Voidigo v0.2.0 - The North Update 2

Voidigo

A vividly animated action roguelite focused on boss hunting. Unleash an array of diverse weapons and powerups to combat the corruption of the Void.

[img]{STEAM_CLAN_IMAGE}/38416098/3320ea64c27d1584d1968013663bfd4ebc20ce20.png[/img] Check out the full update artwork by Monika Tuominen: https://www.artstation.com/artwork/AryKoe [hr][/hr][b][list][*][url=#NEW]NEW[/url] [*][url=#CHANGES]CHANGES[/url] [*][url=#BALANCING]BALANCING[/url] [*][url=#FIXES]FIXES[/url] [/list][/b][hr][/hr][h2=NEW]NEW[/h2] [list] [*]The North - Two new bosses! New areas and enemies! Now also has narration! [*]Harder difficulties now award more Void Fragments! [*]New achievements! [/list] [h3]NEW POWERUPS[/h3] [list] [*]Beacon Break [*]Beacon Soul [*]Ghost Share [*]Health Buffed Pals [/list] [h3]NEW WEAPONS[/h3] [list] [*]The Roaster [*]The Whittle Knife [*]Summer Scepter [*]Forgotten Fire God [*]Banana Delivery Service [*]Snord [*]Porko Triple Shotty [*]Honky Thompson [*]Magic Hat [*]Axolotl [*]DO NOT PRESS [*]Swordster [*]Crabromancer [*]Extendog [*]Unholy Book [*]Pufferfish [*]Rebeamer [*]Antilauncher [/list] [hr][/hr][h2=CHANGES]CHANGES[/h2] [list] [*]Porko Land - There is now a chance for enemies to spawn in areas they were not able to before. For example, Porkos can show up in the Temple area! [*]Camera now pans out during normal enemy encounters as opposed to only during boss encounters. [*]Bosses do not hunt the player after fleeing anymore. Activating a Beacon or approaching them will make them start hunting you again. Fleeing bosses have a different icon. [*]Beacons now have a chance to spawn powerups when breaking as well. [/list] [h3]POWERUP CHANGES[/h3] [list] [*]Dodge powerups now synergize with all dodges, even that of your companions! [/list] [h3]UI CHANGES[/h3] [list] [*]Tab Menu - Now possible to change active tab during intro animation. [*]Now possible to remap 'skip cutscene', 'tab next' and 'tab previous' buttons in settings. [/list] [hr][/hr][h2=BALANCING]BALANCING[/h2] [list] [*]Companions are now healed and revived by activating Beacons instead of after a set time. They now have more health and shorter stun time after being tumbled. [*]Loot Vortex - Tweaked the chance to spawn additional weapons to be more rare. Only one spawns per world. Now has 20% chance to be corrupted, instead of always being corrupted past Antlantis. A corrupted Loot Vortex spawns one high rarity corrupted weapon. [*]Rare pickups now start spawning in Porko Land. Ultra Rare pickups start spawning in The North. [*]North Tractor - Hurts enemies much more. [*]All bone bullets are now homing, have longer range and bounce more times on walls. [*]Breaking Nordunn grills and fireplaces now create bigger and friendly fire elements. [*]Bosses now have more health during looping. Corrupted health now also scales while looping. [*]Melee weapon durability is now damaged less by hitting bullets. [/list] [h3]POWERUP BALANCING[/h3] [list] [*]Spirit Bombard - Now also spawns when companions die! [*]Snake Button - Now 'Uncommon' instead of 'Rare'. Launches one more snake egg, snakes have a bit longer range. [*]Blossom Bud - Does not tumble enemies anymore. [*]Antivoid Combo Strike - Does a bit less damage. [*]Void Button - Now 'Rare' instead of 'Ultra Rare'. Longer range and does one additional void turn. [*]Clozo's Arm - Now starts out longer! [*]Martial Arts Manual - Now 'Uncommon' instead of 'Common'. [*]Beacon Barrage - Longer pause between shots. [/list] [h3]WEAPON BALANCING[/h3] [list] [*]Snake Egg Launcher - Snakes have a higher chance to bite. [*]Nordunn Ballista - Now 'Uncommon' instead of 'Rare'. Buffed damage a bit. [*]Quadzooka - Longer range. [*]Rare Dog Breed - Now 'Ultra Rare' instead of 'Rare'. Has less durability, bigger hitbox on stinger and slash. Durability is now taken when poison is spawned with the stinger attack. [*]Coldoid Piercer - Now 'Uncommon' instead of 