Voidigo v0.3.0 - The World Update

Voidigo

A vividly animated action roguelite focused on boss hunting. Unleash an array of diverse weapons and powerups to combat the corruption of the Void.

[url=https://www.artstation.com/artwork/6beZPV][img]{STEAM_CLAN_IMAGE}/38416098/17f127d634a2cb5b0596c1da2a0553a6aa230371.png[/img][/url] Check out the full update artwork by Monika Tuominen: https://www.artstation.com/artwork/6beZPV [hr][/hr][b][list][*][url=#NEW]NEW[/url] [*][url=#CHANGES]CHANGES[/url] [*][url=#BALANCING]BALANCING[/url] [*][url=#FIXES]FIXES[/url] [/list][/b][hr][/hr][h2=NEW]NEW[/h2] [list] [*]The layout of the world is now randomly generated! There's also new types of areas and a new world map! [*]New interactable entities to spice up your run! [*]Room Challenges! When entering a bonus room you will now be able to choose between different challenges for an extra reward! [*]A new Roadmap menu in the Title Screen! [*]Powerup Info! Now when interacting with a powerup (or something rewarding a powerup) the powerup info will be displayed at the top of the screen. Can be turned off in settings. [/list] [hr][/hr][h2=CHANGES]CHANGES[/h2] [list] [*]Max Health is now a separate pickup! [*]All interactables now have unique icons, the ones that already had icons have been redesigned! [*]Special interactables can now show up outside of the Antivoid! [*]Bosses can now travel through all kinds of areas, but only fight in Beacon areas! [*]Areas you have not been in are now hidden on the world map. [*]The World End Portal does not lock the area anymore. [*]There are now 4 Beacons for each world instead of 5! [*]There is now only one Bonus Room per world. [*]The chosen starter powerup does not show up in trades anymore, unless the player has more than one. [*]Player now gets half of the Void Fragments from bosses when they get corrupted. The other half spawns when the boss is defeated. [*]Made the camera center on the middle of the player instead of the feet. [*]Picking up a lot of currency is not as loud anymore. [*]Removed all special stun states for enemies. [/list] [h3]UI CHANGES[/h3] [list] [*]Removed 'New Powerup Menu Priority' system. [/list] [hr][/hr][h2=BALANCING]BALANCING[/h2] [list] [*]Made Uncommon weapons and powerups slightly more common in Antlantis. [*]Voidweaver max health trade now takes a full heart. [*]Healthgulper now rewards two random powerups. Three if you have low max health. [*]Double Shop is a bit more expensive. [/list] [h3]WEAPON BALANCING[/h3] [list] [*]The Roaster - More damage, faster firerate and more accurate. [*]Summer Scepter - More damage. [*]Cloudy Biter - Loses less durability when breaking walls. [/list] [hr][/hr][h2=FIXES]FIXES[/h2] [list] [*]Fixed a bug with corrupted weapon pickups allowing you to trade incorrectly in some cases. [*]Fixed a bug causing some Bonus Rooms to say 'Jhase's Shop' and not allow the player to enter. [/list] [h3]WEAPON FIXES[/h3] [list] [*]The Whittle Knife - Fixed a bug causing bullets not to spawn as expected with some powerups. [/list] [h3]NPC FIXES[/h3] [list] [*]Skogr Blow Attack - Bullets are now cleared if interrupted during the attack. [/list] [hr][/hr]