h3] [list] [*]Beacon Blender [*]Rocket Bullet Lotion [*]8x Scope High Heels [*]Homesick Bullet Lotion [*]Stable Stature [*]Protectus Gem [*]Gorilla Essence [*]Avoidatron Bullet Lotion [*]Protectus Bullet Lotion [*]Pause Button [*]Heavy Weight Bacteria [*]Ornate Wooden Hilt [*]Rumble Ray [*]Simulation Bullet Lotion [*]Blast Refractor [*]Jellified Tungsten Bullet Lotion [*]Protectus Heart [*]Bottled Tomto Blood [*]Hyperlink Bullet Lotion [*]Orb Bullet Lotion [*]Banned Auto Aim [*]Wall Spiders [*]Health Jar: Definite Edition [*]Linear Field [*]Shard Gamble [*]Powerup Gamble [*]Weapon Gamble [/list] [hr][/hr][h2=CHANGES]CHANGES[/h2] [list] [*]Corrupted Trades - Currency can now be an option. [*]Player bullets now fade out after a bit and have dimmer light. Should make the game more readable over all. [*]Player now has a bigger light. [*]Recharger and Seller interactable are now active for 2 seconds before going back to idle. Seller can now be stomp skipped. [*]Added light source for the Antivoid portal. [*]Made some light and shadow changes to Beacons. [*]Added an icon to the co-op portal. [*]The system that picks world boss is now improved, all bosses should now show up equally as often! [*]Screen fades that used to be white are now a darker color. [*]Porko Land and The North now have a couple more areas. [*]Electricity - Effects are a bit less intrusive. [/list] [h3]UI CHANGES[/h3] [list] [*]Upgrade Info UI - Removed rarity title to reduce screen real estate. [/list] [hr][/hr][h2=BALANCING]BALANCING[/h2] [list] [*]Loot Vortex - There can now only spawn one per world. Spawns double the amount of weapons during co-op. [*]Forge - Can now only spawn one weapon. [*]Shop - There's now less weapons and more upgrades and powerups. Powerups and weapons are a bit more expensive. [*]Weapons do not spawn randomly from lootable props anymore. [*]'Rare' powerups are a bit more likely to spawn in Porko Land. [*]Frog Explosions - Does more damage. [*]Gunpowder Explosions - Does more damage. [/list] [h3]POWERUP BALANCING[/h3] [list] [*]Elemental Buttons now shoot elemental bullets as well! [*]Snake Bullet Lotion - All bullets are now snake bullets, no change to snake bite chance. [*]Frog Bullet Lotion - All bullets are now frog bullets, no change to exploding frog chance. [*]Rat Bullet Lotion - All bullets are now rat bullets, no change to rat bite chance. Slightly less homing. [*]Bat Bullet Lotion - All bullets are now bat bullets, no change to bat impact chance. Slightly less homing. [*]Crazy Bat Lady - Less bats with shorter range. [*]Back Buckler - A bit more centered on the player's back. [*]Void Bullet Lotion - Every bullet now slings back around! Upgrading now gives longer range after the sling back. Lower rarity upgrades. [/list] [h3]WEAPON BALANCING[/h3] [list] [*]All melee weapons have gotten a balancing pass regarding their damage to bosses! [*]Begunner - More max ammo. [*]Batatat - More max ammo. [*]Flowering Can - Higher chance to create water on projectile impact. [*]Shooting Star - More damage, lower firerate, less bullets, slightly homing, more range, less recoil, one less bounce and no penetration. Now has bullet particles! [*]Sun Beamer - More damage. [*]The Invader - More damage, slightly lower firerate. [*]Pot Pal - More seed impact damage. A couple less flower petals. [*]Stealther .45 - More damage. [*]Bay Bow - More damage, especially to bosses. [*]Summer Scepter - More damage. [*]Bone Bow - Arrow and gems do more damage. Fewer gems. No more penetration. Slightly lower firerate. Polished effects. Gems spawn a bit later so they can hit the same target as the arrow. [*]Axolotl - More damage and less penetration. [*]Cloudy Gun - More damage, slightly longer range and less penetration. [*]Thorn Borne - More seed damage, more boss damage, faster seed, less homing, longer range and less penetration. [*]The Croaker - Now 'Common' instead of 'Uncommon'. Does more damage. [*]Bad Sax - Now 'Common' instead of 'Uncommon'. Does more damage and has slightly lower