[img]{STEAM_CLAN_IMAGE}/38416098/3320ea64c27d1584d1968013663bfd4ebc20ce20.png[/img]
Check out the full update artwork by Monika Tuominen:
https://www.artstation.com/artwork/AryKoe
[hr][/hr][b][list][*][url=#NEW]NEW[/url]
[*][url=#CHANGES]CHANGES[/url]
[*][url=#BALANCING]BALANCING[/url]
[*][url=#FIXES]FIXES[/url]
[/list][/b][hr][/hr][h2=NEW]NEW[/h2]
[list]
[*]The North - Two new bosses! New areas and enemies! Now also has narration!
[*]Harder difficulties now award more Void Fragments!
[*]New achievements!
[/list]
[h3]NEW POWERUPS[/h3]
[list]
[*]Beacon Break
[*]Beacon Soul
[*]Ghost Share
[*]Health Buffed Pals
[/list]
[h3]NEW WEAPONS[/h3]
[list]
[*]The Roaster
[*]The Whittle Knife
[*]Summer Scepter
[*]Forgotten Fire God
[*]Banana Delivery Service
[*]Snord
[*]Porko Triple Shotty
[*]Honky Thompson
[*]Magic Hat
[*]Axolotl
[*]DO NOT PRESS
[*]Swordster
[*]Crabromancer
[*]Extendog
[*]Unholy Book
[*]Pufferfish
[*]Rebeamer
[*]Antilauncher
[/list]
[hr][/hr][h2=CHANGES]CHANGES[/h2]
[list]
[*]Porko Land - There is now a chance for enemies to spawn in areas they were not able to before. For example, Porkos can show up in the Temple area!
[*]Camera now pans out during normal enemy encounters as opposed to only during boss encounters.
[*]Bosses do not hunt the player after fleeing anymore. Activating a Beacon or approaching them will make them start hunting you again. Fleeing bosses have a different icon.
[*]Beacons now have a chance to spawn powerups when breaking as well.
[/list]
[h3]POWERUP CHANGES[/h3]
[list]
[*]Dodge powerups now synergize with all dodges, even that of your companions!
[/list]
[h3]UI CHANGES[/h3]
[list]
[*]Tab Menu - Now possible to change active tab during intro animation.
[*]Now possible to remap 'skip cutscene', 'tab next' and 'tab previous' buttons in settings.
[/list]
[hr][/hr][h2=BALANCING]BALANCING[/h2]
[list]
[*]Companions are now healed and revived by activating Beacons instead of after a set time. They now have more health and shorter stun time after being tumbled.
[*]Loot Vortex - Tweaked the chance to spawn additional weapons to be more rare. Only one spawns per world. Now has 20% chance to be corrupted, instead of always being corrupted past Antlantis. A corrupted Loot Vortex spawns one high rarity corrupted weapon.
[*]Rare pickups now start spawning in Porko Land. Ultra Rare pickups start spawning in The North.
[*]North Tractor - Hurts enemies much more.
[*]All bone bullets are now homing, have longer range and bounce more times on walls.
[*]Breaking Nordunn grills and fireplaces now create bigger and friendly fire elements.
[*]Bosses now have more health during looping. Corrupted health now also scales while looping.
[*]Melee weapon durability is now damaged less by hitting bullets.
[/list]
[h3]POWERUP BALANCING[/h3]
[list]
[*]Spirit Bombard - Now also spawns when companions die!
[*]Snake Button - Now 'Uncommon' instead of 'Rare'. Launches one more snake egg, snakes have a bit longer range.
[*]Blossom Bud - Does not tumble enemies anymore.
[*]Antivoid Combo Strike - Does a bit less damage.
[*]Void Button - Now 'Rare' instead of 'Ultra Rare'. Longer range and does one additional void turn.
[*]Clozo's Arm - Now starts out longer!
[*]Martial Arts Manual - Now 'Uncommon' instead of 'Common'.
[*]Beacon Barrage - Longer pause between shots.
[/list]
[h3]WEAPON BALANCING[/h3]
[list]
[*]Snake Egg Launcher - Snakes have a higher chance to bite.
[*]Nordunn Ballista - Now 'Uncommon' instead of 'Rare'. Buffed damage a bit.
[*]Quadzooka - Longer range.
[*]Rare Dog Breed - Now 'Ultra Rare' instead of 'Rare'. Has less durability, bigger hitbox on stinger and slash. Durability is now taken when poison is spawned with the stinger attack.