'Rare'. [*]Coldoid Shotgun - Now 'Uncommon' instead of 'Rare'. [*]Bad Sax - Damage nerf. [*]Skeleton Musician - Lowered damage. Now has some wall bounce and a tiny bit homing to help more bones hit your targets. Higher ammo max and bigger clip. [*]Skeletoot - Bigger clip, no recoil and less bones on reload but they now have some homing and are shot towards where you're aiming instead of in a full circle. [*]Thrifle - Now shoots in bursts of three bullets. [*]Tennis Racket - Less ammo. [*]Batapult - More impact damage. More bats with longer range. [*]Boring Bazooka - Less ammo. [*]Skull Whisperer - Bit more durability. Skulls have bigger hitboxes. Does a bit more damage. [*]Voidshot - Shorter range. Less bullets and new hit effects. [*]Voidcaster - Smaller clip, shorter range, lower fire rate and new hit effects. [*]Voidpiercer - Faster bullets. Creates an explosion on impact that tumble enemies. [*]Voidasher - More durability. [*]Turtle - Less launch speed, some knockback on hit. [*]Cloudy Biter - More durability. [*]Breacher - Now 'Uncommon' instead of 'Common'. [*]Bostaff - More durability and does more damage against bosses. [*]Hammererer - More durability and does more damage against bosses. [*]Marauder - Less durability. [*]Toucan Slice Twice - More durability. [/list] [h3]NPC BALANCING[/h3] [list] [*]Gloptolisk dropping Gloppy on death is more rare. [*]Tomto - Less health. [*]Nordunn Kicker - Longer tell time before attack. [*]Voidling Assassin - Now stops aiming a bit before launching. [*]Voidling Sentinel - Bullet speed is faster. [*]The Matriarch - Longer tell on dig attack. [*]Pony Hoof Attack - Does not scale projectile and animation speed as much with difficulty. [*]Pony Tongue Portal - Now also shoots at the player. [*]Pony Laser Spin - Lasers have a slightly slower max speed. [*]Pony Laser Portal - Stops aiming a bit earlier, spawn frequency and animation speed does not scale as much with difficulty. [*]Formless Prime Rocks - Projectile speed scales a bit less with difficulty. [*]Formless Prime Rock Line - Tell time scales a bit less with difficulty. [*]Nordunn - Only throws one axe when knocked out. [*]Nordunn Lumberer - Now has a warning before final swing. [*]Nordunn Runer - Soul spawned on death does not create an initial hitbox anymore, tell time is scaled less with difficulty. [*]Nordunn Kicker - Does not block anymore. [/list] [hr][/hr][h2=FIXES]FIXES[/h2] [list] [*]Sacrifice Health Interactable - Fixed a rare crash. [*]Fixed a rare level gen crash. [*]Fixed a rare audio crash. [*]Fixed a rare enemy crash. [*]Fixed a crash when some projectiles were blocked more than once before impact. [*]Fixed a bug causing bouncing bullets to travel over walls even if not bouncing high enough to clear wall height. [*]Hopefully a fix for players with special devices like joysticks not being able to play with mouse and keyboard. [*]Fixed a bug causing Common powerups not to show up as often as designed. [*]Fixed a rare hit effect crash. [*]Fixed a crash that occurred when the player had an old run and the game tried to spawn a new powerup that did not exist when the run started. [/list] [h3]POWERUP FIXES[/h3] [list] [*]Frog Bullet Lotion - Fixed a bug causing frog explosions created by companions to be able to hurt the player. [*]Back Buckler - Fixed Emeraldon Shielding synergy not shooting laser in correct direction. [*]Clozo's Arm - Fixed a tiny graphical bug. [*]Jimbot - Fixed a bug where Jimbot wouldn’t launch himself correctly when using melee weapons. [/list] [h3]WEAPON FIXES[/h3] [list] [*]Voidasher - Now spawns crystals more properly throughout the entire dash. [/list] [h3]NPC FIXES[/h3] [list] [*]Pony - Fixed being able to clip into walls when doing flight attacks. [*]Ripper - Fixed a crash when its target was destroyed. [/list] [h3]UI FIXES[/h3] [list] [*]Fixed some tutorials being active in places where they obstruct other UI. [*]Fixed a Camp Portal menu crash. [/list] [hr][/hr]