firerate. [*]Keg Lubber - Now 'Common' instead of 'Uncommon'. Does more damage. [*]Coldoid Chunker - Now 'Common' instead of 'Uncommon'. Does more damage, especially to bosses. [*]Voltcaster - Now 'Common' instead of 'Uncommon'. Does more damage. [*]Skeleton Musician - Longer range and does more damage. [*]Pumpkin Nest - More damage. [*]Cross Bone - More damage. [*]Boring Bazooka - More damage. [*]Coldoid Piercer - Slightly more damage, especially to bosses. [*]Rebeamer - Slightly more damage. [*]Skeletoot - More damage, bigger clip, less spread on reload bones. [*]Harvest Sickle - Less penetrations, less ammo, more damage and slightly lower firerate. [*]Roffel - More boss damage. [*]Stuffed Urn - More boss damage. [*]Melodaser - More damage, especially to bosses. Lower firerate and a finite amount of penetrations. [*]Pufferfish - More damage, a bit less spread and bigger poison that lingers for longer. [*]Banana Delivery Service - More max ammo, more damage, bigger explosion, bananas have longer range and slightly lower firerate. [*]Thumper - More damage and faster reload. [*]Thumper - More damage. [*]Quadzooka - More damage, a bit longer reload and more max ammo. [*]Throwing Star Man - More damage, less max ammo and lower firerate. [*]Runapult - Lands more correctly when hitting something mid-air, does more damage especially to bosses, ice blast does a bit less damage. [*]Avian Silvertongue - Less penetrations, more boss damage. [*]Aquaxi's Trident - Does not penetrate anymore. [*]Triblaster - Does slightly less damage. [*]Porko Triple Shotty - Less damage, slightly lower firerate and more ammo. [*]Voidcaster - Less damage, finite amount of penetrations, slightly lower firerate and longer range. [*]Antilauncher - More damage. [*]Magic Hat - More damage. Less bunnies but with longer range and more damage. Slightly lower firerate. [*]Coldoid Hypotherminator - Slightly more damage, does not penetrate anymore, slightly longer reload. [*]XXL - More damage, more ammo and less turn spread. [*]DO NOT PRESS - More damage, more ammo and a bit lower self knockback. [*]Striker - Slightly lower firerate and more ammo. [*]Voidpiercer - Finite amount of penetrations. [*]Voidshot - Finite amount of penetrations. [*]Crabromancer - More ammo, more damage, fewer small crabs with less range but more damage. [*]Longshot - Bit lower firerate, finite amount of penetrations, less damage to enemies but more damage to bosses. [*]The Hog - Bit less damage. [*]Nordunn Ballista - Lower damage, 3 clip, more freeze. [/list] [h3]NPC BALANCING[/h3] [list] [*]Floppy Glooboid - Projectile land position is a bit less random and now correctly damage the player. Shoot speed is a bit faster. [*]Co-op - A bit less enemy health. [*]Boss Health - Antlantis and Porko Land bosses have less corruption health. Void boss has more health. [*]Loop - Boss health scale increases less. Damage scaling increases more. [/list] [hr][/hr][h2=FIXES]FIXES[/h2] [list] [*]Voidweaver - Fixed a bug causing it to not pick weapon trade correctly during co-op. [*]Acquiring a pet during a run now displays the powerup GUI correctly again. [*]Fixed a bug making it possible for locked world expansion enemies to spawn. [*]Fixed bouncing bullets not shrinking before disappearing correctly. [*]Fixed a couple rare bullet related crashes. [*]Upgrade Bundle - Fixed a bug causing it not to save and load correctly after quitting in the middle of a run. [*]Co-op - Hovering out of bounds player is now invulnerable. [*]Fixed a bug causing god rays not to be placed correctly. [*]Fixed a bug causing bullet loop sounds not to play. [*]Fixed physics projectiles like Porko Grenades not freezing like other projectiles. [*]Fixed scroll bar in patch notes and settings not working. [/list] [h3]UI FIXES[/h3] [list] [*]Fixed some bugs in the co-op menu. [/list] [hr][/hr][h2=OPTIMIZATION]OPTIMIZATION[/h2] [list] [*]Bullets are now more optimized. [*]Elements are now more optimized. [*]Loading a new area should now be faster. [/list] [hr][/hr]