[img]{STEAM_CLAN_IMAGE}/38416098/412dcee4e3b7c2d9ee2482fd864799e1a9a8eeaa.png[/img]
[hr][/hr][b][list][*][url=#NEW]NEW[/url]
[*][url=#CHANGES]CHANGES[/url]
[*][url=#BALANCING]BALANCING[/url]
[*][url=#FIXES]FIXES[/url]
[*][url=#OPTIMIZATION]OPTIMIZATION[/url]
[/list][/b][hr][/hr][h2=NEW]NEW[/h2]
[list]
[*]Secrets added, find them!
[*]World End shortcut! You can now easily travel back to the portal from other areas.
[*]New Challenges - Gridlock, Homing, Solar Gravity and Lunar Gravity!
[*]New Interactable Entity - Reusable Upgrader!
[*]New ambient light in all areas!
[*]Corrupted Upgrade Bundles can now randomly spawn in small areas!
[*]New level gen shapes!
[*]An animated door icon will now make it more obvious what props you can enter!
[*]Mixing electricity and water now creates zap bullets!
[*]Mixing fire and wind now creates a fire vortex!
[*]Mixing water and poison now creates sludge projectiles!
[*]Mixing water and gunpowder now creates exploding projectiles!
[*]Some pickups can now spawn as powerup choices!
[*]There's now a 'Save and Quit' entity in the Antivoid!
[/list]
[h3]NEW POWERUPS[/h3]
[list]
[*]Beacon Blender
[*]Rocket Bullet Lotion
[*]8x Scope High Heels
[*]Homesick Bullet Lotion
[*]Stable Stature
[*]Protectus Gem
[*]Gorilla Essence
[*]Avoidatron Bullet Lotion
[*]Protectus Bullet Lotion
[*]Pause Button
[*]Heavy Weight Bacteria
[*]Ornate Wooden Hilt
[*]Rumble Ray
[*]Simulation Bullet Lotion
[*]Blast Refractor
[*]Jellified Tungsten Bullet Lotion
[*]Protectus Heart
[*]Bottled Tomto Blood
[*]Hyperlink Bullet Lotion
[*]Orb Bullet Lotion
[*]Banned Auto Aim
[*]Wall Spiders
[*]Health Jar: Definite Edition
[*]Linear Field
[*]Shard Gamble
[*]Powerup Gamble
[*]Weapon Gamble
[/list]
[hr][/hr][h2=CHANGES]CHANGES[/h2]
[list]
[*]Corrupted Trades - Currency can now be an option.
[*]Player bullets now fade out after a bit and have dimmer light. Should make the game more readable over all.
[*]Player now has a bigger light.
[*]Recharger and Seller interactable are now active for 2 seconds before going back to idle. Seller can now be stomp skipped.
[*]Added light source for the Antivoid portal.
[*]Made some light and shadow changes to Beacons.
[*]Added an icon to the co-op portal.
[*]The system that picks world boss is now improved, all bosses should now show up equally as often!
[*]Screen fades that used to be white are now a darker color.
[*]Porko Land and The North now have a couple more areas.
[*]Electricity - Effects are a bit less intrusive.
[/list]
[h3]UI CHANGES[/h3]
[list]
[*]Upgrade Info UI - Removed rarity title to reduce screen real estate.
[/list]
[hr][/hr][h2=BALANCING]BALANCING[/h2]
[list]
[*]Loot Vortex - There can now only spawn one per world. Spawns double the amount of weapons during co-op.
[*]Forge - Can now only spawn one weapon.
[*]Shop - There's now less weapons and more upgrades and powerups. Powerups and weapons are a bit more expensive.
[*]Weapons do not spawn randomly from lootable props anymore.
[*]'Rare' powerups are a bit more likely to spawn in Porko Land.
[*]Frog Explosions - Does more damage.
[*]Gunpowder Explosions - Does more damage.
[/list]
[h3]POWERUP BALANCING[/h3]
[list]
[*]Elemental Buttons now shoot elemental bullets as well!
[*]Snake Bullet Lotion - All bullets are now snake bullets, no change to snake bite chance.
[*]Frog Bullet Lotion - All bullets are now frog bullets, no change to exploding frog chance.
[*]Rat Bullet Lotion - All bullets are now rat bullets, no change to rat bite chance. Slightly less homing.
[*]Bat Bullet Lotion - All bullets are now bat bullets, no change to bat impact chance. Slightly less homing.
[*]Crazy Bat Lady - Less bats with shorter range.
[*]Back Buckler - A bit more centered on the player's back.
[*]Void Bullet Lotion - Every bullet now slings back around! Upgrading now gives longer range after the sling back. Lower rarity upgrades.
[/list]
[h3]WEAPON BALANCING[/h3]
[list]
[*]All melee weapons have gotten a balancing pass regarding their damage to bosses!
[*]Begunner - More max ammo.
[*]Batatat - More max ammo.
[*]Flowering Can - Higher chance to create water on projectile impact.
[*]Shooting Star - More damage, lower firerate, less bullets, slightly homing, more range, less recoil, one less bounce and no penetration. Now has bullet particles!
[*]Sun Beamer - More damage.
[*]The Invader - More damage, slightly lower firerate.