[*]Coldoid Piercer - Now 'Uncommon' instead of 'Rare'.
[*]Coldoid Shotgun - Now 'Uncommon' instead of 'Rare'.
[*]Bad Sax - Damage nerf.
[*]Skeleton Musician - Lowered damage. Now has some wall bounce and a tiny bit homing to help more bones hit your targets. Higher ammo max and bigger clip.
[*]Skeletoot - Bigger clip, no recoil and less bones on reload but they now have some homing and are shot towards where you're aiming instead of in a full circle.
[*]Thrifle - Now shoots in bursts of three bullets.
[*]Tennis Racket - Less ammo.
[*]Batapult - More impact damage. More bats with longer range.
[*]Boring Bazooka - Less ammo.
[*]Skull Whisperer - Bit more durability. Skulls have bigger hitboxes. Does a bit more damage.
[*]Voidshot - Shorter range. Less bullets and new hit effects.
[*]Voidcaster - Smaller clip, shorter range, lower fire rate and new hit effects.
[*]Voidpiercer - Faster bullets. Creates an explosion on impact that tumble enemies.
[*]Voidasher - More durability.
[*]Turtle - Less launch speed, some knockback on hit.
[*]Cloudy Biter - More durability.
[*]Breacher - Now 'Uncommon' instead of 'Common'.
[*]Bostaff - More durability and does more damage against bosses.
[*]Hammererer - More durability and does more damage against bosses.
[*]Marauder - Less durability.
[*]Toucan Slice Twice - More durability.
[/list]
[h3]NPC BALANCING[/h3]
[list]
[*]Gloptolisk dropping Gloppy on death is more rare.
[*]Tomto - Less health.
[*]Nordunn Kicker - Longer tell time before attack.
[*]Voidling Assassin - Now stops aiming a bit before launching.
[*]Voidling Sentinel - Bullet speed is faster.
[*]The Matriarch - Longer tell on dig attack.
[*]Pony Hoof Attack - Does not scale projectile and animation speed as much with difficulty.
[*]Pony Tongue Portal - Now also shoots at the player.
[*]Pony Laser Spin - Lasers have a slightly slower max speed.
[*]Pony Laser Portal - Stops aiming a bit earlier, spawn frequency and animation speed does not scale as much with difficulty.
[*]Formless Prime Rocks - Projectile speed scales a bit less with difficulty.
[*]Formless Prime Rock Line - Tell time scales a bit less with difficulty.
[*]Nordunn - Only throws one axe when knocked out.
[*]Nordunn Lumberer - Now has a warning before final swing.
[*]Nordunn Runer - Soul spawned on death does not create an initial hitbox anymore, tell time is scaled less with difficulty.
[*]Nordunn Kicker - Does not block anymore.
[/list]
[hr][/hr][h2=FIXES]FIXES[/h2]
[list]
[*]Sacrifice Health Interactable - Fixed a rare crash.
[*]Fixed a rare level gen crash.
[*]Fixed a rare audio crash.
[*]Fixed a rare enemy crash.
[*]Fixed a crash when some projectiles were blocked more than once before impact.
[*]Fixed a bug causing bouncing bullets to travel over walls even if not bouncing high enough to clear wall height.
[*]Hopefully a fix for players with special devices like joysticks not being able to play with mouse and keyboard.
[*]Fixed a bug causing Common powerups not to show up as often as designed.
[*]Fixed a rare hit effect crash.
[*]Fixed a crash that occurred when the player had an old run and the game tried to spawn a new powerup that did not exist when the run started.
[/list]
[h3]POWERUP FIXES[/h3]
[list]
[*]Frog Bullet Lotion - Fixed a bug causing frog explosions created by companions to be able to hurt the player.
[*]Back Buckler - Fixed Emeraldon Shielding synergy not shooting laser in correct direction.
[*]Clozo's Arm - Fixed a tiny graphical bug.
[*]Jimbot - Fixed a bug where Jimbot wouldn’t launch himself correctly when using melee weapons.
[/list]
[h3]WEAPON FIXES[/h3]
[list]
[*]Voidasher - Now spawns crystals more properly throughout the entire dash.
[/list]
[h3]NPC FIXES[/h3]
[list]
[*]Pony - Fixed being able to clip into walls when doing flight attacks.
[*]Ripper - Fixed a crash when its target was destroyed.
[/list]
[h3]UI FIXES[/h3]
[list]
[*]Fixed some tutorials being active in places where they obstruct other UI.
[*]Fixed a Camp Portal menu crash.
[/list]
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