[*]Pot Pal - More seed impact damage. A couple less flower petals.
[*]Stealther .45 - More damage.
[*]Bay Bow - More damage, especially to bosses.
[*]Summer Scepter - More damage.
[*]Bone Bow - Arrow and gems do more damage. Fewer gems. No more penetration. Slightly lower firerate. Polished effects. Gems spawn a bit later so they can hit the same target as the arrow.
[*]Axolotl - More damage and less penetration.
[*]Cloudy Gun - More damage, slightly longer range and less penetration.
[*]Thorn Borne - More seed damage, more boss damage, faster seed, less homing, longer range and less penetration.
[*]The Croaker - Now 'Common' instead of 'Uncommon'. Does more damage.
[*]Bad Sax - Now 'Common' instead of 'Uncommon'. Does more damage and has slightly lower firerate.
[*]Keg Lubber - Now 'Common' instead of 'Uncommon'. Does more damage.
[*]Coldoid Chunker - Now 'Common' instead of 'Uncommon'. Does more damage, especially to bosses.
[*]Voltcaster - Now 'Common' instead of 'Uncommon'. Does more damage.
[*]Skeleton Musician - Longer range and does more damage.
[*]Pumpkin Nest - More damage.
[*]Cross Bone - More damage.
[*]Boring Bazooka - More damage.
[*]Coldoid Piercer - Slightly more damage, especially to bosses.
[*]Rebeamer - Slightly more damage.
[*]Skeletoot - More damage, bigger clip, less spread on reload bones.
[*]Harvest Sickle - Less penetrations, less ammo, more damage and slightly lower firerate.
[*]Roffel - More boss damage.
[*]Stuffed Urn - More boss damage.
[*]Melodaser - More damage, especially to bosses. Lower firerate and a finite amount of penetrations.
[*]Pufferfish - More damage, a bit less spread and bigger poison that lingers for longer.
[*]Banana Delivery Service - More max ammo, more damage, bigger explosion, bananas have longer range and slightly lower firerate.
[*]Thumper - More damage and faster reload.
[*]Thumper - More damage.
[*]Quadzooka - More damage, a bit longer reload and more max ammo.
[*]Throwing Star Man - More damage, less max ammo and lower firerate.
[*]Runapult - Lands more correctly when hitting something mid-air, does more damage especially to bosses, ice blast does a bit less damage.
[*]Avian Silvertongue - Less penetrations, more boss damage.
[*]Aquaxi's Trident - Does not penetrate anymore.
[*]Triblaster - Does slightly less damage.
[*]Porko Triple Shotty - Less damage, slightly lower firerate and more ammo.
[*]Voidcaster - Less damage, finite amount of penetrations, slightly lower firerate and longer range.
[*]Antilauncher - More damage.
[*]Magic Hat - More damage. Less bunnies but with longer range and more damage. Slightly lower firerate.
[*]Coldoid Hypotherminator - Slightly more damage, does not penetrate anymore, slightly longer reload.
[*]XXL - More damage, more ammo and less turn spread.
[*]DO NOT PRESS - More damage, more ammo and a bit lower self knockback.
[*]Striker - Slightly lower firerate and more ammo.
[*]Voidpiercer - Finite amount of penetrations.
[*]Voidshot - Finite amount of penetrations.
[*]Crabromancer - More ammo, more damage, fewer small crabs with less range but more damage.
[*]Longshot - Bit lower firerate, finite amount of penetrations, less damage to enemies but more damage to bosses.
[*]The Hog - Bit less damage.
[*]Nordunn Ballista - Lower damage, 3 clip, more freeze.
[/list]
[h3]NPC BALANCING[/h3]
[list]
[*]Floppy Glooboid - Projectile land position is a bit less random and now correctly damage the player. Shoot speed is a bit faster.
[*]Co-op - A bit less enemy health.
[*]Boss Health - Antlantis and Porko Land bosses have less corruption health. Void boss has more health.
[*]Loop - Boss health scale increases less. Damage scaling increases more.
[/list]
[hr][/hr][h2=FIXES]FIXES[/h2]
[list]
[*]Voidweaver - Fixed a bug causing it to not pick weapon trade correctly during co-op.
[*]Acquiring a pet during a run now displays the powerup GUI correctly again.
[*]Fixed a bug making it possible for locked world expansion enemies to spawn.
[*]Fixed bouncing bullets not shrinking before disappearing correctly.
[*]Fixed a couple rare bullet related crashes.
[*]Upgrade Bundle - Fixed a bug causing it not to save and load correctly after quitting in the middle of a run.
[*]Co-op - Hovering out of bounds player is now invulnerable.
[*]Fixed a bug causing god rays not to be placed correctly.
[*]Fixed a bug causing bullet loop sounds not to play.
[*]Fixed physics projectiles like Porko Grenades not freezing like other projectiles.
[*]Fixed scroll bar in patch notes and settings not working.
[/list]
[h3]UI FIXES[/h3]
[list]
[*]Fixed some bugs in the co-op menu.
[/list]
[hr][/hr][h2=OPTIMIZATION]OPTIMIZATION[/h2]
[list]
[*]Bullets are now more optimized.
[*]Elements are now more optimized.
[*]Loading a new area should now be faster.
[/list]
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